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Field Barrier


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I'd rather side Closed Forest, considering it actually has some mileage compared to this. And that seems meh at best.

This is just bad.

 

Oh yeah....forgot Closed Forest exists......well, I only use Field Barrier since it's all i've got. Use what you have to if it gets the job done, I guess.

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That sounds interesting and all, but Prohibition would just have much more versatility as a Continuous Spell Card. The only advantages this card has over it:

-You can play this without knowing what sort of Field Spell your opponent may run, though that becomes irrelevant after game 1, and since it's more of a side deck choice, it's irrelevant altogether.

-This card helps if your opponent is running more than 1 different Field Spell (because Prohibition only calls 1 name), but I can't even recall a deck that may do that... maybe one focusing around that new Ancient Fairy Dragon... but still....

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You can side it in Harpies as well, since it serves a dual purpose of allowing you to summon Harpies with your opponent's backrow already gone. (Harpie's Hunting Ground will try to destroy itself, but Field Barrier says no).

 

You cannot target Harpie's Hunting Ground (or any Field Spell with a destruction effect that targets) for destruction while Field Barrier is in effect.  You would have to destroy Field Barrier.

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You cannot target Harpie's Hunting Ground (or any Field Spell with a destruction effect that targets) for destruction while Field Barrier is in effect.  You would have to destroy Field Barrier.

Why does it have that ruling when Malefic Stardust doesn't? The only differences is the text "face-up" and "effects". Does saying "effects" make it that different?

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Why does it have that ruling when Malefic Stardust doesn't? The only differences is the text "face-up" and "effects". Does saying "effects" make it that different?

 

That it does.  When you say "Cannot be destroyed by card effects", it implies it can be destroyed by other means.  Although even when no such other means exist in Yugioh, it still legalizes the attempt to target it with effect destruction.  When the destruction is attempted during resolution is realized by the card that it is effect destruction, obviously then it is unaffected.

 

When a card says "It cannot be destroyed", that itself is absolute, meaning it cannot be destroyed at all.  You then cannot attempt something that's otherwise impossible.  Of course, Game Mechanic destruction still can be applied, such as Maintenance Costs.

 

The only card that doesn't follow that is Destiny Hero - Dreadmaster.  Either the text is incorrect, or its different for monsters, but I don't see why it would be different for monsters.

 

Of course, this is the logic I built up a while back based on the differences between other kinds of protection and cards like Field Barrier and Imperial Custom.

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