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Phantom Beast Plane Archetype


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Aside from 2 Level 4s + 3 Tokens, how exactly could these Summon their Xyz monster?

[quote]
Aerial Charge
Continuous Trap Card
Once per turn: You can Special Summon 1 "Phantom Beastcraft Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During [b]each player's End Phase[/b], this card's controller must [b]Tribute 1 "Phantom Beastcraft" monster[/b] or destroy this card.[/quote]
:/

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[quote name='Armadilloz' timestamp='1355761218' post='6095768']
*Checks the Wiki*
YEP. ITS A GENUINE PHANTOM BEAST.
[/quote]

The best part... It is nothing I'd imagine... (O)_(o)


So basically the opponent have to get rid of tokens before they can destroy PBP monsters i guess as long as you keep even 1 token they will be indestructible but given that tokens have 0 stats it is considered they are easy target. Other than using mass destruction cards the opponent would have to waste a card or attacks to rid them :o

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So basically...this archtype is quite similar to how Fire Fist work, except they Special Summon tokens when they achieve their clause, and have immense immunity in the form of anti-Battle/card effect destruction while said tokens are up.

Then they go into rank 6-7-10s with ease and scramble can pop everything so that there could be rank 3 and 4 plays as well.

they're also WIND Machines...okay, I have to play against these things soon...HURRY UP DN!

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Broke this in a status yesterday, certain it was a fake.

Was fully prepared to come on here and critise how stupid this was. "We're getting nothing new, just old crappy archtype support." "They've got nothing to do with Phantom Beasts." "It's [b]another[/b] machine archtype."

However, having looked at the cards we have, the idea of a token control deck (esp with Number 42's announcenment) and the art, I'm pretty sold. Scramble! looks a pretty cool card, and although the boss looks kinda average compared to other Rank 7's, I'm liking it.

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[quote name='slayer_supreme' timestamp='1355764923' post='6095829']
I see now. Well, that does make it easier to make the boss, but it also makes it weird, because now you just need 1 Token, but if you have 2, you can't do.
[/quote]

Now that i notices that their effects to ss a token is mandatory so in that case konami encourage you to tribute them to stabilize the amount of tokens in order to xyz summon alao that trap card help too.

[quote name='slayer_supreme' timestamp='1355764923' post='6095829']
I see now. Well, that does make it easier to make the boss, but it also makes it weird, because now you just need 1 Token, but if you have 2, you can't do.
[/quote]

Now that i notices that their effects to ss a token are mandatory so in that case konami encourage you to tribute them to stabilize the amount of tokens in order to xyz summon also that trap card help too.

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[quote name='~British Soul~' timestamp='1355765738' post='6095846']
Number 42 is generic though.
[/quote]

yeah i see that now. *shrug*

[quote name='Chance Furlong' timestamp='1355765734' post='6095847']
inb4WINDstructuredeck?
[/quote]

a wind structure deck is possible, and it would probably be these guys over harpies.

though i wouldnt be surprised if theres a third wind archetype showing up too. considering theres 3 fire archetypes that were released very close to each other and two water archetypes that are inseparable, wind sorta needs it.

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[quote name='Wildflame' timestamp='1355765849' post='6095849']
I don't think it would be related to these guys though.
[/quote]
It wouldn't need to be, a new WIND SD would be interesting though.

[quote name='clairedestroyer' timestamp='1355765899' post='6095851']
yeah i see that now. *shrug*
[/quote]
I'm guessing you posted your previous post before seeing the IRL art for Number 42 then.

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