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Instant Fusion


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Because I saw this in a Karakuri build. It's a bloody stupidly designed card. Well, it is now that Synchros and Xyzs are around, but even still, getting out any Level 5 or lower Fusion, which doesn't even have it's effect negated (not that I think there's anything that has an effect worth using), and it's actually a Fusion Summon, so you can use the card in the Graveyard again! It angers me design wise, but it's usefullness is still there.

 

480px-InstantFusion-TF04-JP-VG.jpg

 

 

Pay 1000 Life Points; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) It cannot attack, and is destroyed during the End Phase. You can only activate 1 "Instant Fusion" per turn.

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It's a beautifully designed card, it allows otherwise useless Fusions to see play.

 

They don't "see play", they're basically tokens you can Xyz with. Literally the only thing that matters with targets for this is the level, the type/attribute (in Karakuri) and the ATK (so it isn't Bottomlessed). 

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They don't "see play", they're basically tokens you can Xyz with. Literally the only thing that matters with targets for this is the level, the type/attribute (in Karakuri) and the ATK (so it isn't Bottomlessed). 

 

They do "see play", they are used in a duel for their inherent properties, and therefore allows them to be very useful in making specific Xyz's and Synchro's. That would be like saying that Vanilla's don't see play and are just "tokens" used to make Xyz's through Rabbit. Without Instant Fusion, they'd never be seen in any serious deck period.

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Guys stop feeding Trooper.

 

The thing that confuses me most about this is the timing of when it was made. I mean, it was made for Cyberdark Impact iirc? And yet that wasn't even close to Synchro era. So it was just useless pack filler, even by pack filler standards.

 

Still, it as a card is fine, given how it's 1000 Life points for a token that takes extra deck space essentially. I can't think of any targets that are problematic for it either.

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Saying that a card is well designed because it makes old cards usable is a stupid argument...

 

Learn the difference between an argument and a comment. Not everything has to be a god-damned argument.

 

And saying this card helps make Xyz's and is therefore badly designed is an even worse argument. Anyone who thinks that paying 1K for pure fodder is badly designed must have extremely idiotic standards on card design.

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[quote name="Superdoopertrooper" post="6206304" timestamp="1369230186"]Learn the difference between an argument and a comment. Not everything has to be a god-damned argument.   And saying this card helps make Xyz's and is therefore badly designed is an even [i]worse[/i] argument. Anyone who thinks that paying 1K for pure fodder is badly designed must have extremely idiotic standards on card design.[/quote] They never said it was badly designed, they just said that it wasn't well-designed. Learn to read. Although I don't see how it's well-designed in any way: it takes away the skill out of assembling combo pieces.

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They never said it was badly designed, they just said that it wasn't well-designed. Learn to read. Although I don't see how it's well-designed in any way: it takes away the skill out of assembling combo pieces.

 

Read the OP, he said and I quote "It's a blood stupidly designed card".

 

And there's not really much if any skill in 'assembling combo pieces'. You either draw them or you don't. You can't do anything about that, it's luck, what card games inherently involve. And Instant Fusion IS a combo piece, so you still have to "assemble" it anyway.

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Read the OP, he said and I quote "It's a blood stupidly designed card".

 

And there's not really much if any skill in 'assembling combo pieces'. You either draw them or you don't. You can't do anything about that, it's luck, what card games inherently involve. And Instant Fusion IS a combo piece, so you still have to "assemble" it anyway.

Except for the fact that there're plenty of ways to get your pieces if you need to. This is badly designed because it's cost is extreamly minimal and isn't gonna hurt you, and it's basically a free Level 5 or lower monster. You cannot go around and tell me that Rescue Rabbit or Emergency Teleport are good design either, if that's the case, I think you're the one who are the one who has "extremely idiotic standards on card design."

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I must say, I do not think the card is ban worthy. As pointed out, it will take a spot in your Extra Deck, and 1 in your Main Deck, and you're probably not gonna run around with multiple of these, or at least I don't think so, I havn't seen that many Decks actually use it, but it is still something that should be Limited/Semi-Limited, at least in my opinion.

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OH GOD YES

YOU WANT SCRAP DRAGON?

INSTANT FUSION KNIGHT, SUMMON JUNK SYNCHRON, SCRAP DRAGON

 

YOU WANT KNIGHT BACK LATER

 

BOOM COUNTRY TARGET

 

INSTANT FUSION IS GOD IN SEALED NOODLES

 

OT: Would it be any better or worse if it could only get Level 4 or lower fusions?

Well obviously worse, it would have less targets. It still wouldn't make it better design. If it was only a specific Level, it would maybe, but I don't really think so personally.

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The card has a lot of nice applications.

 

If Thousand-Eyes Restrict came back, it'd be a possible use (and a very funnily annoying one).

 

Ojamas love this card. Ojama Knight is so boss. I still think Ojama support could make them a very fun and interactive archetype.

 

With Tour Guide in hand, you can OTK with this card. Which is very cheap.

 

 

Instant Fusion is overall a great card. Most of it's targets are outclassed non-effect Fusions with low ATK. Their Types/Levels/Attributes are what matter the most, really. An Extra Deck slot is sometimes very well worth it.

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It's stupid OTK-wise considering that this is basically "Special Summon a monster from your hand whose requirements fit your desired requirements and OTK".  Outside of Karakuris though, they don't do much...hatches evil idea.

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To be fair, it's cards like the Karakuri Synchro, and Blade Armor Ninja that encourage OTKs, not Instant Fusion.

 

Instant just let's you have that other half of the materials accesible. Many/most decks don't even need or consider it.

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