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Winderp Zenmaity


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Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up"Wind-Up" monster on the field is destroyed and sent to your Graveyard(except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.

 

Wonder why Konami banned this instead of magician.  Discuss.

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Zenmaity was problematic from the start. Being able to SS any Wind-Up from the Deck and having access to Rat or Tour Guide for easy Rank 3 just enabled the spam. Magician on its own, while maybe not BALANCED, was only so much of an issue. It was Wind-Up Shark that made Magician a spam machine, and Zenmaity made it easy to get that Magician.

 

Magician had to be hit because of the Magician + Shark combo. But Zenmaity was worse, due to not having to be drawn, being spammable with Rat or Tour Guide, and could search out any Wind-Up for almost nothing. Magician had a specific timing, but multiple Magicians was broken as hell. Since multiple copies was the problem, Limiting it was a good move without killing all playability the Deck had.

 

Wind-Ups were almost blatantly designed as a spam Deck. By banning Zenmaity and limiting Magician, we'll see what that does to them. If it doesn't do enough, we might see Magician banned instead.

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As for Zenmaity's second effect, it's never used because it pales significantly to the first. Not only does it not work if a Wind-Up dies by battle or during Damage step (Catastor), but most destruction will be aimed at Zenmaity itself, and why would anyone detach the last Material if Zenmaity is going to survive? You'll get to use its effect to search from Deck next turn.

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if anything, the deck became more consistent with recent switches to tenki oriented builds and cardcar/duality

I was pointing more at the Shock Lock builds that require you to run Monks and Warriors, which have no real purpose in the deck other than a specific combo.

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Then they're making suboptimal choices, Monk isn't a "must run" card.

It's just a case of "Oh shock lock must still be amazing and we'll force it to be amazing", like how after they first got hit and people kept trying to abuse the hand loop until someone pointed out they could actually be good.

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