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Blackwing - Gale the Whirlwind


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Of course Whirlwind should stay at 1, it turns Blackwings into Gadgets with additional effects and is a constant plussing machine.

 

With Whirlwind at 1 (the actual problem card in Blackwings), Gale is fine at 3. It's a more balanced card than Kalut, which is at 3.

 

Yep, you're right. I'd rather see Kalut on the list than Gale any day.

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Gale deserves to be at 3. There are two things that need to be said:

This is the card Blackwings actually need, not that extra Kalut

Outside Blackwings, it's a very searchable and flexible Tuner, that downright outclasses Armoed Bee and Little Grannel, it still wouldn't be too bad to at worst half something for defensive purposes.

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Actually, unlike many people here I disagree that this should take Kalut's place, simply because Kalut can be avoided with a careful strategy, this can't. This avoids Bottomless, it could potentially save you from a rough situation, and it can trigger a trap such as torrential tribute if used carefully (although that isn't much of a pro as it is up to the player.

 

And, let's not forget that this + any Level 4 = Armor master, something that really indicates how splash-able this card is.

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Actually, unlike many people here I disagree that this should take Kalut's place, simply because Kalut can be avoided with a careful strategy, this can't. This avoids Bottomless, it could potentially save you from a rough situation, and it can trigger a trap such as torrential tribute if used carefully (although that isn't much of a pro as it is up to the player.

 

And, let's not forget that this + any Level 4 = Armor master, something that really indicates how splash-able this card is.

Though, unless you are playing Dark Worlds, you really have no counter for something in the hand. The most you can do is attack with a monster that is over 1400 ATK more than the attack target, and pray your opponent doesn't have the second one. That's not playing around it, it is giving up resources so your opponent is forced to give some too, in a sort of suisidal way.

 

Gale at least it's just a good effect in a Tuner that doesn't Special Summon itself when played elsewhere.

 

To be honest, Armor Master is fair game. It's just a very good Synchro that doesn't really have an ideal use in or out of Blackwings like for example, Scrap Dragon in Scraps. 

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You really can - strategically speaking, you can circle around him by planning out your plays - no matter which deck we're talking about.

 

As for Armor Master, he is just a very good synchro, but considering that most good ones are now banned, I brought him up because he is a really good alternative and he's splash-able. I'm just saying that though Kalut helps, this guy utterly kills - if nothing else in BW. If they put him at 3, then BW would just be the broken deck that it was back in the day - with Kalut, BWs are just getting the fair treatment. With Gale, they're getting the full on brokenness of the game, even without 3 whirlwind.

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As for Armor Master, he is just a very good synchro, but considering that most good ones are now banned

 

Celestial Dragon

Mist Wurm

Stardust

Scrap Dragon

Crimson Blader

Black Rose

Catastor

Librarian

Formula

 

Don't give me that shit. Just because the 4 Synchros that are banned are on the list because they are all unfairly overpowered or badly designed, does not make the rest of them bad. This is just mentioning generics.  Anyway, can move up. Why is this still at 1? Blackwing haven't been relevant in years, and them slowly creeping "back" isn't doing much. Kalut to 0/1, move this up. Whirlwind can stay at 1.

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kalut to 0, whirlwind to 0, this to 3.

 

people in other places have the preposterous idea that this card at 3 makes some janky anti-meta deck that im pretty sure doesnt exist hella viable. also that this and shura is a good splashable engine for any deck, and ergo this cant be moved up.

 

suffice to say, those people are really bad cuz none of that is true.

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