Toffee. Posted March 5, 2013 Report Share Posted March 5, 2013 Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation.Actually seems like a pretty lulz tech, as far as Watt support goes.Discuss. Link to comment Share on other sites More sharing options...
Blake Posted March 5, 2013 Report Share Posted March 5, 2013 It's slow and rather underwhelming. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted March 5, 2013 Report Share Posted March 5, 2013 it becomes pretty useless if youre going for hopperlock. also "after damage calculation" is bad too. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 5, 2013 Report Share Posted March 5, 2013 If it just made their ATK go down by 1000 when battling it would be a lot better. Link to comment Share on other sites More sharing options...
Synchronized Posted March 6, 2013 Report Share Posted March 6, 2013 Problem is 'after damage calculation'; makes it entirely not worth running. Otherwise it would be a neat tech given how searchable Field Spells are. Link to comment Share on other sites More sharing options...
newhat Posted March 6, 2013 Report Share Posted March 6, 2013 They generate enough card presence on their own that you only need Traps to back them up, none of this petty debuff business an Xyz Summon can remove. Link to comment Share on other sites More sharing options...
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