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Because. [Heavy Storm]


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There's only one issue with this card, and it's more of an issue with a lot of other cards.

 

But it's still an OTK enabler, so I'd rather see a replacement that punishes overextention whilst also not being an OTK enabler.

 

Do you mean something like "If your opponent controls 3 or more set Spell/Trap cards:  Discard/Pay; Destroy all S/T they control"?

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If you don't want to push, why not use Malevolent Catastrophe?
 

Because by then it's too late to use your own Traps.

Because decks like to be proactive instead of reactive.  I'd rather not wait a turn for my opponent to attack instead of sitting there like a duck, at the mercy of warning, fiendish, etc.

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The format would be fine without it, mainly because the decks of today have easier access to counter backrows than decks did back then

ex: Gorilla, Marksman, Silvermountain, Zenmaines, Zenmaioh, Grapha, Hornet, Ryko and Lyla, Infestation Infection, Spellbook of Wisdom, Harpie's
Hunting Ground (post tachyon)

and the list goes on

let's also not forget that Night Beam, Forbidden Lance, and Mystical Space Typhoon exist at 3

the only deck that really warrants Heavy's existence is Dino Rabbit, since they're currently the most threatening turn 1 set 5 deck in existence right now (considering how easily it can protect its backrows), which suggests that something should probably be done to it in conjunction with removing Storm from the game

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