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Solemn Warning


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"CAN YOU!~FEEL A!~Brand new day!"

 

Personally I think the thing should have just been hit to 0 but I'll take it! This card was far too overpowered for multiple reasons, from being a counter trap so your options were limited, the measly 2000 cost, the fact it negates the summon which means it kills off even a quasar dragon, etc. Seriously, this card has been the bane of the game ever since it was first released, and if seeing it put to 1 means the return of spore, i'm ok with that.

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"CAN YOU!~FEEL A!~Brand new day!"

 

Personally I think the thing should have just been hit to 0 but I'll take it! This card was far too overpowered for multiple reasons, from being a counter trap so your options were limited, the measly 2000 cost, the fact it negates the summon which means it kills off even a quasar dragon, etc. Seriously, this card has been the bane of the game ever since it was first released, and if seeing it put to 1 means the return of spore, i'm ok with that.

It's never been the bane of the game. It's debatable if it @1 is good, but at the very least this is poor timing for the limit.

 

Killing Quasar is good because Quasar's fucking awful design, anyways.

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If this actually DOES go to 1....
Will be nice to relax, knowing people won't topdeck "draw" it so often.

Quasar's awful design, anyways-

To be fair, Quasar wouldn't be so herpderp if Quilbolt+Junk Synchron+Level Eater+Quickdraw wasn't so idiotically easy to assemble.
Not saying any of the later are problematic, its just... Its too easy to set it up for what sort of payoff you get.
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"CAN YOU!~FEEL A!~Brand new day!"

 

Personally I think the thing should have just been hit to 0 but I'll take it! This card was far too overpowered for multiple reasons, from being a counter trap so your options were limited, the measly 2000 cost, the fact it negates the summon which means it kills off even a quasar dragon, etc. Seriously, this card has been the bane of the game ever since it was first released, and if seeing it put to 1 means the return of spore, i'm ok with that.

 

4Hf2Evw.jpg

 

This is truly poor timing. The game is way too fast now. This card is not overpowered at all. It's what I call a "Necessary Evil". Much like Monster Reborn, Heavy Storm, etc. They might piss you off, but they're necessary for the game otherwise the game would just end up being a one-sided beat down most of the time. It was perfectly fine @2.....maaaaaan.........

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Awful. Warning is only good because of broken cards/plays e.g. Undine, Laggia, Gorz, Quasar. It's one of the only outs to one of these issues and personally as long as these are around this should never go lower than 2.

 

Seriously doubt this. Warning will still be played if these cards didn't exist, because it negates everything that has to do with summoning, and its "cost" isn't really a cost at all. 

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Hey guise, if they beat down at backrow, they can beat even harder at stupid ass power cards. Warning at 1 means you only have one. It means you can't waste it. It @1 may make stupid power plays less likely to be stopped, maybe it won't. While that's debatable, it being at 1 assuredly makes it require more skill to play.

It's a good move at a debatably bad time.

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I can actually really get behind limiting Solemn Warning...

 

but ONLY if the format calls for it.

 

This one, with 3 Genex Undines, Monster Reborn, 3 Call of the Haunteds, Inzektor Dragonfly, Abyssmegalo, Laggia, Gorz, Quasar, is probably one of the worst formats ever to be limiting the card.

 

EDIT: And now the 2000 LP thing will hardly be relevant with only 1 Warning.

 

EDIT 2: I know Laggia + Multiple Set Warnings is pretty retarded, which is why I think Warning SHOULD be at one, but with the previously mentioned cards, I felt as though it was needed to not auto-lose turn 2.

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Personally I think the game would be better without any of the staple traps. If you draw into all staples, it really doesn't matter what deck you run you can pretty easily take down even the most top tier of decks. Watching someone run generation 1 deck (full of gaias and poker knights) and them win against a meta deck simply by the sole fact  they drew into enough staples makes me cringe. While I disagree with the idea that you don't need to run meta to win, that should be because you use skill and  planning and strategy in your dueling, not because you happened to draw into these god awfully op'd cards.

 

To prove my point, ever notice how in the anime they don't spam bottomless or solemns? Why? Because it would be boring as hell and would serve no purpose. Yeah you could in reality just slap a dark hole on the field and kill tachyon dragon, but then it would be boring for them to win that way. Imagine if he had just bottomless'd giant palm? They're on the right track with putting it at one, time to hit the rest of them as well.

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Personally I think the game would be better without any of the staple traps. If you draw into all staples, it really doesn't matter what deck you run you can pretty easily take down even the most top tier of decks. Watching someone run generation 1 deck (full of gaias and poker knights) and them win against a meta deck simply by the sole fact  they drew into enough staples makes me cringe. While I disagree with the idea that you don't need to run meta to win, that should be because you use skill and  planning and strategy in your dueling, not because you happened to draw into these god awfully op'd cards.

 

To prove my point, ever notice how in the anime they don't spam bottomless or solemns? Why? Because it would be boring as hell and would serve no purpose. Yeah you could in reality just slap a dark hole on the field and kill tachyon dragon, but then it would be boring for them to win that way. Imagine if he had just bottomless'd giant palm? They're on the right track with putting it at one, time to hit the rest of them as well.

Did you seriously just compare a competitive game to a show where over the top actions are used for ENTERTAINMENT VALUE? And even then, ZeXal spams Monster Reborn, GX spammed Pot of Greed, and DM spammed Charity, among other things. Point moot.

 

Also, that "gen 1 deck" that won isn't a good point. Wow, they played someone who's fucking awful at the game.

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No, it should be at least limited because it's a poorly designed and unbalanced card that would be in the spotlight if it wasn't for other poorly designed and unbalanced cards. Generic flat negation of all summons for no cost (lol2kLP) should not be promoted and ran in multiples.

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There are a lot of cards that need to be hit first before this can go down on the list effectivel .  We could hit those, yes, and that would probably be best for the game, but Konami obviously isn't going to do that because money.  Therefore, until Konami gets its head on straight, Warning is best for the game @2.

 

It's what I call a "Necessary Evil". Much like Monster Reborn

How the hell is reborn of all things a necessary evil?

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Seriously doubt this. Warning will still be played if these cards didn't exist, because it negates everything that has to do with summoning, and its "cost" isn't really a cost at all. 

 

Of course Warning would still be played but while these cards exist Warning remains one of your only outs.

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See, I just don't like broken cards being needed to counter other broken cards. If that means the format is fucked, so be it. At the very least,  trollnami will be more likely to hit those problematic cards next format, and to be honest, this upcoming format isn't going to be a very good one, even with Warning at 2.

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Warning was hit at the wrong time.

 

Warning is more-or-less broken.

 

It hits other Broken monsters and even more heavily towards "standard" Synchro/Xyz Summons.

 

@1, it becomes less dominant and possibly enables more OTK scenarios to be played out without much of a fuz.

 

Warning should've stayed @2, but skillful players will find a way to use it at it's full potential with only 1.

 

...

 

I've been using this @1 for a while now...go figure?

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