Resident Fascist Posted March 3, 2013 Report Share Posted March 3, 2013 That Wacky Sorcery! EWSN - EN001 Continuous Spell When You Activate a Spell Card: place a Spell Counter on this card(Max 5.). Once per turn, you can remove Spell Counters from this card, Target 1 Spellcaster-Type Monster in your Graveyard with a Level less than or Equal to the Number of Spell Counters you removed, and if you do: Special Summon that Target. It cannot declare an Attack or Activate it's Effects this turn. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted March 5, 2013 Report Share Posted March 5, 2013 Each time you activate a spell card, place 1 Spell Counter on this card (Max 5). Once per turn: you can remove any number of Spell Counters from this card (min 1) to Target 1 Spellcaster-Type Monster in your Graveyard with a Level less than or Equal to the Number of Spell Counters you removed; Special Summon that Target. It cannot declare an Attack or Activate it's Effects this turn. ^Fixed it up a bit. As for a review: I like it but it doesn't need the attack and effect seal since you have to build it up before you can use it. Its a little slow sice your opponent can destroy it before you can bring anything back thats really powerful, but without a doubt there are level 2 spellcasters worth targeting. Depending on what you had in mind, you could add a once per turn verion of magical citadel of endymion's protection effect to it and in exchange, raise the minimun number of removed spell counters to 3 maybe. Up to you. Link to comment Share on other sites More sharing options...
Bringerofcake Posted March 6, 2013 Report Share Posted March 6, 2013 What's really neat is that if I'm reading this right, you can use Citadel to bring back higher level casters. On a whole, I like it. It's distinctly not-useless like Arcane Barrier, and isn't severly limited in its potential like Star Hall. I'd run this in Spell Counter Casters. Link to comment Share on other sites More sharing options...
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