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Nature HERO - Original Characters, doughnut steal


Toffee.

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IM NOT SONIC, I'M MY OWN ORIGINAL CHARACTER- BLONIC!

Also I now hate myself for making these. I'll lock this topic later, so for now, its all just for fun

Nature HERO - Crayon-Boy
LIGHT / Level 3
[Warrior/Effect]
You can Discard 1 "Nature HERO" monster: Draw 2 cards. Then, change this card to Defense Position. Then, it becomes the End Phase. You can only activate this effect during your Main Phase 1, and only if you control no other monsters. You cannot Special Summon the turn you activate this effect.
ATK / 900 DEF / 1300

Nature HERO - Controller of the Earth
EARTH / Level 4
[Warrior/Effect]
If this Defense Position card inflicts Battle damage to your Opponent: Inflict 800 damage to your Opponent. If this card destroys an Opponent's monster as a result of battle and sends it to the Graveyard: Inflict 1000 damage to your Opponent.
ATK / 1000 DEF / 2100

Nature HERO - Master of Flight
WIND / Level 4
[Warrior]
Some randomized HERO living among the Nature tribe. He comes from a place called "Not-Neo Space; Nature Space". His ability to Summon and control tornadoes makes him a force to be reckoned with.
ATK / 1300 DEF / 1300

Nature HERO - Garyness
EARTH / Level 3
[Warrior]
The only member of the Nature HEROs who arrived from a parallel universe. His endless insanity allow him to bend the laws of reality to his own will. Of course, all of this must be used for justice, because Dr.Light said so.
ATK / 1300 DEF / 1100

Nature HERO - Double H, 02
WATER / Level 5
[Warrior/Effect]
If you control a face-up "Nature HERO" Normal monster, you can Normal Summon this card without Tributes. Once per turn, you can select and activate 1 of these:
•Tribute 1 other "Nature HERO" monster you control: This card gains 800 ATK until the End Phase.
•Discard 1 "Nature HERO" monster: This card gains 300 ATK until the End Phase.
ATK / 2200 DEF / 1800

Nature HERO - Token Girl-Character/Medic
LIGHT / Level 3
[Warrior]
Keeping up with a long line of stereotypical Nature HERO women characters, she was obligated to be a medic ever since she was born. Since, you know, women can never be actual crime fighters among the Nature HEROs. Also her entire outfit and skin is pink. Every last bit of it. Because its just how original she is.
ATK / 1400 DEF / 800

Nature HERO - Static Shock
DARK / Level 4
[Warrior/Tuner]
This Nature HERO flies around on a sewer lid and wears purple and yellow outfit. He looks like a walking battery commercial, but his dreadlocks and Sonic-like-attitude let him stand out among his other Nature HEROs. Also his ability to control frequencies for high powered tuning capabilities is rather lackluster among his team.
ATK / 1700 DEF / 1500

Nature HERO - Not-Wildheart
EARTH / Level 4
[Warrior/Effect]
Once per turn, during either player's turn, you can Discard 1 "Nature HERO" monster: Until the End Phase, This card is unaffected by the effects of Spell cards.
ATK / 1800 DEF / 1500

Nature HERO - Jaden-Fanfic-Warrior
WIND / Level 6
[Warrior/Fusion/Effect]
1 "Nature HERO" monster + 1 "Elemental HERO" monster.
Destroy this card during the End Phase of the turn in which it was Summoned.
ATK / 2800 DEF / 2500

Nature Hero Royal Rainbow
Spell
Activate if you control no monsters. Special Summon 1 Level 4 or lower "Nature HERO" monster from your Deck. You cannot conduct your Battle Phase this turn. You can only activate 1 "Nature Hero Royal Rainbow" per turn.

Nature Not-Elemental-Recharge
Trap
Gain 1000 Life Points for each "Nature HERO" monster on your side of the field.
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I should actually say something here. This little voice in my head keeps saying "Do it."

 

Pot of Greed: I want to say that there are too many drawbacks here, but then again, it does stay on the field and has re-usability potential.

 

E-HERO Clayman: It just feels really subpar. Its DEF is too low to really troll anything big, just maybe a TKRO. And I know this is just a satire of Teppy's N-HEROes, but this is pretty random.

 

Vanilla Ice Cream Cards: Why do they have to have 1300 ATK (well, not all of them do, but still)? The names and lores are silly though. In a good way.

 

Bubbleman: The potential 3k Normal Summon is pretty cool, but that's it really. He just slaps things in the face and looks like he'll easily become obsolete.

 

Tamebrain: Well, the discard does make him go to the Grave for Poly/Tree Fusion. It also lets him die to a Soul Taker though. I don't really know what Spells you would want him to dodge during your turn. Probably just Lance.

 

Jaden: He makes an ok face-slapper for the turn he's brought out, but his suicide effect stops him from being worth losing your monsters, especially if you can make something else with some Fusion Spell.

 

Rainbow: It looks pretty nice for getting out materials for certain Fusions or for a Xyz Summon, but it is probably going to keep the quality of the N-HEROes down so it doesn't turn into "Rainbow -> N-HERO Stratos herp derp."

 

A Lot of Dian Keto the Cure Masters: This doesn't look like a Deck that would gain a lot of HP from this card, nor does this Deck look like one that really want to spend space to heal.

 

It's a lot like Teppy's in that this Deck doesn't look like it is supposed to actually do anything, but I feel strangely more ok about it since this is more satire than an actual attempt at making something.

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It's a lot like Teppy's in that this Deck doesn't look like it is supposed to actually do anything, but I feel strangely more ok about it since this is more satire than an actual attempt at making something.

That's actually the joke to this.
I basically kept the same concepts in mind as Tepigs, since A LOT of the effects here are just reworked versions of the originals.
(Which is why a lot of these are mediocre)
So other then names, effects, and concepts, everything else had to stay the same on purpose.
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