Jump to content

one BAD @SS KURIBOH [Winged Kuriboh LV10]


Recommended Posts

Well, ideally, you use Transcendent Wings within the Battle Phase, so that you can then use its effect without letting them leave the Battle Phase. And if you also use Flute of Summoning Kuriboh, you can even bring out both Winged Kuriboh and flip Transcendent in the Battle Phase so that they don't even see it coming.

 

Aside from the fact you have two facedown cards and seem oddly keen on keeping two or more cards in hand.

Link to comment
Share on other sites

Well, ideally, you use Transcendent Wings within the Battle Phase, so that you can then use its effect without letting them leave the Battle Phase. And if you also use Flute of Summoning Kuriboh, you can even bring out both Winged Kuriboh and flip Transcendent in the Battle Phase so that they don't even see it coming.

 

Aside from the fact you have two facedown cards and seem oddly keen on keeping two or more cards in hand.

It's not too rareto set 2 of 5 spells/traps to avoid a Heavy to the face

Link to comment
Share on other sites

I think working your way around this card with other cards is too much, and really won't do you good if your opponent can counter it, plus your opponent to fill their field up as well (giving your opponent some Tokens/Ojama and boosting them won't do any good as WK10 requires the original ATK). If you can manage to do it, it can cause your opponent a ton of harm. Now, Trans and Flute are quick-play, which is nice as if your opponent tries to destroy them, you can just use them (not sure if you can use Trans without the monster being on the field at activation, I assume not).

Link to comment
Share on other sites

I think working your way around this card with other cards is too much, and really won't do you good if your opponent can counter it, plus your opponent to fill their field up as well (giving your opponent some Tokens/Ojama and boosting them won't do any good as WK10 requires the original ATK). If you can manage to do it, it can cause your opponent a ton of harm. Now, Trans and Flute are quick-play, which is nice as if your opponent tries to destroy them, you can just use them (not sure if you can use Trans without the monster being on the field at activation, I assume not).

 

You can't. So you won't be able to chain both of them if you don't have Winged out.

Link to comment
Share on other sites

You can't. So you won't be able to chain both of them if you don't have Winged out.

I thought as much, but if I remember priority rules correct, you are allowed to do the last thing in your opponent's turn before switching to another Phase, so you could play Flute before your opponent goes into their Battle Phase, and then you got the chance to use Winged in the Battle Phase. Isn't there also cards that force your opponent to attack/enter the Battle Phase? You could use a few of them so your opponent won't skip their Battle Phase to avoid this.

Link to comment
Share on other sites

I thought as much, but if I remember priority rules correct, you are allowed to do the last thing in your opponent's turn before switching to another Phase, so you could play Flute before your opponent goes into their Battle Phase, and then you got the chance to use Winged in the Battle Phase. Isn't there also cards that force your opponent to attack/enter the Battle Phase? You could use a few of them so your opponent won't skip their Battle Phase to avoid this.

 

I was assuming you wanted to chain them in response to Heavy Storm or similar. Which you can't without a Winged on the Field already.

 

If they declare entering the BP, you may use Flute during Main Phase 1, but they can stay in MP1 to perform extra actions before the Battle Phase. What you really want to do is use Flute within the Battle Phase (such as the Start Step or Battle Step). You can then use Transcendent right away (if they don't have a Spell Speed 2 effect to use upon Summon of Winged), and when Winged LV10 is Summoned, you can use its effect right away (again, if they don't have a Spell Speed 2 effect to use).

 

You could use Savage Colosseum or Battle Mania, but it's not really needed. Most people won't expect Winged LV10 and will probably end up falling for this at least once.

Link to comment
Share on other sites

I was assuming you wanted to chain them in response to Heavy Storm or similar. Which you can't without a Winged on the Field already.

 

If they declare entering the BP, you may use Flute during Main Phase 1, but they can stay in MP1 to perform extra actions before the Battle Phase. What you really want to do is use Flute within the Battle Phase (such as the Start Step or Battle Step). You can then use Transcendent right away (if they don't have a Spell Speed 2 effect to use upon Summon of Winged), and when Winged LV10 is Summoned, you can use its effect right away (again, if they don't have a Spell Speed 2 effect to use).

 

You could use Savage Colosseum or Battle Mania, but it's not really needed. Most people won't expect Winged LV10 and will probably end up falling for this at least once.

I saw this line, and thought that they didn't have the chance to do stuff in MP 1 again: "Priority is also automatically passed when the Turn Player declares an end to any Phase," so I needed to ask. Anyway, I might try to build a Kuriboh Deck now that I know a bit more about how you can exploit this card.

Link to comment
Share on other sites

I saw this line, and thought that they didn't have the chance to do stuff in MP 1 again: "Priority is also automatically passed when the Turn Player declares an end to any Phase," so I needed to ask. Anyway, I might try to build a Kuriboh Deck now that I know a bit more about how you can exploit this card.

 

Yes, that is correct. Priority passes from Turn Player to the opponent, who may then activate effects at the attempt of switching phases. If they don't, play proceeds to the next phase. If they do, the Turn Player must reaffirm that they want to switch phases, or they may continue the current phase.

Link to comment
Share on other sites

Yes, that is correct. Priority passes from Turn Player to the opponent, who may then activate effects at the attempt of switching phases. If they don't, play proceeds to the next phase. If they do, the Turn Player must reaffirm that they want to switch phases, or they may continue the current phase.

Ah, well that's too bad, but I suppose it makes sense.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...