ihop Posted December 12, 2012 Report Share Posted December 12, 2012 [img]http://images3.wikia.nocookie.net/__cb20121120105114/yugioh/images/thumb/b/bb/BreakthroughSkill-CBLZ-JP-SR.png/300px-BreakthroughSkill-CBLZ-JP-SR.png[/img] [url="http://yugioh.wikia.com/wiki/Target"]Target[/url] 1 [url="http://yugioh.wikia.com/wiki/Face-up"]face-up[/url] [url="http://yugioh.wikia.com/wiki/Effect_Monster"]Effect Monster[/url] your opponent [url="http://yugioh.wikia.com/wiki/Control"]controls[/url]; until the end of this [url="http://yugioh.wikia.com/wiki/Turn"]turn[/url], [url="http://yugioh.wikia.com/wiki/Negate"]negate[/url] that target's [url="http://yugioh.wikia.com/wiki/Card_effect"]effects[/url]. During your turn, except the turn this card was [url="http://yugioh.wikia.com/wiki/Send"]sent[/url] to the [url="http://yugioh.wikia.com/wiki/Graveyard"]Graveyard[/url]: You can [url="http://yugioh.wikia.com/wiki/Banish"]banish[/url] this card from your Graveyard to target 1 face-up Effect Monster your opponent controls; negate that target's effects during this turn. Veiler at first, then lets you pick off Zenmaines/Gachi/Maestroke etc. a bit later. Possible staple? Link to comment Share on other sites More sharing options...
Wildflame Posted December 12, 2012 Report Share Posted December 12, 2012 Just teched 1 in Lightsworms. Didn't draw it/mill it yet. Link to comment Share on other sites More sharing options...
Sleepy Posted December 12, 2012 Report Share Posted December 12, 2012 Yeah. Could replace Fiendish Chain since it doesn't need to stay. Although I wonder about that because Fiendish Chain doesn't let the monster attack either, and that's a small plus. This is chainable and has a double use, which amazing xD Link to comment Share on other sites More sharing options...
Mugendramon Posted December 12, 2012 Report Share Posted December 12, 2012 Lavalval Chain can mill it. Aw yiss. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted December 12, 2012 Report Share Posted December 12, 2012 Let's see... Effect Veiler: Pros:[list] [*]Tuner [*]Level 1 [*]LIGHT [*]Hand Trap [*]Spellcaster [/list] Cons:[list] [*]Activates only during opponent's Main Phase [*]Can mess plays and/or not mainable in certain decks (like Rock Stun) [*]Does not stop your opponent's attacks [/list] Fiendish Chain Pros:[list] [*]Trap Card [*]Does not let the monster Attack [*]MST Bait [/list] Cons:[list] [*]Trap Card [*]MST Bait [*]Easily removed by other S/T Hate [/list] Breakthrough Skill Pros:[list] [*]Trap Card [*]Double Use [*]Chainable to MST [*]MST Bait [*]Can be activated from the Graveyard during your turn if you meet it's conditions. [/list] Cons:[list] [*]Does not stop your opponent's attack [*]....is that about it? [/list] IMO - Veiler vs. Fiendish vs. Breakthrough is actually a 3 way tie. All 3 cards have their advantages and disadvantages in respect to each other and achieve "similar" results with different additional results. If you can't use Veiler, you'll most likely use one of the other 2. If you can't use Fiendish, same reasoning, and the same goes for Breakthrough as well. It's actually a pretty powerfully effective card that's also balanced. Link to comment Share on other sites More sharing options...
Just Crouton Posted December 12, 2012 Report Share Posted December 12, 2012 It depends on the Deck, and preference. Link to comment Share on other sites More sharing options...
b0b3rt Posted December 12, 2012 Report Share Posted December 12, 2012 Well, it's almost flat-out better than Chalice. Quick-plays and damage step are always good, but having a second use is probably better. Being useful when milled? Heh... Link to comment Share on other sites More sharing options...
Synchronized Posted December 12, 2012 Report Share Posted December 12, 2012 It's fantastic. I'm almost certain it'll be a Super in CBLZ and end up seeing lots of play. Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted December 13, 2012 Report Share Posted December 13, 2012 I was expecting to come into this in order to defend this card's honour against a sea of 'terrible, next card that isn't a Solemn' posts. I'm happy to be wrong, because I too like having a two-time usage Veiler that I can activate more or less when I like and can waste someone's Storm on. Link to comment Share on other sites More sharing options...
Lunar Origins Posted December 13, 2012 Report Share Posted December 13, 2012 watch it be a secret. Link to comment Share on other sites More sharing options...
Ranma 1/2 Posted December 13, 2012 Report Share Posted December 13, 2012 K, so run 3 Veilers, and 3 of this guy, and then laugh at your opponent's BLS for not being able to banish for 9 turns while you're doing some major stalling, especially in Final Countdown. [s]FINAL COUNTDOWN SUCKS![/s] But yeah, I could think of a deck that could use this, now that I think about it. Link to comment Share on other sites More sharing options...
Zauls Posted December 13, 2012 Report Share Posted December 13, 2012 [quote name='Chance Furlong' timestamp='1355333583' post='6091335'] Let's see... Effect Veiler: Pros:[list] [*]Tuner [*]Level 1 [*]LIGHT [*]Hand Trap [*]Spellcaster [/list] Cons:[list] [*]Activates only during opponent's Main Phase [*]Can mess plays and/or not mainable in certain decks (like Rock Stun) [*]Does not stop your opponent's attacks [/list] Fiendish Chain Pros:[list] [*]Trap Card [*]Does not let the monster Attack [*]MST Bait [/list] Cons:[list] [*]Trap Card [*]MST Bait [*]Easily removed by other S/T Hate [/list] Breakthrough Skill Pros:[list] [*]Trap Card [*]Double Use [*]Chainable to MST [*]MST Bait [*]Can be activated from the Graveyard during your turn if you meet it's conditions. [/list] Cons:[list] [*]Does not stop your opponent's attack [*]....is that about it? [/list] IMO - Veiler vs. Fiendish vs. Breakthrough is actually a 3 way tie. All 3 cards have their advantages and disadvantages in respect to each other and achieve "similar" results with different additional results. If you can't use Veiler, you'll most likely use one of the other 2. If you can't use Fiendish, same reasoning, and the same goes for Breakthrough as well. It's actually a pretty powerfully effective card that's also balanced. [/quote] You also forgot that Veiler is searchable. I definitely think this will see play when it comes out. Fiendish Chain and Forbidden Chalice will probably be blasted out of competitive play like nothing else. Which is a shame cos what shall I do with my 3 Ultra Chalice and my Super Fiendish Chains... Should probably get rid ASAP. Link to comment Share on other sites More sharing options...
Legendary Dragon Posted December 13, 2012 Report Share Posted December 13, 2012 Card art makes me wonder what's going on with Dolkka. In any case, I'll begin using this either over veiler or with it. I'll try it out in HERO Beatstun. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted December 13, 2012 Report Share Posted December 13, 2012 @Saber - I honestly don't think it will hinder them much. Chalice is fantastic with HEROes and Fiendish Chain is pretty good as double emergency card. The price might lower by a few cents to at max maybe 2 dollars...least that's my prediction. Link to comment Share on other sites More sharing options...
Synchronized Posted December 13, 2012 Report Share Posted December 13, 2012 I expect it to completely phase Chalice out of the Meta-Game. Chain definitely has a few perks that make it solid, but honestly, neither of them have much to go on when this is chainable and has more than one use. Link to comment Share on other sites More sharing options...
Mugendramon Posted December 13, 2012 Report Share Posted December 13, 2012 [quote name='Legendary Dragon' timestamp='1355395631' post='6091959'] Card art makes me wonder what's going on with Dolkka. [/quote] He doesn't like his foil, evidently. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted December 13, 2012 Report Share Posted December 13, 2012 Chalice is a Quick-Play spell that can activate during the damage step...it's going to be touched, but not phased. Link to comment Share on other sites More sharing options...
Toffee. Posted December 13, 2012 Report Share Posted December 13, 2012 [quote name='Mugendramon' timestamp='1355420444' post='6092117'] He doesn't like his foil, evidently. [/quote] [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/TheFourthWallWillNotProtectYou]You may be on to something,[/url] [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/WillingSuspensionOfDisbelief]you know[/url] Link to comment Share on other sites More sharing options...
Canopy Star - Eon Sphere Posted December 13, 2012 Report Share Posted December 13, 2012 DOLKKA'S COMIN' TO GET YOU I like this card, but the one thing that I would have [i]loved[/i], but would have broken this so bad, was if it could do your monsters too. I mean, it would be like Skill Drain, but no cost and reusable. Not that the cost stopped anyone anyway. But I like this. More chainable than Veiler; I hated his 'only during the Main Phase' rule, and it doesn't clog my Hand! I dunno, but Hero Beat and Infernities might like this, if I knew how to play either. Feel free to correct me. Link to comment Share on other sites More sharing options...
Zauls Posted December 13, 2012 Report Share Posted December 13, 2012 You would be correct in saying that HERO beat and Infernity will like this card. Tbh most decks that play backrows like this card. Link to comment Share on other sites More sharing options...
guuu1234 Posted December 13, 2012 Report Share Posted December 13, 2012 I find it pretty useful. Every time I have drawn it, I have used to negate something important (like Tour Guide, relevant Agents, Hyperion) or disrupt some plan. Then, on my turn, I usually use it to negate something that is stalling (Marshmallon, Zenmaines, Gachi Gachi, Utopia) or negate something that stops my SS (Krystia, Vanity's Fiend/Ruler) or just screw over my opponents powerhouse cards (Tragoedia). This card is immensely useful and I prefer it over Effect Veiler. I usually run it alongside Fiendish Chain. Link to comment Share on other sites More sharing options...
ihop Posted December 13, 2012 Author Report Share Posted December 13, 2012 Also great in Chaos Dragons because it still allows you to play Treacherous and has an effect when milled. Link to comment Share on other sites More sharing options...
newhat Posted December 13, 2012 Report Share Posted December 13, 2012 It lacks the Heavy-OTK defiance of Veiler, and the second effect is rarely useful. Also why you gotta call Dolkka a "he". Link to comment Share on other sites More sharing options...
EmpoleMew Posted December 13, 2012 Report Share Posted December 13, 2012 [quote name='guuu1234' timestamp='1355437560' post='6092328'] I find it pretty useful. Every time I have drawn it, I have used to negate something important (like Tour Guide, relevant Agents, Hyperion) or disrupt some plan. Then, on my turn, I usually use it to negate something that is stalling (Marshmallon, Zenmaines, Gachi Gachi, Utopia) or negate something that stops my SS (Krystia, Vanity's Fiend/Ruler) or just screw over my opponents powerhouse cards (Tragoedia). This card is immensely useful and I prefer it over Effect Veiler. I usually run it alongside Fiendish Chain. [/quote] Funny story, I once used this to drop a Tragoeedia to 0 while attacking a defense position Maestroke, then proceedd to negate that same Trag on my turn and hit over it with said Maestroke. There will be s*** to pay if this card's rarity changes. Link to comment Share on other sites More sharing options...
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