I Hate Snatch Steal Posted April 22, 2013 Report Share Posted April 22, 2013 So far all that I've used these against is a synchro dragon deck (NOT chaos dragons as it didn't have lightpulsar and stuff) that was hurt by the limiting of REDMD. I won, but I'm eager to see how these do against something better Inspired by this card: http://forum.yugiohcardmaker.net/topic/296157-100th-card-special-special-veiler-toyo-single/ If this card destroys an opponent's monster by battle: you can reveal 1 Secret-Summoner monster in your hand or shuffle 1 Secret-Summoner monster from your graveyard into the deck; special summon 1 level 6 or lower synchro monster from your extra deck, but its effects are negated. When this card is destroyed: add 1 Secret-Summoner monster from your deck to your hand, except "Swift Sword Maiden". ^ yes I know the picture says "if" in the last sentence, the correct wording is the written one. Once per turn, this Defense Position card cannot be destroyed by battle. Once per turn at the end of the Battle Phase, if this card attacked or was attacked: you can reveal 1 Secret-Summoner monster in your hand or shuffle 1 Secret-Summoner monster from your graveyard into the deck; special summon 1 level 6 or lower synchro monster from your extra deck, but its effects are negated. ^ I added "once per turn" to the gladiator beast wording for extra clarity When this card is Normal Summoned, you can add 1 Secret-Summoner monster from your Deck to your hand, except "Azure Reaper". Once per turn: you can shuffle 2 synchro monsters from your graveyard into the deck to target 1 face-up card your opponent controls; destroy that target. This card cannot attack the turn this effect is activated. When this card is summoned: you can reveal 1 Secret-Summoner monster in your hand or shuffle 1 Secret-Summoner monster from your graveyard into the deck, then discard 1 card; special summon 1 level 9 or lower synchro monster from your extra deck, but its effects are negated. You can only use this effect of "Magenta Blaze Knight" once per turn. You can tribute 1 synchro monster: destroy 1 face-up monster your opponnet controls with the highest ATK (If it's a tie, you get to choose.) and if you do, inflict damage to your opponent equal to its original ATK in the graveyard. During either player's Main Phase, you can discard this card, then reveal 1 other Secret-Summoner monster in your hand or shuffle 1 other Secret-Summoner monster from your graveyard into the deck to target 1 face-up effect monster your opponent controls; that target's effects cannot be activated for the rest of this turn and its already activated effects that would resolve this turn are negated. During the Standby Phase, if this effect affected its target last turn: you can special summon 1 level 6 or lower synchro monster from your extra deck, but its effects are negated. [spoiler='^ rulings notes']- Crimson Veiler will not negate continuous (non chain using) effects - If you chain Crimson Veiler to xyz dragon cannon's or snipe hunter's effect (for example), the effect will be negated, and cannot be activated again this turn. - "Affected" means that the target was still face-up on the field when the effect of Crimson Veiler resolved, and was not made unaffected by it somehow at the time of resolution (example: Fire Formation - Tenken). Even if the target later left the field or became uaffected by the effect, you still can special summon a synchro monster in your next Standby Phase as long as the target was affected when the effect resolved. - You can still special summon if you target a monster like Gogogo Golem or gyroid that doesn't have chain using effects, as long as the above is met[/spoiler] please let me know if I have missed some kind of overpowered combo or loop edit: unrelated support: Shuffle 1 synchro monster from your graveyard into the extra deck; Special Summon this card as a Normal Monster with the same original Level, Type, Attribute, ATK, and DEF as the shuffled monster has in the extra deck. This card is also still a Trap Card. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted April 24, 2013 Author Report Share Posted April 24, 2013 bump, also please move this to archtypes and sets thanks Link to comment Share on other sites More sharing options...
Mr.douken Posted April 27, 2013 Report Share Posted April 27, 2013 not good Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted April 27, 2013 Author Report Share Posted April 27, 2013 not good I'm curious to know why you think so. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted April 27, 2013 Report Share Posted April 27, 2013 Swift Sword Maiden: I find it to be a tad overpowered in that every time she destroys a monster by battle she essentially special summons a beater from the extra deck. In short she spams Gaia knight for free. In addition to that you also get to reload a Secret summoner back into the deck so she's just plusses with no cost. The only other problem I would have is that aesthetically they are just recolored existing cards. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted May 6, 2013 Author Report Share Posted May 6, 2013 bump, also I've tested this out now, but not against anything note worthy yet Link to comment Share on other sites More sharing options...
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