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Spin Gypsy (The Transmigration Prophecy)


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[img]http://images3.wikia.nocookie.net/__cb20111020044148/yugioh/images/thumb/4/4b/TheTransmigrationProphecySDGU-EN-C-1E.jpg/300px-TheTransmigrationProphecySDGU-EN-C-1E.jpg[/img]
In my opinion, this card is fantastic at disruption and marginally useful for setup. Discuss.

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Because you can add more copies of this to your Deck and never really Deck out. Which is a bad excuse, but the one I heard.

OT: Being MST bait and putting the cards in a position that is harder to delve into than the banish zone (depending on what you're hitting, really) makes this funnier than Crow, but neither are exceptional right now.

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Read on CoreTCG's blog that if you chain this to the activation of a card that dumps an Atlantean/DarkWorld/othergravefood for a cost that the card that got dumped never gets a chance to resolve. i.e. Gates/Undine, but doesn't work for DWD since card is dumped during resolution. Seems like the mechanics make sense, sorta, but still want confirmation.

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Atlantean cards activate their effects after the resolution of the chain in which an effect sent them there.

If a card in that chain also happens to send them to the deck, then they won't be able to activate because they can't activate in the deck.

You can't target the Dark World monsters until they're in the Graveyard, in other words, after the resolution of DWD. Since Dark Worlds are triggers, they'd activate immediately and all you can do is chain Transmigration. While they would still be returned to the deck, the effect still resolves in the Graveyard.

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