Zazubat Posted May 30, 2013 Report Share Posted May 30, 2013 Possible tech in Gusto, or just meh? Discuss Activate only by discarding 1 card when you take Battle Damage. Special Summon, in Attack Position, 1 monster from your Deck with ATK equal to or less than the Battle Damage you took. Good OCG version, as seen in my OCG Thread (shameless advertising hooo!): When you take Battle Damage: Discard 1 card; Special Summon 1 monster from your Deck in Attack Position with ATK less than or equal to the Battle Damage you took. Link to comment Share on other sites More sharing options...
Sleepy Posted May 30, 2013 Report Share Posted May 30, 2013 It is best in decks that can reward you more without taking too much damage. Though smaller monsters have more consistent ways to search them already. I personally think this card will stay casual. Plus, it's not a +0. Something like this could work if the game was generic enough and not-so-powercreeped enough to justify something like this being viable for experimentation. I like using it in one-of-each-card decks. Though I like it's counterpart better: Well, maybe Gustos "could" but I don't think they lack searchability to do this..... I've never looked into Gustos well enough to figure out how they play, and am under the impression its just a "crash crash crash crash against bigger monsters so you can search search search search, and your opponent takes the damage, and Spell/Trap Cards activate by recycling them".... =S Link to comment Share on other sites More sharing options...
Zazubat Posted May 30, 2013 Author Report Share Posted May 30, 2013 It is best in decks that can reward you more without taking too much damage. Though smaller monsters have more consistent ways to search them already. I personally think this card will stay casual. Plus, it's not a +0. Something like this could work if the game was generic enough and not-so-powercreeped enough to justify something like this being viable for experimentation. I like using it in one-of-each-card decks. Though I like it's counterpart better: Well, maybe Gustos "could" but I don't think they lack searchability to do this..... I've never looked into Gustos well enough to figure out how they play, and am under the impression its just a "crash crash crash crash against bigger monsters so you can search search search search, and your opponent takes the damage, and Spell/Trap Cards activate by recycling them".... =S Damage gate is also pretty good, it doens't have a cost like this one has. This just gets something out faster. Since most Gustos have pretty low ATK, they are quite easy to get out. They have plenty other ways, though it was merely a suggestion Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted May 30, 2013 Report Share Posted May 30, 2013 Problem is that it just can't summon much of anything useful 90% of the time, is slow, and requires a discard. In decks that could use it, you usually have another card that does the same sort of job better. Link to comment Share on other sites More sharing options...
ekko1990 Posted May 30, 2013 Report Share Posted May 30, 2013 If anything it is fun to use to bring out Vennominom, King of the Poisonous Snakes. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted May 30, 2013 Report Share Posted May 30, 2013 If anything it is fun to use to bring out Vennominom, King of the Poisonous Snakes. You could just use Damage = Reptile for that. Link to comment Share on other sites More sharing options...
evilfusion Posted May 30, 2013 Report Share Posted May 30, 2013 Weird Infernity tech? Ditch one of your unfortunate extra monster draws, grab Mirage/Necromancer. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted May 30, 2013 Report Share Posted May 30, 2013 Weird Infernity tech? Ditch one of your unfortunate extra monster draws, grab Mirage/Necromancer. If you're playing Badfernities who play cloggy monsters. Link to comment Share on other sites More sharing options...
Superdoopertrooper Posted May 31, 2013 Report Share Posted May 31, 2013 Needed to be a Quick-Play with no discard cost to see any use. As is, it's just sadly awful. Even if it lost the discard, still wouldn't be anywhere close to good. Link to comment Share on other sites More sharing options...
Zazubat Posted May 31, 2013 Author Report Share Posted May 31, 2013 Needed to be a Quick-Play with no discard cost to see any use. As is, it's just sadly awful. Even if it lost the discard, still wouldn't be anywhere close to good. Let's break all the cards! This was obviously made at a time where they cared about making balanced cards, but really, I hate how people go around and say that it should be a Quick-Play and broken to make it worth it. This is why we see crap like Dragon Rulers. And because Konami loves money. Link to comment Share on other sites More sharing options...
ihop Posted May 31, 2013 Report Share Posted May 31, 2013 Damage Gate was at least good in Battle Pack sealed because getting back Grave Squirmer was awesome. This is inconsistant, a -1 and non-chainable. Link to comment Share on other sites More sharing options...
Superdoopertrooper Posted May 31, 2013 Report Share Posted May 31, 2013 Let's break all the cards! This was obviously made at a time where they cared about making balanced cards, but really, I hate how people go around and say that it should be a Quick-Play and broken to make it worth it. This is why we see crap like Dragon Rulers. And because Konami loves money. This wasn't a well made card, because it sucks and always sucked. Unplayable bad cards are even worse than most overpowered ones, at least overpowered ones can still have some value for the game even if they also cause some problems. And being a Quick-play wouldn't break it either, especially if it still had its discard cost. Making a card better doesn't necessarily mean it would be broken. This card is insanely underpowered and should have received a big buff. Link to comment Share on other sites More sharing options...
L0SS Posted May 31, 2013 Report Share Posted May 31, 2013 Needed to be a Quick-Play with no discard cost to see any use. http://youtu.be/5Fyar4wJ3-Y Never going to really be worth it. Even taking a lot of damage won't make it usable. Gate is certainly better, but I think the general concept is a little unjustifiable. If Gustos had less general searching, it might be a way of doing things; but that isn't the case. Link to comment Share on other sites More sharing options...
Toffee. Posted May 31, 2013 Report Share Posted May 31, 2013 Thing is, you need a monster that can make up for the discard part, and at the same time you need to time it right so you don't end up taking more damage then you needed to.IE~Something like Mystic Piper off of a single attackSomething like Giant Rat from a direct attack(Assuming they had something with about 1500)etcetc Link to comment Share on other sites More sharing options...
Zazubat Posted May 31, 2013 Author Report Share Posted May 31, 2013 Thing is, you need a monster that can make up for the discard part, and at the same time you need to time it right so you don't end up taking more damage then you needed to. IE~ Something like Mystic Piper off of a single attack Something like Giant Rat from a direct attack(Assuming they had something with about 1500) etc etc What do you mean by more ATK than you need to? Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted June 1, 2013 Report Share Posted June 1, 2013 What do you mean by more ATK than you need to? you dont want to take 3k to fetch a monster with 1200, now do you? s: Link to comment Share on other sites More sharing options...
Miror B Posted June 1, 2013 Report Share Posted June 1, 2013 Let's break all the cards! This was obviously made at a time where they cared about making balanced cards, but really, I hate how people go around and say that it should be a Quick-Play and broken to make it worth it. This is why we see crap like Dragon Rulers. And because Konami loves money. It'd be pretty meh without the discard cost, but it at least wouldn't force you to pay a cost for a meh effect that's reliant on your opponent throwing down a giant attack monster without outright killing you. Link to comment Share on other sites More sharing options...
Zazubat Posted June 1, 2013 Author Report Share Posted June 1, 2013 It'd be pretty meh without the discard cost, but it at least wouldn't force you to pay a cost for a meh effect that's reliant on your opponent throwing down a giant attack monster without outright killing you. You can also ram into things if you're more into that. Link to comment Share on other sites More sharing options...
Sleepy Posted June 1, 2013 Report Share Posted June 1, 2013 To be fair, the concept was not bad. I accept it as a potentially fun card that's at least decently generic and usable. Plus, if it had ended up being "better", we'd be dealing with Last Will 2.0 there. I remember back in the day, taking a Blue-Eyes attack and bringing out mine, or bringing out The Creator and loling. Nowadays, archetype support for each respective deck pretty much outclasses this card's "consistency" use so badly. I mean, it was never competitive, as said above, but at some point it was possible to consider it in those random decks running around. The discard always bothered me. It made it harder for this card to be a comeback card. When you have this and your only card in hand is something you need to make the combo, it's bad. On top of that, maybe if it had Last Will timing, that would have helped. or maybe let you bring out a monster that had ATK up to damage x2, or damage +1000 or something like that. It'd probably ruin the flavor, but rescue the usability a little. Link to comment Share on other sites More sharing options...
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