OmegaWave Posted February 10, 2013 Report Share Posted February 10, 2013 Field Spells can't be destroyed. Field Spells cannot be activated. You can only control 1 Field Barrier. Because I side this in at locals against Dark Worlds and Gravekeepers and it completely screws them up. It also harms Madolches to a degree. Link to comment Share on other sites More sharing options...
EmpoleMew Posted February 10, 2013 Report Share Posted February 10, 2013 How does this hurt Gravekeepers exactly? Don't they want Necrovalley to stay up? Link to comment Share on other sites More sharing options...
OmegaWave Posted February 10, 2013 Author Report Share Posted February 10, 2013 How does this hurt Gravekeepers exactly? Don't they want Necrovalley to stay up? You play this before the Field Spell is played...thus preventing them from using Necrovalley at all. Same goes with Gates of Dark World. Link to comment Share on other sites More sharing options...
Blake Posted February 10, 2013 Report Share Posted February 10, 2013 I'd rather side Closed Forest, considering it actually has some mileage compared to this. And that seems meh at best. This is just bad. Link to comment Share on other sites More sharing options...
OmegaWave Posted February 10, 2013 Author Report Share Posted February 10, 2013 I'd rather side Closed Forest, considering it actually has some mileage compared to this. And that seems meh at best. This is just bad. Oh yeah....forgot Closed Forest exists......well, I only use Field Barrier since it's all i've got. Use what you have to if it gets the job done, I guess. Link to comment Share on other sites More sharing options...
Sleepy Posted February 10, 2013 Report Share Posted February 10, 2013 That sounds interesting and all, but Prohibition would just have much more versatility as a Continuous Spell Card. The only advantages this card has over it: -You can play this without knowing what sort of Field Spell your opponent may run, though that becomes irrelevant after game 1, and since it's more of a side deck choice, it's irrelevant altogether. -This card helps if your opponent is running more than 1 different Field Spell (because Prohibition only calls 1 name), but I can't even recall a deck that may do that... maybe one focusing around that new Ancient Fairy Dragon... but still.... Link to comment Share on other sites More sharing options...
newhat Posted February 10, 2013 Report Share Posted February 10, 2013 This is worthless as an anti-Field if the opponent has already played their Field. Closed Forest is not. That being said this is probably better against Madolche, yeesh. Link to comment Share on other sites More sharing options...
EmpoleMew Posted February 10, 2013 Report Share Posted February 10, 2013 This is worthless as an anti-Field if the opponent has already played their Field. Closed Forest is not. That being said this is probably better against Madolche, yeesh. Madolches would just shit out a Tiaramisu and send Field Barrier back to your deck... Link to comment Share on other sites More sharing options...
newhat Posted February 10, 2013 Report Share Posted February 10, 2013 I'm not going to argue with you about your avatar's tribe. Field Barrier isn't searchable either, but being able to guard your Field Spell in a match where both players use one...could be good. There isn't much non-destructive S/T removal right now. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted February 10, 2013 Report Share Posted February 10, 2013 You can side it in Harpies as well, since it serves a dual purpose of allowing you to summon Harpies with your opponent's backrow already gone. (Harpie's Hunting Ground will try to destroy itself, but Field Barrier says no). Link to comment Share on other sites More sharing options...
darkwolf777 Posted February 11, 2013 Report Share Posted February 11, 2013 You can side it in Harpies as well, since it serves a dual purpose of allowing you to summon Harpies with your opponent's backrow already gone. (Harpie's Hunting Ground will try to destroy itself, but Field Barrier says no). You cannot target Harpie's Hunting Ground (or any Field Spell with a destruction effect that targets) for destruction while Field Barrier is in effect. You would have to destroy Field Barrier. Link to comment Share on other sites More sharing options...
Bull3tM0nk3y Posted February 11, 2013 Report Share Posted February 11, 2013 Would help in Maleifics. And in SoO decks. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted February 11, 2013 Report Share Posted February 11, 2013 You cannot target Harpie's Hunting Ground (or any Field Spell with a destruction effect that targets) for destruction while Field Barrier is in effect. You would have to destroy Field Barrier. Why does it have that ruling when Malefic Stardust doesn't? The only differences is the text "face-up" and "effects". Does saying "effects" make it that different? Link to comment Share on other sites More sharing options...
darkwolf777 Posted February 11, 2013 Report Share Posted February 11, 2013 Why does it have that ruling when Malefic Stardust doesn't? The only differences is the text "face-up" and "effects". Does saying "effects" make it that different? That it does. When you say "Cannot be destroyed by card effects", it implies it can be destroyed by other means. Although even when no such other means exist in Yugioh, it still legalizes the attempt to target it with effect destruction. When the destruction is attempted during resolution is realized by the card that it is effect destruction, obviously then it is unaffected. When a card says "It cannot be destroyed", that itself is absolute, meaning it cannot be destroyed at all. You then cannot attempt something that's otherwise impossible. Of course, Game Mechanic destruction still can be applied, such as Maintenance Costs. The only card that doesn't follow that is Destiny Hero - Dreadmaster. Either the text is incorrect, or its different for monsters, but I don't see why it would be different for monsters. Of course, this is the logic I built up a while back based on the differences between other kinds of protection and cards like Field Barrier and Imperial Custom. Link to comment Share on other sites More sharing options...
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