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Breakthrough Skill


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[img]http://images3.wikia.nocookie.net/__cb20121120105114/yugioh/images/thumb/b/bb/BreakthroughSkill-CBLZ-JP-SR.png/300px-BreakthroughSkill-CBLZ-JP-SR.png[/img]



[url="http://yugioh.wikia.com/wiki/Target"]Target[/url] 1 [url="http://yugioh.wikia.com/wiki/Face-up"]face-up[/url] [url="http://yugioh.wikia.com/wiki/Effect_Monster"]Effect Monster[/url] your opponent [url="http://yugioh.wikia.com/wiki/Control"]controls[/url]; until the end of this [url="http://yugioh.wikia.com/wiki/Turn"]turn[/url], [url="http://yugioh.wikia.com/wiki/Negate"]negate[/url] that target's [url="http://yugioh.wikia.com/wiki/Card_effect"]effects[/url]. During your turn, except the turn this card was [url="http://yugioh.wikia.com/wiki/Send"]sent[/url] to the [url="http://yugioh.wikia.com/wiki/Graveyard"]Graveyard[/url]: You can [url="http://yugioh.wikia.com/wiki/Banish"]banish[/url] this card from your Graveyard to target 1 face-up Effect Monster your opponent controls; negate that target's effects during this turn.

Veiler at first, then lets you pick off Zenmaines/Gachi/Maestroke etc. a bit later. Possible staple?

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Let's see...

Effect Veiler:
Pros:[list]
[*]Tuner
[*]Level 1
[*]LIGHT
[*]Hand Trap
[*]Spellcaster
[/list]
Cons:[list]
[*]Activates only during opponent's Main Phase
[*]Can mess plays and/or not mainable in certain decks (like Rock Stun)
[*]Does not stop your opponent's attacks
[/list]
Fiendish Chain
Pros:[list]
[*]Trap Card
[*]Does not let the monster Attack
[*]MST Bait
[/list]
Cons:[list]
[*]Trap Card
[*]MST Bait
[*]Easily removed by other S/T Hate
[/list]
Breakthrough Skill
Pros:[list]
[*]Trap Card
[*]Double Use
[*]Chainable to MST
[*]MST Bait
[*]Can be activated from the Graveyard during your turn if you meet it's conditions.
[/list]
Cons:[list]
[*]Does not stop your opponent's attack
[*]....is that about it?
[/list]
IMO - Veiler vs. Fiendish vs. Breakthrough is actually a 3 way tie. All 3 cards have their advantages and disadvantages in respect to each other and achieve "similar" results with different additional results. If you can't use Veiler, you'll most likely use one of the other 2. If you can't use Fiendish, same reasoning, and the same goes for Breakthrough as well. It's actually a pretty powerfully effective card that's also balanced.

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K, so run 3 Veilers, and 3 of this guy, and then laugh at your opponent's BLS for not being able to banish for 9 turns while you're doing some major stalling, especially in Final Countdown.
[s]FINAL COUNTDOWN SUCKS![/s]
But yeah, I could think of a deck that could use this, now that I think about it.

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[quote name='Chance Furlong' timestamp='1355333583' post='6091335']
Let's see...

Effect Veiler:
Pros:[list]
[*]Tuner
[*]Level 1
[*]LIGHT
[*]Hand Trap
[*]Spellcaster
[/list]
Cons:[list]
[*]Activates only during opponent's Main Phase
[*]Can mess plays and/or not mainable in certain decks (like Rock Stun)
[*]Does not stop your opponent's attacks
[/list]
Fiendish Chain
Pros:[list]
[*]Trap Card
[*]Does not let the monster Attack
[*]MST Bait
[/list]
Cons:[list]
[*]Trap Card
[*]MST Bait
[*]Easily removed by other S/T Hate
[/list]
Breakthrough Skill
Pros:[list]
[*]Trap Card
[*]Double Use
[*]Chainable to MST
[*]MST Bait
[*]Can be activated from the Graveyard during your turn if you meet it's conditions.
[/list]
Cons:[list]
[*]Does not stop your opponent's attack
[*]....is that about it?
[/list]
IMO - Veiler vs. Fiendish vs. Breakthrough is actually a 3 way tie. All 3 cards have their advantages and disadvantages in respect to each other and achieve "similar" results with different additional results. If you can't use Veiler, you'll most likely use one of the other 2. If you can't use Fiendish, same reasoning, and the same goes for Breakthrough as well. It's actually a pretty powerfully effective card that's also balanced.
[/quote]

You also forgot that Veiler is searchable.

I definitely think this will see play when it comes out. Fiendish Chain and Forbidden Chalice will probably be blasted out of competitive play like nothing else. Which is a shame cos what shall I do with my 3 Ultra Chalice and my Super Fiendish Chains... Should probably get rid ASAP.

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[quote name='Mugendramon' timestamp='1355420444' post='6092117']
He doesn't like his foil, evidently.
[/quote]
[url=http://tvtropes.org/pmwiki/pmwiki.php/Main/TheFourthWallWillNotProtectYou]You may be on to something,[/url] [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/WillingSuspensionOfDisbelief]you know[/url]

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DOLKKA'S COMIN' TO GET YOU

I like this card, but the one thing that I would have [i]loved[/i], but would have broken this so bad, was if it could do your monsters too. I mean, it would be like Skill Drain, but no cost and reusable. Not that the cost stopped anyone anyway.

But I like this. More chainable than Veiler; I hated his 'only during the Main Phase' rule, and it doesn't clog my Hand! I dunno, but Hero Beat and Infernities might like this, if I knew how to play either. Feel free to correct me.

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I find it pretty useful. Every time I have drawn it, I have used to negate something important (like Tour Guide, relevant Agents, Hyperion) or disrupt some plan. Then, on my turn, I usually use it to negate something that is stalling (Marshmallon, Zenmaines, Gachi Gachi, Utopia) or negate something that stops my SS (Krystia, Vanity's Fiend/Ruler) or just screw over my opponents powerhouse cards (Tragoedia). This card is immensely useful and I prefer it over Effect Veiler. I usually run it alongside Fiendish Chain.

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[quote name='guuu1234' timestamp='1355437560' post='6092328']
I find it pretty useful. Every time I have drawn it, I have used to negate something important (like Tour Guide, relevant Agents, Hyperion) or disrupt some plan. Then, on my turn, I usually use it to negate something that is stalling (Marshmallon, Zenmaines, Gachi Gachi, Utopia) or negate something that stops my SS (Krystia, Vanity's Fiend/Ruler) or just screw over my opponents powerhouse cards (Tragoedia). This card is immensely useful and I prefer it over Effect Veiler. I usually run it alongside Fiendish Chain.
[/quote]

Funny story, I once used this to drop a Tragoeedia to 0 while attacking a defense position Maestroke, then proceedd to negate that same Trag on my turn and hit over it with said Maestroke.

There will be s*** to pay if this card's rarity changes.

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