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How would you hit the meta decks?


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The format is halfway over and these decks have earned themselves spots in the "top decks of the format" list.

Meta decks:
- Mermails
- Macro Rabbit
- Agents
- Wind-Ups
- Fire Kings / Fire Fists (if you have played them on DN, you'll fully agree)

I believe most other decks fall under the "should be hit, but wont" category. This includes:

- Darkworlds
- Inzektors
- Samurai
- Gravekeeper's
- Geargia
- Chain Burn

I want to know how YCM would go about hitting the deck's mentioned in the first list. I have an idea about how to take them down a notch, but I am curious as to what others think. I only ask for the meta decks because its pretty obvious what needs to happen to the other decks like DWs but probably wont since they don't top (this is logic apparently). So there is no point in stating the obvious like ban Card Destruction, Royal Tribute, limit Centipede / ban Hornet, etc.. Also, mainly archetype / deck theme cards for discussion only please. I don't want to see talk about MST, Reborn, or other staples. That is a major discussion all its own.

As for my opinions:

Mermails - limit Undine, limit Megalo, limit Salvage

Macro Rabbit - limit Rabbit

Agents - limit Hyperion, limit Kristya

Wind-Ups - limit Factory, limit Shark, others?, ban Shock Master?

Fire Kings / Fire Fist - limit Tenki, limit Wolfberk, limit Onslaught of the Fire Kings, limit Rekindling

Now its your turn!

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Why not just ban them? If they are doing something that isn't good for the game than they shouldn't be a part of the game. Rekindling is a great example. The card only has two uses, to be cause a 1 card OTK with little set up or to load up your field with things from your extra deck if you can't kill them. Neither of those are fair things to do.

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[quote name='Flame Dragon' timestamp='1354973218' post='6088130']
Why not just ban them? If they are doing something that isn't good for the game than they shouldn't be a part of the game. Rekindling is a great example. The card only has two uses, to be cause a 1 card OTK with little set up or to load up your field with things from your extra deck if you can't kill them. Neither of those are fair things to do.
[/quote]
Preeeeetty much what i think too. Just not a fan of making something broken happen less often compared to getting rid of it.

Also @ canadian,what do you think are the obvious hits for those decks?

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[quote name='Spike the Bloody' timestamp='1354977487' post='6088156']
Stratos laughs his ass off at that...and quietly remembers Airblade.
[/quote]
...and whilst Stratos was laughing, Konami took away his Stratos brothers.

[quote name='Spike the Bloody' timestamp='1354977487' post='6088156']
Just ban Magician, limit Shark .-.
[/quote]
I thought that was the general opinion for Wind-Ups.

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Fire Kings: Rekindling @0 [Seriously this thing needed to go since before it was printed]. Onslaught @1 [Though 1 is really all that is needed to start the foolery]. I'm tempted to even say Fire Ring @1 [That card is a slippery slope]. And of course Wolfberk was never okay to begin with. He can go to 1 for all I care.

Mermails/Atlanteans: Megalobyss @1. Linde @1. Also Dragoons @1. He's the sleeper of the group but a tremendous threat.

Agents: Earth back @1 [Why? Cause when Earth was at 1 last time, the deck fell straight into the undermeta.] and Hyperion @2 just to be safe.

Wind-Ups: Really obvious. Magician to the bench [banned] and Shark @2 [that way they dont' kill the deck entriely].

Macro Rabbit: Rabbit to 1.

On the list of should be hit but won't the only one I see needing to be hit is Samurai. And the way I'd go about it is by dropping Kizan to 1. With Kizan @1 it doesn't become a total shitstorm of plusses with Gateway or United. The only other spammer is Grandmaster who's nice and balanced anyways. I would say Gateway to 0 but that would kill the deck entirely and I'm not a fan of destroying entire decks just cause a few cards are broken. With DW I'd drop Gates to 2 and Snoww to 1. Inzektors really aren't a threat anymore so I wouldn't bother with them. GKs? I didn't know they warranted list attention. I'd go Necrovalley @2, Recruiter @2. They're really not a threat either. Geargia? The most effecient way to kill them would probably be Accelerator @1 but again, they really don't warrant list attention. Chain Burn? I really don't know. Secret Barrel @0 would probably work as it's their most efficient burn card. Taking away ODoF would probably help too.

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[quote name='Spike the Bloody' timestamp='1354977487' post='6088156']
Stratos laughs his ass off at that...and quietly remembers Airblade.

OT: Um, ban Shock Master? Wut? Just ban Magician, limit Shark .-.
[/quote]
Wait why do we need to Limit Shark if we're banning Magician?
Iirc without Magician Shark can barely combo with anything, it just adds some hand swarm to the mix and hand swarm isn't exactly life threatening.

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[quote name='Meta~' timestamp='1354984837' post='6088208']
Wait why do we need to Limit Shark if we're banning Magician?
Iirc without Magician Shark can barely combo with anything, it just adds some hand swarm to the mix and hand swarm isn't exactly life threatening.
[/quote]

its a very versatile xyz material but not to the point where its very powerful on its own. i honestly cant decide if it would be better off unlimited or semi'd.

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[quote name='clairedestroyer' timestamp='1354984987' post='6088209']
its a very versatile xyz material but not to the point where its very powerful on its own. i honestly cant decide if it would be better off unlimited or semi'd.
[/quote]
Kaust is a very versatile Xyz Material with all the Constellar swarm but it's not a problem.
Shark is fine. Having 1 monster that allows you to merge the Rank 3 and Rank 5 aspects for the deck without being utterly rediculous shouldn't be a problem.

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Here's what I would do:

Banned:[list]
[*]Rekindling
[*]Gateway of the Six
[/list]
Limited:[list]
[*]Mermail Abyssmegalo
[*]Abyss-Sphere
[*]Brotherhood of the Fire Fist - Chicken
[*]Wind-Up Magician
[*]Archlord Krystia
[*]Master Hyperion
[*]Gear Gigant X
[*]Atlantean Dragoons
[/list]
Semi Limited:[list]
[*]Mermail Abysslinde
[*]Salvage
[*]Firedance Tenki
[*]Celestial Master of the Fire Fist - Saint
[*]Wind-Up Shark
[*]Wind-Up Factory
[*]Gravekeeper's Recruiter
[*]Gravekeeper's Spy
[*]Grapha, Dragon Lord of Dark World
[*]Snoww, Unlight of Dark World
[*]Inzektor Sword - Zektkaliber
[*]Six Samurai United
[*]Legendary Six Samurai - Kizan
[*]Machina Gearframe
[*]Machina Fortress
[*]Enthusiastic Beastman Wolfberk
[*]Onslaught of the Fire Kings
[*]Fire King Avatar Barong
[*]Fire King High Avatar Garunix
[*]Sacred Phoenix of Nephthys
[/list]
My reasoning:

Wind-Ups: Herpy derp, Drop Magician and Shark for +s...Yeah let's cut that down. 1 Magician will get you at most 2 Xyzs now instead of 4, but limiting Factory and Semi-ying Shark also hurts their consistency while still allowing them to go off into plays, but now they're even more tamed.

Rekindle.dek: Banned. Decks like this shouldn't exist...They really shouldn't.

Mermail/Atalanteans: Dragoons to 1 because searching for Megalo and/or Mouglin is just broke...especially as a cost. Also, Megalo to 1 because of they way it's summoned, the support it has from Mermails AND Atlanteans making it go off super easy. Also, because it searches, Abyss-Sphere to 1. Linde plays will be there with Sphere but with only 2 Lindes and 1 Sphere, it's going to be a lot more tamed than what they are now. Salvage to 2, letting them keep some of their power (you really only run 2 anyways but it keeps decks from going into 3 with everything else being hit).

Fire Fist: Chicken Chowder is far less consistent now with Chicken at 1 and Saint at 2. Letting them keep some of their power with 2 Tenkis (3 really is broke). Go side your foolish for Chicken, but now it's far more predictable and sideable (D.D. Crow and such). Wolfberk pretty much killed the reason for Ryushinshin (Dragon's) existance when it came out. Putting him at 2 gives Dragon a reason to be teched at 1 by being a Trap Searcher + Reborn with cost.

Fire Kings: Making Sacred Phoenix and Garunix to 2. Kills off their consistency along with Barong and Onslaught. The Deck will be viable, but not as problematic. Rekindling was also hit which also kills off some of their Xyzs plays.

Dark Worlds: Snoww and Grapha pretty much make the deck. Killing off their search and their power is a way to hinder this deck further. Grapha to 1 will absolutely destroy the deck, 2 puts it even further in its place. Snoww could also go to 1...but archtype searchers at 2 actually seems legit.

Six Sams: Gateway banned. That pretty much shoots them in the balls...Most if not all their OTKs are whipped from existence. Further more, Kizan to 2 and United to 2. They'll have less fire power and less draw power.

Machina/Geargia: Machina Fortress and Machina Gearframe add a huge powerboost to Geargias (along with Karakuries. I would also hit them, but meh). Killing Gear Gigant X to 1 keeps those extra copies from coming back anytime soon. That and it really hampers down their power.

Agents: Krystia to 1. No iffs, no ands, no buts. Same with Hyperion (since, this deck actually has alot more power and flexibility than dark worlds have). This doesn't kill the deck (since the small guys are the ones you see making the big plays most of the times and these guys are just there normally for back-up) but it hammers down their power.

Gravekeepers: Just killing their consistency. Not completely though.

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The one hit that stood out most is zektkal to 2 while hornet isnt banned.

>_________________________>

[quote name='Archlord Sora' timestamp='1354989144' post='6088237']
@mido
I said that we should hit magician. Without zenmaity, rat's just a +1 from the grave: really bad, but not god awful. Although hitting him to 2 would be nice.
[/quote]
Didnt notice the magician part,my bad.

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