newhat Posted January 4, 2013 Report Share Posted January 4, 2013 [img]http://images3.wikia.nocookie.net/__cb20111020044148/yugioh/images/thumb/4/4b/TheTransmigrationProphecySDGU-EN-C-1E.jpg/300px-TheTransmigrationProphecySDGU-EN-C-1E.jpg[/img] In my opinion, this card is fantastic at disruption and marginally useful for setup. Discuss. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted January 4, 2013 Report Share Posted January 4, 2013 Why is this still on the banlist? Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted January 4, 2013 Report Share Posted January 4, 2013 Because you can add more copies of this to your Deck and never really Deck out. Which is a bad excuse, but the one I heard. OT: Being MST bait and putting the cards in a position that is harder to delve into than the banish zone (depending on what you're hitting, really) makes this funnier than Crow, but neither are exceptional right now. Link to comment Share on other sites More sharing options...
Agro Posted January 4, 2013 Report Share Posted January 4, 2013 Yeah, someone's going to need to give me another explanation as to this card's placement as well. Konami should put it to 2, at the very least. Link to comment Share on other sites More sharing options...
b0b3rt Posted January 4, 2013 Report Share Posted January 4, 2013 Read on CoreTCG's blog that if you chain this to the activation of a card that dumps an Atlantean/DarkWorld/othergravefood for a cost that the card that got dumped never gets a chance to resolve. i.e. Gates/Undine, but doesn't work for DWD since card is dumped during resolution. Seems like the mechanics make sense, sorta, but still want confirmation. Link to comment Share on other sites More sharing options...
Agro Posted January 4, 2013 Report Share Posted January 4, 2013 Atlantean cards activate their effects after the resolution of the chain in which an effect sent them there. If a card in that chain also happens to send them to the deck, then they won't be able to activate because they can't activate in the deck. You can't target the Dark World monsters until they're in the Graveyard, in other words, after the resolution of DWD. Since Dark Worlds are triggers, they'd activate immediately and all you can do is chain Transmigration. While they would still be returned to the deck, the effect still resolves in the Graveyard. Link to comment Share on other sites More sharing options...
Azuh Posted January 4, 2013 Report Share Posted January 4, 2013 I'm sure its limited cause there was some loop with a Dimension card that I cannot remember Link to comment Share on other sites More sharing options...
mido9 Posted January 4, 2013 Report Share Posted January 4, 2013 [quote name='Azuh' timestamp='1357299570' post='6110864'] I'm sure its limited cause there was some loop with a Dimension card that I cannot remember [/quote] D.D. borderline? Link to comment Share on other sites More sharing options...
Azuh Posted January 4, 2013 Report Share Posted January 4, 2013 <p>[quote name='mido9' timestamp='1357300182' post='6110866']<br/> D.D. borderline?<br/> [/quote] I think that's the one Link to comment Share on other sites More sharing options...
Agro Posted January 4, 2013 Report Share Posted January 4, 2013 So Konami doesn't like shitty stall and is fine with good stall. /k. Link to comment Share on other sites More sharing options...
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