A Hollow Man Posted April 10, 2013 Report Share Posted April 10, 2013 You know, like Summoning Sickness. What sort of format could you make that way? Link to comment Share on other sites More sharing options...
evilfusion Posted April 10, 2013 Report Share Posted April 10, 2013 I think control Decks or Decks like Gadgets would gain quite a bit of power, since they could run a lot of one-for-one destruction and the Gadgets won't really have to worry about being attacked, so they can gain more advantage and then Xyz for a better monster. Link to comment Share on other sites More sharing options...
seattleite Posted April 10, 2013 Report Share Posted April 10, 2013 I think that would make sense if there were more good defensive monsters out there. I think you'd have to exclude Flip Summons to give more incentive to set something. Also, it would suck to go second. Link to comment Share on other sites More sharing options...
A Hollow Man Posted April 10, 2013 Author Report Share Posted April 10, 2013 Also, it would suck to go second. Presumably if you go first then you can't attack on your second turn. Link to comment Share on other sites More sharing options...
Dementuo Posted April 10, 2013 Report Share Posted April 10, 2013 "What's an OTK?" Link to comment Share on other sites More sharing options...
Miror B Posted April 10, 2013 Report Share Posted April 10, 2013 Presumably if you go first then you can't attack on your second turn. Why couldn't you? I'm pretty sure it'd be a fine deal. No player can attack turn 1 or 2, and monsters summoned turn 3 can't attack either. Works fine. I'm also sure they'd have made monsters that bypass this of course. Link to comment Share on other sites More sharing options...
ihop Posted April 10, 2013 Report Share Posted April 10, 2013 Not only does the player going first get the chance to play cards first, he can also attack first. It just gives more advantage to the player going first. Link to comment Share on other sites More sharing options...
Sleepy Posted April 10, 2013 Report Share Posted April 10, 2013 It'd give you time to see your opponent's swarm for a turn and be able to have a turn of your own to get rid of it without the huge Battle Damage, unlike IRL that requires you to use that instant Battle Fader or a desperate Veiler at times, to survive. Of course, your opponent would build around keeping control and advantage. Â Cards like Big Eye and Volcasaurus would kind of ditch that drawback, but the drawback only exists to prevent OTKing too stupidly. Â As of Main Deck monsters, cards like Monarchs would have more use, and "Big Tusked Mammoth" would pretty much have no effect. Link to comment Share on other sites More sharing options...
The Hounds Of Anubis Posted April 10, 2013 Report Share Posted April 10, 2013 I am all for making Gadgets better. Link to comment Share on other sites More sharing options...
Stan Alda Posted April 10, 2013 Report Share Posted April 10, 2013 This seems like a decent idea. I wouldn't mind slowing the game down a bit. I have a concern about stall decks gaining power through this, but I can't think of any specific examples. (I hate it when that happens.) Link to comment Share on other sites More sharing options...
A Hollow Man Posted April 10, 2013 Author Report Share Posted April 10, 2013 In MtG, summoning sickness prevents not only attacking but also abilities that require the creature to tap. There isn't really a good analogue for that in Yu-Gi-Oh. I'm not sure if that's an obstacle or not, though. Not only does the player going first get the chance to play cards first, he can also attack first. It just gives more advantage to the player going first. This thread doesn't exactly have a hundred posts in it. Read the previous ones? Link to comment Share on other sites More sharing options...
ihop Posted April 10, 2013 Report Share Posted April 10, 2013 I apologise. In that case I think it's be better if the player going 2nd was allowed to attack on the first turn only, because otherwise you can make a Laggia or something without fearing attacks. Link to comment Share on other sites More sharing options...
TheKaitoKid Posted April 10, 2013 Report Share Posted April 10, 2013 I think the summoning sickness should only really apply to Special Summoned monsters cause they're the biggest threat. Sure, Hunders, Constellars and Verz (and to a smaller extent Madolche & Gadgets) would have a slight advantage in that they have multiple Normal Summons a turn, but they don't have enough power to OTK based purely on Normal Summons. Link to comment Share on other sites More sharing options...
cr47t Posted April 15, 2013 Report Share Posted April 15, 2013 It would suck to go second. Yup, because the opponent can chain basically anything you do if you go 2nd. Â Not only does the player going first get the chance to play cards first, he can also attack first. It just gives more advantage to the player going first. Â Nope. As far as I know, you can`t attack 1st turn if you go first. And in DN, I`ve still seen that rule apply today. Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted April 17, 2013 Report Share Posted April 17, 2013 If this was a rule, Vengeful Bog Spirit would have no effect whatsoever Link to comment Share on other sites More sharing options...
dokktorawesome Posted April 19, 2013 Report Share Posted April 19, 2013 ...Elemental Dragons will then spam more and more (as well as other archtypes possibly, that was the first one that came to mind) Link to comment Share on other sites More sharing options...
Mysty Posted April 28, 2013 Report Share Posted April 28, 2013 Nope. As far as I know, you can`t attack 1st turn if you go first. And in DN, I`ve still seen that rule apply today. Let me acquaint you with Zumar's meaning. Example: Player A takes the first turn and summon Thunder King Rai-Oh. He can't attack with Rai-Oh this turn. Player B takes the second turn of the duel and summons Gene-warped Warwolf. Due to the rule, he can't attack with Gene-Warped Warwolf this turn. Player A takes the third turn, uses a Forbidden quick-play spell and attacks Gene-Warped Warwolf. Player A took the first turn, and his monster was the first one able to attack. This is because Player A gets the first opportunity to put a monster on the board and, therefore, can more likely have one on the board at the start of their future turn (such as the third turn of the duel). It is just about impossible for Player B to attack on their first turn, because that would mean they summoned a monster during Player A's turn. Link to comment Share on other sites More sharing options...
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