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Jewel Flare Dragon Stardust


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http://yugioh.wikia.com/wiki/Jewel_Flare_Dragon_Stardust

 

 

1 Tuner + 1 or more non-Tuner monsters

Once per turn, during either player's turn: You can target 1 face-up card on the field; once during this turn, it cannot be destroyed by battle or by card effects

 

 

And speaking of the Duel Dragons, unlike the Legendary Planets from the GX manga, do you think we'll actually get all the Duel Dragons as real cards?

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It's good, but it isn't as OP as other cards. People's viewpoints on what is OP vs what is not is warped due to how long we've been playing with the OP cards.

Um, no.

 

The card in question just is mediocre at best. It's not good, and I'm not comparing it to Incarnate Dragons or anything, I'm comparing it to the original Stardust and other monsters that take similar effort (Crimson Blader, Thought Ruler, Scrap Dragon, etc.)

 

It's not really worth space over other Level 8 Synchros, so it's mediocre.

 

Also, if everything is broken/OP, nothing is broken/OP, so if the gamestate has changed to, say, Ophion being "good", then that means Ophion is good, not broken. You can't deny that power creep changes what's good, or else you'd be claiming that La Jinn was good.

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The card in question just is mediocre at best. It's not good, and I'm not comparing it to Incarnate Dragons or anything, I'm comparing it to the original Stardust and other monsters that take similar effort (Crimson Blader, Thought Ruler, Scrap Dragon, etc.)

I'm not arguing any of this, but I will say that, of the five Level 8 Synchros mentioned, this card is my number 4.

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Dunno what you're going on about; this card is very strong and difficult to get off the field. Rank 3.dek and Rank 4.dek can't do anything to it, and while it's very non-meta it doesn't die easily to Mermails or Fire Fists.

OPT: 1 card doesn't die 1 time

 

That's hard to remove?

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Not if you can drop several 2550+ monsters in one turn, but it is hard to remove for Decks that rely on an Extra Deck toolbox. Unlike Naturia Beast or Shi En, it doesn't negate, but there's the same "There are a lot of Traps down so maybe both pieces of removal will fail" thing.

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This card fits in best when you have cards (usually s/ts) that shut your opponent down and prevent them from doing anything. Normally cards like these are vulnerable to MST and the like, but with this you can reduce your opponent's outs to it.

 

Being able to protect Gozen/Rivalry/Soul Drain/DiFi/Macro/Imperial Iron Wall is the reason why this card is good, and this seems to be overlooked.

 

While Stardust can protect half of those efficiently, this card can keep Soul Drain/Difi/Macro alive without sacrificing itself. This could also hold true for monsters such as Banisher, Fossil Dyna, and Vanity's Fiend.

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