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Damage Condenser


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Possible tech in Gusto, or just meh? Discuss
480px-DamageCondenser-TF04-JP-VG.jpg

Activate only by discarding 1 card when you take Battle Damage. Special Summon, in Attack Position, 1 monster from your Deck with ATK equal to or less than the Battle Damage you took.

Good OCG version, as seen in my OCG Thread (shameless advertising hooo!): When you take Battle Damage: Discard 1 card; Special Summon 1 monster from your Deck in Attack Position with ATK less than or equal to the Battle Damage you took.

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It is best in decks that can reward you more without taking too much damage. Though smaller monsters have more consistent ways to search them already.

I personally think this card will stay casual. Plus, it's not a +0.

 

Something like this could work if the game was generic enough and not-so-powercreeped enough to justify something like this being viable for experimentation. I like using it in one-of-each-card decks. Though I like it's counterpart better:
300px-DamageGate-BP01-EN-C-1E.png

 

 

Well, maybe Gustos "could" but I don't think they lack searchability to do this..... I've never looked into Gustos well enough to figure out how they play, and am under the impression its just a "crash crash crash crash against bigger monsters so you can search search search search, and your opponent takes the damage, and Spell/Trap Cards activate by recycling them".... =S

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It is best in decks that can reward you more without taking too much damage. Though smaller monsters have more consistent ways to search them already.

I personally think this card will stay casual. Plus, it's not a +0.

 

Something like this could work if the game was generic enough and not-so-powercreeped enough to justify something like this being viable for experimentation. I like using it in one-of-each-card decks. Though I like it's counterpart better:
300px-DamageGate-BP01-EN-C-1E.png

 

 

Well, maybe Gustos "could" but I don't think they lack searchability to do this..... I've never looked into Gustos well enough to figure out how they play, and am under the impression its just a "crash crash crash crash against bigger monsters so you can search search search search, and your opponent takes the damage, and Spell/Trap Cards activate by recycling them".... =S

Damage gate is also pretty good, it doens't have a cost like this one has. This just gets something out faster. Since most Gustos have pretty low ATK, they are quite easy to get out. They have plenty other ways, though it was merely a suggestion

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Needed to be a Quick-Play with no discard cost to see any use. As is, it's just sadly awful. Even if it lost the discard, still wouldn't be anywhere close to good.

Let's break all the cards! This was obviously made at a time where they cared about making balanced cards, but really, I hate how people go around and say that it should be a Quick-Play and broken to make it worth it. This is why we see crap like Dragon Rulers. And because Konami loves money.

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Let's break all the cards! This was obviously made at a time where they cared about making balanced cards, but really, I hate how people go around and say that it should be a Quick-Play and broken to make it worth it. This is why we see crap like Dragon Rulers. And because Konami loves money.

 

This wasn't a well made card, because it sucks and always sucked. Unplayable bad cards are even worse than most overpowered ones, at least overpowered ones can still have some value for the game even if they also cause some problems. And being a Quick-play wouldn't break it either, especially if it still had its discard cost. Making a card better doesn't necessarily mean it would be broken. This card is insanely underpowered and should have received a big buff.

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Needed to be a Quick-Play with no discard cost to see any use.

http://youtu.be/5Fyar4wJ3-Y

 

Never going to really be worth it. Even taking a lot of damage won't make it usable. Gate is certainly better, but I think the general concept is a little unjustifiable. If Gustos had less general searching, it might be a way of doing things; but that isn't the case. 

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Thing is, you need a monster that can make up for the discard part, and at the same time you need to time it right so you don't end up taking more damage then you needed to.
IE~
Something like Mystic Piper off of a single attack
Something like Giant Rat from a direct attack(Assuming they had something with about 1500)
etc
etc

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Thing is, you need a monster that can make up for the discard part, and at the same time you need to time it right so you don't end up taking more damage then you needed to.
IE~
Something like Mystic Piper off of a single attack
Something like Giant Rat from a direct attack(Assuming they had something with about 1500)
etc
etc

What do you mean by more ATK than you need to?

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Let's break all the cards! This was obviously made at a time where they cared about making balanced cards, but really, I hate how people go around and say that it should be a Quick-Play and broken to make it worth it. This is why we see crap like Dragon Rulers. And because Konami loves money.

It'd be pretty meh without the discard cost, but it at least wouldn't force you to pay a cost for a meh effect that's reliant on your opponent throwing down a giant attack monster without outright killing you.

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It'd be pretty meh without the discard cost, but it at least wouldn't force you to pay a cost for a meh effect that's reliant on your opponent throwing down a giant attack monster without outright killing you.

You can also ram into things if you're more into that.

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To be fair, the concept was not bad. I accept it as a potentially fun card that's at least decently generic and usable. Plus, if it had ended up being "better", we'd be dealing with Last Will 2.0 there.

 

I remember back in the day, taking a Blue-Eyes attack and bringing out mine, or bringing out The Creator and loling.

Nowadays, archetype support for each respective deck pretty much outclasses this card's "consistency" use so badly. I mean, it was never competitive, as said above, but at some point it was possible to consider it in those random decks running around.

 

The discard always bothered me. It made it harder for this card to be a comeback card. When you have this and your only card in hand is something you need to make the combo, it's bad.

 

On top of that, maybe if it had Last Will timing, that would have helped.

or maybe let you bring out a monster that had ATK up to damage x2, or damage +1000 or something like that. It'd probably ruin the flavor, but rescue the usability a little.

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