texaschickenlittle Posted June 27, 2008 Author Report Share Posted June 27, 2008 Update. Fixed up Astral Beast -The One's effect. Shouldn't be difficult to spot because all changes were bolded. As for the reasoning behind the creation of The One, this card is based upon the theory that before the Big Bang that all the mass in the universe was just a tiny speck or even smaller than that. Its main effect allows it to create a "Big Bang" (destroy all cards by releasing the card) on the field and "creating" new stars (Special Summoning Astral Beasts and Zodiac Beasts from your Deck. Essentially it is supposed to be an Astral Deck's ultimate card. That's enough ranting for me today. Later. Link to comment
Zeppeli Gyro Supreme Posted June 27, 2008 Report Share Posted June 27, 2008 For the first set, you don't have to add the effect of not attacking to each of the effects. Just put that part at the beginning of the monster's effect. Link to comment
Wyhe Posted June 27, 2008 Report Share Posted June 27, 2008 Update. Fixed up Astral Beast -The One's effect. Shouldn't be difficult to spot because all changes were bolded. As for the reasoning behind the creation of The One' date=' this card is based upon the theory that before the Big Bang that all the mass in the universe was just a tiny speck or even smaller than that. Its main effect allows it to create a "Big Bang" (destroy all cards by releasing the card) on the field and "creating" new stars (Special Summoning [i']Astral Beast[/i]s and Zodiac Beasts from your Deck. Essentially it is supposed to be an Astral Deck's ultimate card. That's enough ranting for me today. Later.so in other words,the one is the true secret ultimate card in the archetype...just like Destiny End Dragoon Link to comment
texaschickenlittle Posted June 28, 2008 Author Report Share Posted June 28, 2008 Here is another card. Plastic SurgeryMagic CardEquip SpellOnce per turn, you can change the Attribute and Type of the monster equipped with this card. [EDIT]: I've fixed up OCG problems thanks to this Thread by DJ Osiris and have added all the cards I've posted seperate from the main thread. So go take a look at them. Link to comment
texaschickenlittle Posted July 1, 2008 Author Report Share Posted July 1, 2008 Two new cards today. Also, I've got a prize for someone. The first person to correctly guess what these cards are based off of will get 30 points and a + rep. Time-Warped SamuraiEARTHLevel 4WarriorATK: 1900DEF: 1300A warrior of great strength. This warrior seeks a way home after being thrown into our world from his home in the distant past by a demon. Holy Samurai BladeMagic CardEquip SpellThis cad can only be equipped to a Warrior-type monster. Whenever a monster equipped with this card battles a Fiend-type monster, destroy the monster after damage calculation. Link to comment
Wyhe Posted July 1, 2008 Report Share Posted July 1, 2008 Good cards & I say that they are based on Samurai Jack. Link to comment
texaschickenlittle Posted July 1, 2008 Author Report Share Posted July 1, 2008 Your right WYHE. I guess it was obvious. Link to comment
Wyhe Posted July 1, 2008 Report Share Posted July 1, 2008 If you know the show & watched it,it's pretty obvious already. Link to comment
texaschickenlittle Posted July 10, 2008 Author Report Share Posted July 10, 2008 *bump* Link to comment
texaschickenlittle Posted July 12, 2008 Author Report Share Posted July 12, 2008 I've tried a new way to make my cards easier to read. Tell me what y'all think. Link to comment
texaschickenlittle Posted July 15, 2008 Author Report Share Posted July 15, 2008 Here is another card, tell me what you think. Gateway to Another WorldTrap CardContinuous TrapBoth players can activate Field Spells in their respective Spell/Trap Card Zones. If you control "Speed World," you can activate Field Spells without penalty. Link to comment
Wyhe Posted July 15, 2008 Report Share Posted July 15, 2008 Here is another card' date=' tell me what you think. Gateway to Another WorldTrap CardContinuous TrapBoth players can activate Field Spells in their respective Spell/Trap Card Zones. If you control "Speed World," you can activate Field Spells without penalty.[/quote']what do you mean by "without penalty"? Link to comment
texaschickenlittle Posted July 15, 2008 Author Report Share Posted July 15, 2008 If a player activates a Spell Card other than a "Speed Spell" Spell Card' date=' that player takes 2000 damage.[/quote'] You don't take damage from "Speed World's" effect. Link to comment
texaschickenlittle Posted October 22, 2008 Author Report Share Posted October 22, 2008 Updated after a long time. Sorry for the mess, but while trying to figure out a better way to make it look better, I lost nearly all of my cards I had created. A few were still on other threads and easily compiled. Now this thread is back up with a new name. Hope y'all like. Link to comment
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