Toffee. Posted December 17, 2012 Report Share Posted December 17, 2012 Aside from 2 Level 4s + 3 Tokens, how exactly could these Summon their Xyz monster? [quote] Aerial Charge Continuous Trap Card Once per turn: You can Special Summon 1 "Phantom Beastcraft Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During [b]each player's End Phase[/b], this card's controller must [b]Tribute 1 "Phantom Beastcraft" monster[/b] or destroy this card.[/quote] :/ Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted December 17, 2012 Report Share Posted December 17, 2012 [quote name='Armadilloz' timestamp='1355761218' post='6095768'] *Checks the Wiki* YEP. ITS A GENUINE PHANTOM BEAST. [/quote] The best part... It is nothing I'd imagine... (O)_(o) So basically the opponent have to get rid of tokens before they can destroy PBP monsters i guess as long as you keep even 1 token they will be indestructible but given that tokens have 0 stats it is considered they are easy target. Other than using mass destruction cards the opponent would have to waste a card or attacks to rid them Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted December 17, 2012 Report Share Posted December 17, 2012 So basically...this archtype is quite similar to how Fire Fist work, except they Special Summon tokens when they achieve their clause, and have immense immunity in the form of anti-Battle/card effect destruction while said tokens are up. Then they go into rank 6-7-10s with ease and scramble can pop everything so that there could be rank 3 and 4 plays as well. they're also WIND Machines...okay, I have to play against these things soon...HURRY UP DN! Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted December 17, 2012 Report Share Posted December 17, 2012 Broke this in a status yesterday, certain it was a fake. Was fully prepared to come on here and critise how stupid this was. "We're getting nothing new, just old crappy archtype support." "They've got nothing to do with Phantom Beasts." "It's [b]another[/b] machine archtype." However, having looked at the cards we have, the idea of a token control deck (esp with Number 42's announcenment) and the art, I'm pretty sold. Scramble! looks a pretty cool card, and although the boss looks kinda average compared to other Rank 7's, I'm liking it. Link to comment Share on other sites More sharing options...
Wildflame Posted December 17, 2012 Report Share Posted December 17, 2012 So a Rank 7 centric Archetype, eh? Cool, we needed that. And it looks they can make 4s, 5s and 6s too. Link to comment Share on other sites More sharing options...
mido9 Posted December 17, 2012 Report Share Posted December 17, 2012 The boss doesnt need to detach to tribute a token and destroy a card and is summonable with hamstrut,so it isnt too bad. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 17, 2012 Report Share Posted December 17, 2012 So um, the only way to Xyz the boss in this archetype is if your field has 3 Tokens and 2 Level 4 monsters. Also, that continuous trap better not be properly translated. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted December 17, 2012 Report Share Posted December 17, 2012 No tokens: Rank 3s and 4s (Scramble does this for you) With 1 Token: Rank 6s and 7s With 2 Tokens: Rank 9s and 10s (omg Heart-eartH and Cannons everywhere!) With 3 Tokens: Rank 12s? Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 17, 2012 Report Share Posted December 17, 2012 [quote name='Chance Furlong' timestamp='1355763727' post='6095813'] No tokens: Rank 3s and 4s (Scramble does this for you) With 1 Token: Rank 6s and 7s With 2 Tokens: Rank 9s and 10s (omg Heart-eartH and Cannons everywhere!) With 3 Tokens: Rank 12s? [/quote] What uh... What exactly is your math on that? Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted December 17, 2012 Report Share Posted December 17, 2012 [quote name='slayer_supreme' timestamp='1355764298' post='6095821'] What uh... What exactly is your math on that? [/quote] They gain the levels of the tokens, not the amount of them. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 17, 2012 Report Share Posted December 17, 2012 I see now. Well, that does make it easier to make the boss, but it also makes it weird, because now you just need 1 Token, but if you have 2, you can't do. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted December 17, 2012 Report Share Posted December 17, 2012 They look so versatile that they don't really need to Xyz to be efficient. They could work in some kind of Solidarity/Token Stampede-centric deck. Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted December 17, 2012 Report Share Posted December 17, 2012 [quote name='slayer_supreme' timestamp='1355764923' post='6095829'] I see now. Well, that does make it easier to make the boss, but it also makes it weird, because now you just need 1 Token, but if you have 2, you can't do. [/quote] Now that i notices that their effects to ss a token is mandatory so in that case konami encourage you to tribute them to stabilize the amount of tokens in order to xyz summon alao that trap card help too.[quote name='slayer_supreme' timestamp='1355764923' post='6095829'] I see now. Well, that does make it easier to make the boss, but it also makes it weird, because now you just need 1 Token, but if you have 2, you can't do. [/quote] Now that i notices that their effects to ss a token are mandatory so in that case konami encourage you to tribute them to stabilize the amount of tokens in order to xyz summon also that trap card help too. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted December 17, 2012 Report Share Posted December 17, 2012 Token Sundae loves this deck Token Stampede love this deck. Tuners love this deck. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted December 17, 2012 Report Share Posted December 17, 2012 this is very weird but interesting.....i wouldnt be surprised if galaxy tomahawk DID require wind materials, just because of these guys. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted December 17, 2012 Report Share Posted December 17, 2012 inb4WINDstructuredeck? Link to comment Share on other sites More sharing options...
~British Soul~ Posted December 17, 2012 Report Share Posted December 17, 2012 [quote name='clairedestroyer' timestamp='1355765658' post='6095844'] this is very weird but interesting.....i wouldnt be surprised if galaxy tomahawk DID require wind materials, just because of these guys. [/quote] Number 42 is generic though. Link to comment Share on other sites More sharing options...
~British Soul~ Posted December 17, 2012 Report Share Posted December 17, 2012 [quote name='Chance Furlong' timestamp='1355765734' post='6095847'] inb4WINDstructuredeck? [/quote] I wouldn't be surprised if they released a new WIND SD. Link to comment Share on other sites More sharing options...
Wildflame Posted December 17, 2012 Report Share Posted December 17, 2012 [quote name='~British Soul~' timestamp='1355765788' post='6095848'] I wouldn't be surprised if they released a new WIND SD. [/quote] I don't think it would be related to these guys though. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted December 17, 2012 Report Share Posted December 17, 2012 [quote name='~British Soul~' timestamp='1355765738' post='6095846'] Number 42 is generic though. [/quote] yeah i see that now. *shrug* [quote name='Chance Furlong' timestamp='1355765734' post='6095847'] inb4WINDstructuredeck? [/quote] a wind structure deck is possible, and it would probably be these guys over harpies. though i wouldnt be surprised if theres a third wind archetype showing up too. considering theres 3 fire archetypes that were released very close to each other and two water archetypes that are inseparable, wind sorta needs it. Link to comment Share on other sites More sharing options...
~British Soul~ Posted December 17, 2012 Report Share Posted December 17, 2012 [quote name='Wildflame' timestamp='1355765849' post='6095849'] I don't think it would be related to these guys though. [/quote] It wouldn't need to be, a new WIND SD would be interesting though.[quote name='clairedestroyer' timestamp='1355765899' post='6095851'] yeah i see that now. *shrug* [/quote] I'm guessing you posted your previous post before seeing the IRL art for Number 42 then. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted December 17, 2012 Report Share Posted December 17, 2012 [quote name='~British Soul~' timestamp='1355765965' post='6095852'] I'm guessing you posted your previous post before seeing the IRL art for Number 42 then. [/quote] yuuuuuuuup. i checked this thread first cuz it was more interesting. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted December 17, 2012 Report Share Posted December 17, 2012 /camp. Just waiting for these to get on DN... Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted December 17, 2012 Report Share Posted December 17, 2012 Don't hold your breath. I'm building this deck. It's just too awesome not to. Link to comment Share on other sites More sharing options...
Canadian Posted December 17, 2012 Report Share Posted December 17, 2012 Tether Wolf is insane. I like how you can play Limiter Removal in this deck and not give a f***. I hate how the existence of Lightning Plover will make me hate playing this. WIND is not all about spinning cards and winged-beast monsters. Thanks Jesus Christ. Link to comment Share on other sites More sharing options...
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