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Majestic Star Dragon


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[center][img]http://images3.wikia.nocookie.net/__cb20110127195445/yugioh/images/thumb/1/1d/MajesticStarDragon-DP10-EN-R-1E.png/300px-MajesticStarDragon-DP10-EN-R-1E.png[/img]
[quote][center]"Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster
You can Tribute this card to negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect and destroy all cards your opponent controls. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. Also, if the negated effect can be activated, you can activate it once as this card's effect. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Stardust Dragon" from your Graveyard.[/center][/quote][/center]
[spoiler=On paper-]
Kinka will always give you a Level 7 King of the Beasts
King, even without Kinka, still has a handfull of cards that can always keep it on the field.
King + something like Key Mouse/Veiler/insert Level 1 Tuner here = Stardust
(Mouse can search Kinka)
Level 1s have Arf Thou and One for One, as notable searchers
[b]HERES THE PROBLEM~[/b]
-Majestic Dragon-
The Tuner itself is just so awkward.
Even with all the level 1 Support, its still situational because its [i]ONLY[/i] use are [i]2[/i] Synchro monsters.
Regardless, Majestic Star is flat-out badass and will wreck the Opponent's field.[/spoiler]
Discuss.

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I should (maybe) add Treeborn to that spoiler in the OP.

[quote name='mido9' timestamp='1355339049' post='6091411']
The first effect looks more like a deterrent than something that will really go off.[/quote]
What if you sucker the Opponent into triggering, though? O,o

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It takes more skill to evolve by Nexus than by Kattobingu, that is very clear.
Is there something that keeps it on the field other than G.B. Hunter?

I would have loved it if Majestic Dragon was... even a vanilla (actually I would have liked that)

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[quote name='Sleepy' timestamp='1355437581' post='6092330']
I would have loved it if Majestic Dragon was... even a vanilla (actually I would have liked that)[/quote]
That's the only real thing that's holding This and Majestic Red back.
The damn Tuner is just too awkward(I even mentioned that)

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[quote name='Sleepy' timestamp='1355439621' post='6092362']
I think one of those two issues is ok, but both of them is overkill.[/quote]
If it didn't have the Neos clause, it would still be a pain to play.
If the Tuner was more playable, this card also becomes more playable.
Later seems better, when you think about it.

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[quote name='slayer_supreme' timestamp='1355440578' post='6092381']
I guess getting back a Stardust doesn't hurt so bad, though you used up a bunch of cards for essentially nothing.
[/quote]
Especially when all you have to do is replace Majestic Dragon with another lvl 1 Tuner and you get Shooting Star Dragon.

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I honestly prefer Majestic Red, if only as a game-winner. 4000 damage is nothing to be sniffed at, really, although it does need an Attack Position monster to do that. There aren't many effects that Majestic Star could feasibly use, unless I have forgotten some major thing.

This is mostly good because it gives you back a Stardust at the end of the turn, which is infinitely better than Red Demons. Also, using Xiaolong to get out this in WC 2010 was hilarious.

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