Resident Fascist Posted May 19, 2013 Report Share Posted May 19, 2013 While you have no cards in your hand, this face-up card cannot be destroyed by battle or by card effects. HELLO I AM FROM POJO I HAVE AN UNDYING BONER FOR THIS CARD I CAN'T PLAY INFERNITY WORTH SHIT BUT I THINK YOU SHOULD PLAY GUARDIAN LOOOOOOOLOOOOOOOOOOLOOOOOOOOOOOOOOOOO Okay in all seriousness. It's the 4th best Infernity Monster. After Archfiend, Necromancer and Mirage. It's just, kinda not mainable right now. And with all the non-destruction removal like Fate, Blackship, Big Eye to a certain degree, and the fact that things like Papilloperative are cards limits his usefulness quite a bit. I do want to try it sometime, though. Link to comment Share on other sites More sharing options...
Sora1499 Posted May 19, 2013 Report Share Posted May 19, 2013 If it had 1900 ATK, it might be pretty decent as a standalone beater in a beatdown-based Infernity build. It could have worked when you think about it: set like 5 backrows then beat your opponent over the head with this and topdecked archfiends. Sadly, 1200 doesn't get you very far in this game, so all it's really good for is a wall, and with non-popping removal being so common nowadays, not even all that good of a wall. Link to comment Share on other sites More sharing options...
Elijah~ Posted May 19, 2013 Report Share Posted May 19, 2013 But what about Infernity Dwarf and Infernity Archifiend. Link to comment Share on other sites More sharing options...
Jord200 Posted May 19, 2013 Report Share Posted May 19, 2013 But what about Infernity Dwarf and Infernity Archifiend. Dwarf is garbage. Archfiend is a staple in ANY Infernity deck. Link to comment Share on other sites More sharing options...
Elijah~ Posted May 19, 2013 Report Share Posted May 19, 2013 Ahh...I figured Dwarf was garbage...just anted to ask so I won't say the wrong statement about Dwarf Link to comment Share on other sites More sharing options...
Sora1499 Posted May 19, 2013 Report Share Posted May 19, 2013 Ahh...I figured Dwarf was garbage...just anted to ask so I won't say the wrong statement about Dwarf The best Infernities are probably in this order: 1. Archfiend 2. Mirage 3. Necromancer (correct me if I'm wrong, I don't play the deck) Link to comment Share on other sites More sharing options...
Elijah~ Posted May 19, 2013 Report Share Posted May 19, 2013 A bunch of people kept saying that Archer was the best. Link to comment Share on other sites More sharing options...
Sora1499 Posted May 19, 2013 Report Share Posted May 19, 2013 A bunch of people kept saying that Archer was the best. Lol which people? Archer isn't even used lmao Link to comment Share on other sites More sharing options...
Resident Fascist Posted May 19, 2013 Author Report Share Posted May 19, 2013 The best Infernities are probably in this order: 1. Archfiend 2. Mirage 3. Necromancer (correct me if I'm wrong, I don't play the deck) Necromancer is heads above Mirage. Link to comment Share on other sites More sharing options...
Elijah~ Posted May 19, 2013 Report Share Posted May 19, 2013 The people who told were apparently losers or drunk addicts Link to comment Share on other sites More sharing options...
evilfusion Posted May 19, 2013 Report Share Posted May 19, 2013 I always liked Guardian, but it's not really that good and doesn't help the Infernity win condition. Solid stats and a very nice effect, but it's a defensive card for a Decktype that's very aggressive. Link to comment Share on other sites More sharing options...
Resident Fascist Posted May 19, 2013 Author Report Share Posted May 19, 2013 Solid stats and a very nice effect, but it's a defensive card for a Decktype that's very aggressive. Basicially. Infernity are a deck that use offense to set up defense. Link to comment Share on other sites More sharing options...
Sleepy Posted May 19, 2013 Report Share Posted May 19, 2013 Ever since ancient times in the game, cards that make for more enjoyable games are usually offensive ones. Even going out of Infernities, back in the pre-GX era, I discovered my Spellcaster deck was better off without Magician's Valkyrias. Just defending equals asking for your opponent to pop it and getting further ahead of you. At the end, you didn't benefit at all and just wasted a turn when it could have been a more offensive play. Even if your opponent gets ahead of you then, you at least did something offensive that diminished their impact. What is it called? Slippery slope effect, right? Pure defensive cards tend to do that from what I've seen. Or on the other side, they become massive stall that requires list attention. Either way is meh. Link to comment Share on other sites More sharing options...
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