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Now this I'm curious about [Thousand-Eyes Restrict]


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Restrict is a misnomer, especially since it isn't restricted as much as Relinquished. Yet I would still love to see it at 1.

I recognize its a horribly designed card, but I got to admit, it's so versatile that it's tempting to have it back... but who knows...

I remember everyone complained about Dark Hole, and look at it now.... Konami could probably test it for a format and see, as long as they do their job afterwards and decide it's place later on (you know, unlike what happened to BLS).

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That last part is the reason. Relinquish needs Deck dedication. It needs the Ritual Spell, something to search for the pieces, and Main Deck space, which if it's just being splashed into a different Deck, can mean consistency problems/dead draws. Then there's the extra stalling effect, and Instant Fusion is an easy +0

Yeah but with Instant Fusion it'd only be a 1000 LP cost 1/1 destruction that effectively skips your battle phase unless you use it for an Xyz/Synchro Summon. I don't really think that's bad whatsoever, to be perfectly honest, whether it's splashable or not. Sure you could combine it with Scrap Dragon (and a few other cards,) but those combos are sufficiently situational and not particularly game breaking to the point that they should be -encouraged- rather than explicitly put a stop to. Synchros aren't that popular anymore in general and level 1 Xyz monsters are mostly bad, so this would just give those decks a minor boost if anything.

 

My only issues with this card come from its interactions with various other support, i.e. Limit Reverse, in that it allows a more permanent access to the effect I have an issue with: The stalling one. Limit Reverse is arguably a problem card in of itself, though. Especially given you could just change TER's battle position when you don't want it to remove your Battle Phase anymore.

 

Even Kinka Byo with it isn't that bad, because the last part of its effect makes it only last until the End Phase as well, and even banishes it, so you can only use it for the aforementioned 1/1 removal. Sure, it's effectively costless, but it isn't recurring and more easily stopped given its nature of both requiring and taking up your Normal Summon.

 

The only good ways to use this card effectively turn it into 1/1 removal that either costs 1000 LP and usually skips your Battle Phase, skips your Normal Summon, or involve other cards that are arguably problems in-of themselves.

 

I think that people just argue it's broken because it's already banned, and try to find bad/loose reasons to keep it banned that other cards do just as bad or worse, or involve other equally degenerate, if not more-so, cards (y'know, like people did with Tsukiyomi, and we all see how that destroyed the format.) And power creep has given many decks ways to deal with this "threat" rather easily. Sure, the ability to counter a card doesn't make it balanced, but given this is a stall card rather than an "I win" button like BLS or DAD, there's no huge urgency to get rid of it. You don't need an "on-the-spot" card like Veiler to save your ass because this card isn't an immediate threat to your aforementioned ass.

 

This would be a good card if unbanned. It wouldn't be much else. And cards shouldn't be gotten rid of just because they're good.

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Yeah but with Instant Fusion it'd only be a 1000 LP cost 1/1 destruction that effectively skips your battle phase unless you use it for an Xyz/Synchro Summon. I don't really think that's bad whatsoever, to be perfectly honest, whether it's splashable or not. Sure you could combine it with Scrap Dragon (and a few other cards,) but those combos are sufficiently situational and not particularly game breaking to the point that they should be -encouraged- rather than explicitly put a stop to. Synchros aren't that popular anymore in general and level 1 Xyz monsters are mostly bad.

Slacker Magician/Formula Synchron

My only issues with this card come from its interactions with various other support, i.e. Limit Reverse, in that it allows a more permanent access to the effect I have an issue with: The stalling one. Limit Reverse is arguably a problem card in of itself, though. Especially given you could just change TER's battle position when you don't want it to remove your Battle Phase anymore.

Scrap Dragon...attack for 2800.

Even Kinka Byo with it isn't that bad, because the last part of its effect makes it only last until the End Phase as well, and even banishes it, so you can only use it for the aforementioned 1/1 removal. Sure, it's effectively costless, but it isn't recurring and more easily stopped given its nature of both requiring and taking up your Normal Summon.

Slacker Magician/Formula Synchron

The only good ways to use this card effectively turn it into 1/1 removal that either costs 1000 LP and skips your Battle Phase, skips your Normal Summon, or involve other cards that are arguably problems in-of themselves.

Monster Reborn/Call of the Haunted/etc

I think that people just argue it's broken because it's already banned, and try to find bad/loose reasons to keep it banned that other cards do just as bad or worse, or involve other equally degenerate, if not more-so, cards (y'know, like people did with Tsukiyomi, and we all see how that destroyed the format.) And power creep has given many decks ways to deal with this "threat" rather easily. Sure, the ability to counter a card doesn't make it balanced, but given this is a stall card rather than an "I win" button like BLS or DAD, there's no huge urgency to get rid of it. You don't need an "on-the-spot" card like Veiler to save your ass because this card isn't an immediate threat to your aforementioned ass.

It's an instant +2...Pot of Greed is an instant +1...My logic is flawed...

This would be a good card if unbanned. It wouldn't be much else. And cards shouldn't be gotten rid of just because they're good.

I still want to see it at 1.

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Slacker Magician/Formula Synchron Neither of which are particularly game-breaking

Scrap Dragon...attack for 2800. Yeah that's strong but it's hardly game breaking. I redirect you to my "power creep makes this not that bad" argument. Other decks can do just as much if not worse than that with less cards and as a byproduct of the deck itself rather than requiring some dedication of both your extra and main decks.

Monster Reborn/Call of the Haunted/etc i.e. problem cards in of themselves, although I argue that the Limit Reverse applications are worse

It's an instant +2...Pot of Greed is an instant +1...My logic is flawed... Advantage doesn't mean anything if it doesn't actually provide an advantage, even moreso given you lose it at the End Phase, making this effectively a +0

I still want to see it at 1. I don't really care or want this back, I'm just stating my opinion of the card.

 

answers in bold

 

 

or let me state in this in words: you have absolutely no idea what youre talking about. okay thanks.

 

>quote one single opinion of mine out of all the stronger, more controversial opinions in that post

>I have no idea what I'm talking about

 

okay.jpg

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Yeah but with Instant Fusion it'd only be a 1000 LP cost 1/1 destruction that effectively skips your battle phase unless you use it for an Xyz/Synchro Summon. I don't really think that's bad whatsoever, to be perfectly honest, whether it's splashable or not. Sure you could combine it with Scrap Dragon (and a few other cards,) but those combos are sufficiently situational and not particularly game breaking to the point that they should be -encouraged- rather than explicitly put a stop to. Synchros aren't that popular anymore in general and level 1 Xyz monsters are mostly bad, so this would just give those decks a minor boost if anything.

 

My only issues with this card come from its interactions with various other support, i.e. Limit Reverse, in that it allows a more permanent access to the effect I have an issue with: The stalling one. Limit Reverse is arguably a problem card in of itself, though. Especially given you could just change TER's battle position when you don't want it to remove your Battle Phase anymore.

 

Even Kinka Byo with it isn't that bad, because the last part of its effect makes it only last until the End Phase as well, and even banishes it, so you can only use it for the aforementioned 1/1 removal. Sure, it's effectively costless, but it isn't recurring and more easily stopped given its nature of both requiring and taking up your Normal Summon.

 

The only good ways to use this card effectively turn it into 1/1 removal that either costs 1000 LP and usually skips your Battle Phase, skips your Normal Summon, or involve other cards that are arguably problems in-of themselves.

 

I think that people just argue it's broken because it's already banned, and try to find bad/loose reasons to keep it banned that other cards do just as bad or worse, or involve other equally degenerate, if not more-so, cards (y'know, like people did with Tsukiyomi, and we all see how that destroyed the format.) And power creep has given many decks ways to deal with this "threat" rather easily. Sure, the ability to counter a card doesn't make it balanced, but given this is a stall card rather than an "I win" button like BLS or DAD, there's no huge urgency to get rid of it. You don't need an "on-the-spot" card like Veiler to save your ass because this card isn't an immediate threat to your aforementioned ass.

 

This would be a good card if unbanned. It wouldn't be much else. And cards shouldn't be gotten rid of just because they're good.

The thing though, is that Instant Fusion won't be a 1 for 1 removal that skips your Battle Phase, as odds are, you'll have a use for Thousand-Eyes Restrict once it absorves the monster. 

The 1 for 1 removal minus Battle Phase is just the worst case scenario, really. Though I do admit, much of it's application WILL be more casual than anything, you can't deny it still has abusive potential.

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The thing though, is that Instant Fusion won't be a 1 for 1 removal that skips your Battle Phase, as odds are, you'll have a use for Thousand-Eyes Restrict once it absorves the monster. 

The 1 for 1 removal minus Battle Phase is just the worst case scenario, really. Though I do admit, much of it's application WILL be more casual than anything, you can't deny it still has abusive potential.

The power creep in this game has progressed to the point that everything has abusive potential just as bad if not worse, even in an "ideal" format.

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>quote one single opinion of mine out of all the stronger, more controversial opinions in that post

>I have no idea what I'm talking about

 

okay.jpg

 

i picked on that one specifically because 1) the other points here covered fairly well by other people already 2) stating that goddamn LIMIT REVERSE is a problem card, or even has a potential to be one that is actually LIMIT REVERSE and not whatever new target for it thats awful in its own right demonstrates such a flawed knowledge of the game that i dont even need to mention a single other point of yours to say that you dont really know much about this game. that alone is all the evidence i need.

 

but if i need more, i can point to your continual bringing up of "power creep" as if that somehow excuses the fact that stupid cards like this will always be bad for the game because theyre designed awfully and that only becomes MORE true as time goes on, because more cards come out that can in some way support it. having counters is never a valid reason for a card not being broken but having support it didnt before is always a valid reason a card is more broken than before.

 

so again, you really really dont know what youre talking about. at all. in the slightest.

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i picked on that one specifically because 1) the other points here covered fairly well by other people already 2) stating that goddamn LIMIT REVERSE is a problem card, or even has a potential to be one that is actually LIMIT REVERSE and not whatever new target for it thats awful in its own right demonstrates such a flawed knowledge of the game that i dont even need to mention a single other point of yours to say that you dont really know much about this game. that alone is all the evidence i need.

 

but if i need more, i can point to your continual bringing up of "power creep" as if that somehow excuses the fact that stupid cards like this will always be bad for the game because theyre designed awfully and that only becomes MORE true as time goes on, because more cards come out that can in some way support it. having counters is never a valid reason for a card not being broken but having support it didnt before is always a valid reason a card is more broken than before.

 

so again, you really really dont know what youre talking about. at all. in the slightest.

 

 

....I reiterate that I don't think this should be unbanned, I was just stating arguments for doing so. I don't think this card should be unbanned, but if it weren't already banned I wouldn't see much of a reason to ban it. I wasn't really clear in saying that.

 

Throwing more questionable cards at an already-awful format doesn't really help at all. The only difference is that this card would be a lot weaker than most people are making it out to be, and that this card isn't an ingredient in some awful OTKs like BLS and DAD are, CED or DMoC would be.

 

And I happen to think that almost any graveyard-recursion cards are potential problem cards.

 

 

Now, remember, kids, Zarkus's definition of "broken" is different from the norm.

 

That automatically makes him right. Apparently.

 

 

...No, I state almost every time I bring up my definition of broken that I'm just playing semantics for the sake of being difficult >_>

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