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// Banned //
 
Archlord Kristya
Atlantean Dragoons
Black Luster Soldier - Envoy of the Beginning
Blackwing - Kalut the Moonshadow
Brotherhood of the Fire Fist - Chicken
Constellar Sombres
Dark Armed Dragon
Dragunity Knight - Vajrayana
Elemental HERO Stratos
Evilswarm Kerykeion
Exodia the Forbidden One
Geargigant X
Gladiator Beast Equeste
Gorz the Emissary of Darkness
Grandsoil the Elemental Lord
Grapha, Dragon Lord of Dark World
Harpie Channeler
High Priestess of Prophecy
Honest
Infernity Archfiend
Inzektor Hornet
Judgment Dragon
Koa'ki Meiru Doom
Lava Golem
Machina Fortress
Master Hyperion
Mermail Abyssmegalo
Mezuki
Morphing Jar
Moulinglace the Elemental Lord
Naturia Bambooshoot
Nimble Angler
Ninja Grandmaster Hanzo
Nurse Reficule the Fallen One
Reaper of Prophecy
Red-Eyes Darkness Metal Dragon
Rescue Rabbit
Sephylon the Ultimate Time Lord
Spore
Superancient Deepsea King Coelacanth
Thunder Seahorse
Tour Guide From the Underworld
Treeborn Frog
Volcanic Queen
War God Vessel - Habakiri
Wind-Up Magician
Wulf, Lightsworn Beast
XX-Saber Faultroll
 
Demise, King of Armageddon
Herald of Perfection
 
Fabled Ragin
Karakuri Shogun mdl 00 "Burei"
Legendary Six Samurai - Shi En
Naturia Beast
Shooting Quasar Dragon
T.G. Hyper Librarian
Vylon Sigma
 
Blade Armor Ninja
Constellar Ptolemy M7
Daigusto Emeral
Daigusto Phoenix
Evolzar Dolkka
Evolzar Laggia
Gaia Dragon the Thunder Charger
Heroic Champion - Excalibur
Hieratic Dragon King of Atum
Lavalval Chain
M.X-Saber Invoker
Madolche Queen Tiaramisu
Number 11: Big Eye
Number 16: Shock Master
Number 33: Chronomaly Machu Mech
Number 61: Volcasaurus
Superdreadnought Rail Cannon Gustav Max
 
Blaze Fenix, the Burning Bombardment Bird
Chimeratech Fortress Dragon
Elemental HERO Air Neos
Evil HERO Dark Gaia
Gladiator Beast Gyzarus
 
Allure of Darkness
Black Whirlwind
Card Destruction
Chain Strike
Charge of the Light Brigade
Final Countdown
Gateway of the Six
Gem-Knight Fusion
Gishki Aquamirror
Limiter Removal
Machine Duplication
Mind Control
Miracle Fusion
Monster Reborn
Night Beam
One Day of Peace
One for One
Onslaught of the Fire Kings
Pot of Avarice
Reasoning
Rekindling
Royal Tribute
Solar Recharge
Spellbook Judgment Day
Spellbook of Secrets
Super Rejuvenation
The Grand Spellbook Tower
Vylon Element
Wind-Up Factory
 
All-Out Attacks
Bad Reaction to Simochi
Chain Material
Imperial Iron Wall
Return from the Different Dimension
Secret Barrel
Self-Destruct Button
Starlight Road
Ultimate Offering
W Nebula Meteorite
 
// Limit //
 
Blackwing - Vayu the Emblem of Honor
Blaster, Elemental Dragon of Calderas
Brotherhood of the Fire Fist - Bear
Collapserpent the Ebony Dragon
Crane Crane
Debris Dragon
Deep Sea Diva
Enthusiastic Beastman Wolfberk
Geargiarmor
Koa'ki Meiru Urknight
Madolche Magileine
Mermail Abyssteus
Redox, Elemental Dragon of Crags
Ronintoadin
Sangan
Tempest, Elemental Dragon of Cyclones
Tidal, Elemental Dragon of Cascades
Watthopper
Wyburstar the Ivory Dragon
 
Karakuri Steel Shogun mdl 00X "Bureido"
 
King Feral Imp
 
Evo-Force
Fire Formation - Tenki
Forbidden Lance
Hysteric Sign
Mystical Space Typhoon
 
Call of the Haunted
Mirror Force
Skill Drain
Torrential Tribute
 
// Semilimit //
 
Cardcar D
Dandylion
 
Shard of Greed
 
// Unlimit //
 
Left Arm of the Forbidden One
Left Leg of the Forbidden One
Right Arm of the Forbidden One
Right Leg of the Forbidden One
 
Blackwing - Gale the Whirlwind
Card Trooper
Gladiator Beast - Bestiari
Neo-Spacian Grandmole
T.G. Striker
Thunder King Rai-Oh
Tsukuyomi
 
Formula Synchron
 
A Hero Lives
Advanced Ritual Art
Book of Moon
E - Emergency Call
Hieratic Seal of Convocation
Magical Stone Excavation
Pot of Duality
Primal Seed
Scapegoat

 
The point of this banlist is to reduce the amount of degenerate solitaire decks (ex: Final Countdown, Exodia, etc), strict control cards (ex: Evolzars, Kristya, Herald), and cards that only existed to OTK you (ex: Judgment Dragon, Archfiend, Faultroll, Sephylon, etc) to flatten out the metagame. This is an attempt to make the best decks the ones that can spend games trying to outplay other decks and grind out advantage. In order to create a game like this, several cards that generate easy advantage were hit (ex: Stratos, Cardcar, Diva, Marksman) so it's harder to gain card advantage over your opponent. This list isn't set in stone and hasn't been playtested, but I'd like to playtest it because it feels like it would be fun and I want input.
 
Some of the more important changes were Night Beam to 0, MST to 1, Lance to 1, and Book to 3. I feel like a healthy format should contain 1 MST 1 Heavy in terms of general backrow removal. Night Beam ruins this idea and play that it promotes is degenerate, so I felt like it shouldn't exist here. In addition to this, I didn't think Lance helped this ideal situation either, since it can counter most staple traps in a similar fashion to MST (albeit being chained to the backrow, but you should be able to understand my point). While Book of Moon also does this, it does it less effectively so I felt like switching them around would be a good idea. Once again, this all needs to be tested.
 
Things I'm currently looking over: 
 
Psychics
Evols
Staple traps
Forbidden Lance
Machina
Mermail
Frogs
Nimble Angler
Hieratic
Agents
 
I'm probably missing other stuff and some stuff might be not needed, but the point is to turn Yugioh into a game where matches can consistently take up the forty minute time limits they're given to begin with. You might complain that Rekindling or Evolzars might be necessary for their archetypes to be playable, but at the same time they aren't acceptable in a fun game environment, and the decks still have other playable cards (In those two examples, you still have very good engines that can do a lot of cool stuff, just not explosive or lock down esque stuff).
 
Additionally, you might think that most decks are unplayable now. However, this doesn't hold very true. There are still a ton of playable engines that you can use to build a deck. Just because archetypes are nerfed doesn't mean actual ygo decks are nerfed.
 
If you have a question on specific choices feel free to ask. I'm not going to be stubborn about choices because I'm not 100% on all of them myself and I'd actually like to discuss with YCM on stuff like this.

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Overall, looks good, and I'd love to test, but I'd suggest one change.

 

I'd Limit Thunder Seahorse at least. It's absolutely stupid design that rewards you way too much for what you do, and basically sets you up for the entire game off of even 1 of them. It'd be a really lucksacky card that just wins games it doesn't deserve to win at 2. I'd honestly like to see it banned, despite playing the deck, but I think you should at least put it at 1, seeing as it's a Double RotA that doesn't require any real effort to use it.

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I mean it's still at one. I guess it seems degenerate but it also seems hard to loop with. It isn't very fun to play with though.



For mermails, I'd recommend sphere to 1. I'd also like to ask why lavalval chain is @0, out of curiosity.

 

After testing, Mermails access to rank 7 doesn't seem fair. The problem there stems from the overabundance of boss monsters or just Gunde. I'm leaning towards Gunde.

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very good list. i would honestly say bureido deserves the hit more than burei, as it generates quite a bit of advantage and its basically free advantage if you pull nishipachi from deck. of course you are more than welcome to hit both as well. also i would be interested in seeing chain strike being hit, as its dumb and monotonous.

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Hate it.

 

// Banned //
Grapha, Dragon Lord of Dark World
High Priestess of Prophecy
Infernity Archfiend

Madolche Queen Tiaramisu
Number 16: Shock Master
Number 33: Chronomaly Machu Mech
Number 61: Volcasaurus


// Limit //
Madolche Magileine

 

 

http://www.youtube.com/watch?v=97du1N7Znb0

 

 

 

I'll agree to Gorz when/if we Snowplow Engine Hustle Rustle.

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Hate it.

 

 

 

http://www.youtube.com/watch?v=97du1N7Znb0

 

 

 

I'll agree to Gorz when/if we Snowplow Engine Hustle Rustle.

So... care to tell us how all of those cards aren't banworthy?

 

After Launcher, the biggest offender in Infernity is Archfiend. Without it, Necromancer doesn't do a bunch of retarded shit.

 

Tell me why Priestess deserves life.

 

Tell me how 33 is' OTK only card design.

 

Tell me how Shock Master doesn't steal games that have no business being stolen?

 

Tell me how Volca isn't a Ring of Destruction on legs?

 

Tell me how Tiaramisu is even remotely fine design?

 

Remind me how searchers are wonderful design overall?

 

Only thing that remotely caught me off guard was Grapha @0, but if you read WHAT he's going for, it makes sense.

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So... care to tell us how all of those cards aren't banworthy?

 

After Launcher, the biggest offender in Infernity is Archfiend. Without it, Necromancer doesn't do a bunch of retarded shit. People still use Infernity....?

 

Tell me why Priestess deserves life. Point, but I think she could at least go to 1 and see what happens. If she is still a problem, the she gets the banhammer. Being said, I don't know that much about Prophesy decks. I actually have yet to go up against one. No really....

 

Tell me how 33 is' OTK only card design. Point taken.

 

Tell me how Shock Master doesn't steal games that have no business being stolen? BIG point.

 

Tell me how Volca isn't a Ring of Destruction on legs? I would make a sarcastic comeback, but you have a point. 

 

Tell me how Tiaramisu is even remotely fine design? Not saying anything.

 

Remind me how searchers are wonderful design overall? Agreed.

 

Only thing that remotely caught me off guard was Grapha @0, but if you read WHAT he's going for, it makes sense. Now that I've reread it, I understand.

 

 

Though, there is a card I'm amazed isn't anywhere on the list, Big Eye. As in the Number.

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