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Paladin of White Dragon


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You're going -3 here to get your Blue-Eyes out. Okay, so it can pull from the deck; but something like Ancient Rules does the job most of the time. Replace Paladin with Relinquished and you have the basis of my Level 1 Control build. 

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You're going -3 here to get your Blue-Eyes out. Okay, so it can pull from the deck; but something like Ancient Rules does the job most of the time. Replace Paladin with Relinquished and you have the basis of my Level 1 Control build.

ARA -> -1 to summon Paladin, and thus a -1 to summon Blue-Eyes.
Manju searches the one you need -> ARA -> +0
Rites gets ARA and Paladin -> ARA -> +0

I don't understand how your math works.

That said, it's still pretty bad considering what you're jumping through hoops to make.
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ARA -> -1 to summon Paladin, and thus a -1 to summon Blue-Eyes.
Manju searches the one you need -> ARA -> +0
Rites gets ARA and Paladin -> ARA -> +0

I don't understand how your math works.

That said, it's still pretty bad considering what you're jumping through hoops to make.

Well, what I meant was it takes three cards to get Blue-Eyes out. Advanced Ritual is one, the monster you put in the grave to summon Paladin is two, and the tribute of Paladin is three.

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It might not be as competitive, but I guess it can casually annoy people.

Use Divine Dragon Ragnarok to dump for a Level 4.

Then Tour Guide > Versago for your Xyz.

Now King Dragun can join the party.

 

To Summon Blue-Eyes, there is also the "Summoner Monk > Prisma > Emeral" combo.

If you use the regular Ritual Spell, you can Tribute Hyeratics.

 

Yeah, I'm just talking with myself while fishing for ideas.....

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Well, what I meant was it takes three cards to get Blue-Eyes out. Advanced Ritual is one, the monster you put in the grave to summon Paladin is two, and the tribute of Paladin is three.

Spellbook Judgment Day is a -1 because you have to activate it.

 

Future Fusion is a -6 because of the 5 cards it sends to your Graveyard for Five Headed Dragon and you have to activate it.

 

Rescue Rabbit is a -1 because you have to banish it.

 

Your logic is far and away the most sound I've ever seen.

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Spellbook Judgment Day is a -1 because you have to activate it.

 

Future Fusion is a -6 because of the 5 cards it sends to your Graveyard for Five Headed Dragon and you have to activate it.

 

Rescue Rabbit is a -1 because you have to banish it.

 

Your logic is far and away the most sound I've ever seen.

Like I said, I didn't mean -3. I just meant that you use up three cards in a process that could be quicker.

 

Besides, if you're using a card that doesn't get you another card out of the end of it; technically you are down 1 card. Say what you will, but it makes sense. In the case of Rescue Rabbit, you use up the card when activated, but you get two cards out as a result; so It's a +1 net gain in cards you control overall.

 

In Blue-eyes' case, you lose 3 cards in order to get 1 out; so I'd says it's -2. Maybe that isn't the general way of viewing things, but it makes sense.

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They use the same amount of cards. The only difference is that your version uses ancient rules. BTW, Ancient Rules is bad.

I fail to see how they use the same amount of cards. To get a Blue-Eyes out the Paladin way, you use Advanced Ritual (1), the monster sent from the deck as a tribute (2), and then you tribute Paladin to bring out Blue-Eyes (3). With Ancient Rules, although it isn't an especially good card, it's the only card you use. Paladin doesn't seem to be any faster or easier.

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why are you counting cards from the deck? THATS your issue. cards from the deck dont count in terms of advantage. you count cards from the hand and field because those are the areas you have constant access to.

 

so it looks something like this:

 

ARA Method:

 

Activate ARA (1), sending a Normal Monster to Graveyard, summoning Paladin (2). Tribute Paladin to fetch a BEWD from deck (2 total).

 

Ancient Rules Method:

 

Activate Ancient Rules (1) to Special Summon a BEWD from hand (2 total).

 

ARA is also better in that it and Paladin are searchable, while ancient rules is not. also ancient rules is a bad card.

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why are you counting cards from the deck? THATS your issue. cards from the deck dont count in terms of advantage. you count cards from the hand and field because those are the areas you have constant access to.

 

so it looks something like this:

 

ARA Method:

 

Activate ARA (1), sending a Normal Monster to Graveyard, summoning Paladin (2). Tribute Paladin to fetch a BEWD from deck (2 total).

 

Ancient Rules Method:

 

Activate Ancient Rules (1) to Special Summon a BEWD from hand (2 total).

 

ARA is also better in that it and Paladin are searchable, while ancient rules is not. also ancient rules is a bad card.

Either way, isn't: 

 

Kaibaman-SDDC-EN-C-1E.jpg

 

The best of both worlds? Paladin just seems to need too much setup. But then, I've never found Ritual summoning particularly good anyway (Gishkis are an exception).

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Either way, isn't: 

 

Kaibaman-SDDC-EN-C-1E.jpg

 

The best of both worlds? Paladin just seems to need too much setup. But then, I've never found Ritual summoning particularly good anyway (Gishkis are an exception).

How would that be better? It's just a specific, monster version of Ancient Rules, which is worse than something that pulls from the DECK.

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again, ARA and paladin are searchable. kaibaman is searchable but it eats up either a normal summon or a card effect for a special summon, and also is exceedingly useless outside of that one context. and STILL requires you to have a blue-eyes in hand, while paladin doesnt. not saying paladin is good, but its miles better than everything youve said in here.

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Having tested Paladin vs Kaibaman, I can now agree that Paladin is better. I'd forgotten how much support Ritual cards have. I also realised Kaibaman isn't a Dragon-type; the clue is in the name, I guess, but it would have been far easier to use him if he had been. He would've been a Debris target, a REDMD target, and could have benefited from whatever else dragons have. 

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