uberkrasch Posted May 15, 2013 Report Share Posted May 15, 2013 Suggestions? Special Summon 1 level 3 or lower Normal monster from your Deck. You cannot Normal Summon or Set or cunduct your Battle Phase the turn you activate this card. While this card is face-up on the field all Normal monsters you control gain 600 ATK. Once per turn, if this card would be destroyed by a card effect, it is not destroyed. You can only control 1 face-up 'Sheer Force'. Link to comment Share on other sites More sharing options...
Zazubat Posted May 15, 2013 Report Share Posted May 15, 2013 This design is stupid. Not only does it allow you to easily play Exodia, but also allows for many other plays. You would hardly believe it, but there's plenty of good still left in Normal Monsters, even if they arn't as useful as others, and this is just dumb design, as is anything that adds stuff to your hand. Sorry, but this gets a 1/10 score because of that. Link to comment Share on other sites More sharing options...
uberkrasch Posted May 15, 2013 Author Report Share Posted May 15, 2013 Thanks for the comment Zazu, I've changed the card significantly. I this any better? Link to comment Share on other sites More sharing options...
Zazubat Posted May 15, 2013 Report Share Posted May 15, 2013 It's still not very good design, it's like a mini Rescue Rabbit, except that it doesn't eat up your Normal Summon. I still don't think it's very good design tbh. Link to comment Share on other sites More sharing options...
Sander Posted May 15, 2013 Report Share Posted May 15, 2013 It's still not very good design, it's like a mini Rescue Rabbit, except that it doesn't eat up your Normal Summon. I still don't think it's very good design tbh. Except that it does eat up your Normal Summon for the turn. You cannot do something like "I Summon *insert name here*, then activate Sheer Force and SS random vanilla". Honestly, I would give the card a clause like You can only control 1 face-up "Sheer Force". And get rid of the ATK boost, it doesn't need it, given how most of the targets that you would go for with this cards effect already have 2000 ATK to begin with. Do those changes, and then the card would be fair. Badly designed a bit, like Zazubat mentioned, but not gamebreaking or over the top broken. Link to comment Share on other sites More sharing options...
Zazubat Posted May 15, 2013 Report Share Posted May 15, 2013 Except that it does eat up your Normal Summon for the turn. You cannot do something like "I Summon *insert name here*, then activate Sheer Force and SS random vanilla". Honestly, I would give the card a clause like You can only control 1 face-up "Sheer Force". And get rid of the ATK boost, it doesn't need it, given how most of the targets that you would go for with this cards effect already have 2000 ATK to begin with. Do those changes, and then the card would be fair. Badly designed a bit, like Zazubat mentioned, but not gamebreaking or over the top broken. Didn't you think I know that? The reason I was calling it a mini Rescue Rabbit is because it basically does the same thing, except for 1 less monster, by not allowing you to Normal Summon something else. Link to comment Share on other sites More sharing options...
TheKaitoKid Posted May 15, 2013 Report Share Posted May 15, 2013 Currently, this card is a little powerful. Getting out a first turn Gene-Warped at 2800 is too much, plus another one each turn. I'd change it so that the summon is on the card's activation. That balances it out a bit. Also, a "only control 1" clause would probably help cause as is, they'd stack so that all of your Normals would gain 2400 with three on the field. Link to comment Share on other sites More sharing options...
uberkrasch Posted May 15, 2013 Author Report Share Posted May 15, 2013 The summon was only intended to be on activation (do i need to change the text?). I will add 'you can only control 1'. And Panda, the main point of this card was the attack gain. I only added the summon so it wouldn't be a dead draw so often. So i've dropped it to level 3 (highest atk is 'Jerry Beans Man' at 1750) and dropped the atk boost to 600. Also no battle phase now on turn of activation. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted May 15, 2013 Report Share Posted May 15, 2013 Now this is just...down right broken. "Special Summon 1 Level 3 or lower Normal Monster from your Deck." No amount of times does it say, and therefore I can trigger this effect endlessly. If I start off with this = up to 4 Xyzs + 1 Normal Monster. I'd restrict this heavily into once per turn. The rest seems fine. Link to comment Share on other sites More sharing options...
uberkrasch Posted May 15, 2013 Author Report Share Posted May 15, 2013 It's meant to be only when the card is first activated (like call of the haunted) Link to comment Share on other sites More sharing options...
531 Posted May 16, 2013 Report Share Posted May 16, 2013 It's meant to be only when the card is first activated (like call of the haunted) In that case, consider making it an equip card, not continuous. Also, what if I normal summon, then play it? It should be "You cannot Normal Summon or Set the turn you activate this card." Thus covering before and after activation. Or you could change it to "When this card is activated, Special Summon 1 level 3 or lower Normal monster from your Deck. If you do, skip to your Main Phase 2." And the "Once per turn, if this card would be destroyed by a card effect, it is not destroyed" is a tad overpowered, compared to most cards like this. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted May 16, 2013 Report Share Posted May 16, 2013 In that case, consider making it an equip card, not continuous. That won't help. Remove the "cost" and you have the same clause as this card, except Brionac bounces while your Continuous Spell Special Summons. Give it a limit clause. Link to comment Share on other sites More sharing options...
TheKaitoKid Posted May 16, 2013 Report Share Posted May 16, 2013 You guys are making this more difficult than it needs to be: When this card is activated: Special Summon 1 Level 3 or lower Normal Monster from your Deck. Normal Monsters you control gain 600 ATK. Once per turn, this card cannot be destroyed by card effects. You cannot Normal Summon/Set or conduct your Battle Phase the turn this card is activated. You can only control 1 "Sheer Force". Back to the card, with all those limitations it isn't worth it. I'd say either change it back to Level 4 or lower or nix the Normal Summon eat up. Especially since you won't be able to go into your Battle Phase the turn of, so it's not like you have to worry about Xyz's going wild and OTKing. Link to comment Share on other sites More sharing options...
uberkrasch Posted May 16, 2013 Author Report Share Posted May 16, 2013 There follows a list of continuous spell/trap cards with effects that activate only when the card is first activated, without specifically mentioning activation in their text. [spoiler='Happy now?'] Abyss-sphere Aegis of Gaia Amazoness Willpower Birthright Brain Hazard Brainwashing Beam Burning Land Call of Darkness Call of the Haunted Cloak and Dagger Core Reinforcement [/spoiler] Yeah that's only a-c because life's too short. Link to comment Share on other sites More sharing options...
Hydra Iron Man Posted May 16, 2013 Report Share Posted May 16, 2013 there is a BIG issue. It dosent say special summon once per turn. you can bring out 5 normal monsters out on to the field just like that. Xyz, then summon summon some more. You can do synchro with a normal tuner and so on. I would downsize it to Once per turn. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted May 17, 2013 Report Share Posted May 17, 2013 The issue is that you worded it incorrectly. The way you've set up the card's literal structure means that on activation only the first sentence is applied. The second is an optional trigger that can be triggered multiple times. How is this different to Abyss-Sphere and such? Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation. Gain 3000 Life Points. If this face-up card is removed from the field, take 3000 damage. Select 1 "Amazoness" monster in your Graveyard and Special Summon it in Attack Position. It cannot change its battle position and must attack if able. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. You see how the one time effect that is triggered on activation goes first and then the conditions? Your card's structure is different in that the Special Summon clause didn't go first and therefore can be activated multiple times in a turn. What activates on the card being played isn't the Special Summon but rather "You cannot Normal Summon or Set or cunduct your Battle Phase the turn you activate this card." After that, the remainder of the effects become optional triggers that can be activated up to the number of times stated or become continuous effects that are applied at all times. Here's the structure you want to follow: Link to comment Share on other sites More sharing options...
uberkrasch Posted May 18, 2013 Author Report Share Posted May 18, 2013 Well i suppose you have a point i'll move 'Special Summon...' to the start Link to comment Share on other sites More sharing options...
Sleepy Posted May 24, 2013 Report Share Posted May 24, 2013 Looking at the cards as is right now while skipping all previous comments, because evidently, the card has undergone through changes. Iirc, the strongest Level 3 vanilla is 1750 ATK, and the other ones that are still viable for Level 3 vanilla standards, are between 1600 and 1700. This card would pretty much Special Summon a Serpent Night Dragon from the Deck, with that max 2350 if Jerry Beans is there. That is not too bad, and it gives Level 3 or lower vanillas a search tool. Though, I think it has too many drawbacks. I'd just downright make the "You cannot Summon another monster the turn you activate this card" and get rid of the Set and battle restriction. You are already encouraging the minority of low-Level vanillas, so why not also encourage some FLIPs while you are at it? Also, you are stuck with an effect-less beatstick for the rest of the turn. The least you can do is allow it to attack. The potential max ATK I stated is still not enough against many staple +0 Xyzs, even when I'm not talking about meta decks. Link to comment Share on other sites More sharing options...
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