Zazubat Posted July 2, 2013 Report Share Posted July 2, 2013 So, in episode 48, why didn't Yuma do the more obvious move and go into Ray instead to beat III? He just send Overlay Eater to the Graveyard for Flelf's effect, this would have been a great time to take the last Material from Machu so it wouldn't trigger (anime is different from the released version) and defeat him with Ray. I suppose they needed to reveal Number 6, but I personally just think Yuma's an idiot.Machine-TypeLIGHTRank 52400/15002 Level 5 monstersOnce per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between its original ATK and current ATK, and if you do, this card gains ATK equal to the damage inflicted. Link to comment Share on other sites More sharing options...
Aix Posted July 2, 2013 Report Share Posted July 2, 2013 Yuma's an idiot. No surprise there. The only application of this card that I am aware of is to use it in OTKs. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted July 2, 2013 Report Share Posted July 2, 2013 Wasn't Astral still missing though? And Hope Ray was an extention of Yuma and Astral's faith in each other iirc. So he couldn't make Ray without Astral. OT: It is just used in OTK's sadly... Which is bad, because I love it as a card. Link to comment Share on other sites More sharing options...
Zazubat Posted July 2, 2013 Author Report Share Posted July 2, 2013 Wasn't Astral still missing though? And Hope Ray was an extention of Yuma and Astral's faith in each other iirc. So he couldn't make Ray without Astral. OT: It is just used in OTK's sadly... Which is bad, because I love it as a card.Yes, Astral was missing, but in the next episode, he actually does Summon it while Astral wasn't there, and uses Overlay Eater as well. Funny that what I had in my head was actually what was gonna happen, just that he should have done it a little bit before. Link to comment Share on other sites More sharing options...
Toffee. Posted July 2, 2013 Report Share Posted July 2, 2013 Wasn't Astral still missing though? And Hope Ray was an extention of Yuma and Astral's faith in each other iirc. So he couldn't make Ray without AstralThis.Yuma can only play his Numbers, let alone Chaos Numbers, if Astral is with him.OR, on the off chance Astral is inside the Emperor's Key, because from there he can send the Numbers to Yuma directly. Link to comment Share on other sites More sharing options...
Zazubat Posted July 2, 2013 Author Report Share Posted July 2, 2013 This.Yuma can only play his Numbers, let alone Chaos Numbers, if Astral is with him.OR, on the off chance Astral is inside the Emperor's Key, because from there he can send the Numbers to Yuma directly.In shorter terms, anime logic.EDIT: I finished episode 49, it seems that Astral was inside the key, so it kinda makes sense, but not really. Link to comment Share on other sites More sharing options...
evilfusion Posted July 2, 2013 Report Share Posted July 2, 2013 I've noticed that issue in the episode, and decided to chalk it up to Yuma being much more focused on just eliminating III's win condition. The advice Astral had given him was to "figure out your opponent's plan, then stop them from doing it, then keep fighting on to victory", essentially. He may briefly have overlooked Overlay Eater and knew that Hope Ray would open himself up to Machu Mech's effect. Playing recklessly at that point was a bad idea. Hope's effect would have been sufficient to defend against any new offenses. I love Machu Mech. It's kind of a weird design and has a lot of combos with things like Mini-Guts and so on, but being a Rank 5 makes it hard to really pull things off without dedication. Link to comment Share on other sites More sharing options...
Zazubat Posted July 2, 2013 Author Report Share Posted July 2, 2013 I've noticed that issue in the episode, and decided to chalk it up to Yuma being much more focused on just eliminating III's win condition. The advice Astral had given him was to "figure out your opponent's plan, then stop them from doing it, then keep fighting on to victory", essentially. He may briefly have overlooked Overlay Eater and knew that Hope Ray would open himself up to Machu Mech's effect. Playing recklessly at that point was a bad idea. Hope's effect would have been sufficient to defend against any new offenses. I love Machu Mech. It's kind of a weird design and has a lot of combos with things like Mini-Guts and so on, but being a Rank 5 makes it hard to really pull things off without dedication.Though he could have won by simply doing what I said in the OP, III only had 1800 left iirc.Also, I love how the ZW always just happen to be the next card he draws, really, it looks more like he's cheating when he uses the ZEXAL powers. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted July 2, 2013 Report Share Posted July 2, 2013 Though he could have won by simply doing what I said in the OP, III only had 1800 left iirc. Also, I love how the ZW always just happen to be the next card he draws, really, it looks more like he's cheating when he uses the ZEXAL powers. He makes the cards with ZeXal powers... He literally creates them to be a Deus Ex Machina. The thing was... it would've been an anti-climax there. It really would have. There's also the other idea that he could've though III had a way to reatach materials in case. Link to comment Share on other sites More sharing options...
Zazubat Posted July 2, 2013 Author Report Share Posted July 2, 2013 He makes the cards with ZeXal powers... He literally creates them to be a Deus Ex Machina. The thing was... it would've been an anti-climax there. It really would have. There's also the other idea that he could've though III had a way to reatach materials in case.I don't really understand what you mean by the last part, but yeah, it's a show it has to do these kind of things. Link to comment Share on other sites More sharing options...
Synchronized Posted July 2, 2013 Report Share Posted July 2, 2013 Shining Draw, as they call it, is what 'creates' the ZeXal Weapons. Yuma's like the Simon He of Anime. Link to comment Share on other sites More sharing options...
evilfusion Posted July 2, 2013 Report Share Posted July 2, 2013 I don't really understand what you mean by the last part, but yeah, it's a show it has to do these kind of things. He's saying if III had some sort of effect to re-attach Materials to Machu Mech, Hope Ray would be a very bad idea. I know Yuma could have won with Ray right then, I just try not to think about it too much. Yuma usually only goes into Hope Ray when there's no other options for winning. Zexal powers are literally transforming a card at the top of the Deck into a new card before drawing it. [spoiler=evidence]When facing a mill situation, a Zexal Weapon still counted as one of the last cards in his Deck.[/spoiler] Link to comment Share on other sites More sharing options...
Zazubat Posted July 2, 2013 Author Report Share Posted July 2, 2013 He's saying if III had some sort of effect to re-attach Materials to Machu Mech, Hope Ray would be a very bad idea. I know Yuma could have won with Ray right then, I just try not to think about it too much. Yuma usually only goes into Hope Ray when there's no other options for winning. Zexal powers are literally transforming a card at the top of the Deck into a new card before drawing it. [spoiler=evidence]When facing a mill situation, a Zexal Weapon still counted as one of the last cards in his Deck.[/spoiler]He had no Traps or anything at the moment, so he could have won. I know that Yuma plays freaking weird, though if we just take normal dueling logic into the picture, it would have made sense to do that move at that time. Link to comment Share on other sites More sharing options...
evilfusion Posted July 2, 2013 Report Share Posted July 2, 2013 He had no Traps or anything at the moment, so he could have won. I know that Yuma plays freaking weird, though if we just take normal dueling logic into the picture, it would have made sense to do that move at that time. Of course it would have. All the more reason to just glaze over it. At least this case we can pretend there's justification behind it, rather than a random plot hole. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 3, 2013 Report Share Posted July 3, 2013 At that point Yuma wasn't in very high spirits. He just got himself back, then found out he'd lost Astral. So he wasn't thinking much about it, and just tryingto dig himself out of a hole. Is it smart? No. But it does happen in real life as well. So this card: the Gagaga deck is the best I've found for this, and that's not sayng much. Link to comment Share on other sites More sharing options...
Zazubat Posted July 3, 2013 Author Report Share Posted July 3, 2013 At that point Yuma wasn't in very high spirits. He just got himself back, then found out he'd lost Astral. So he wasn't thinking much about it, and just tryingto dig himself out of a hole. Is it smart? No. But it does happen in real life as well. So this card: the Gagaga deck is the best I've found for this, and that's not sayng much. Excuses excuses, we all know it's just because they needed another episode and needed to show Number 6 in that episode and make him go all super saiyan. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 3, 2013 Report Share Posted July 3, 2013 We all know why it was written that way, I'm just sayingt can be explained in-universe, just like IV's idiotic Destiny Strings mess-up. Be grateful it wasn't like Kaito's legendary -6. Link to comment Share on other sites More sharing options...
Zazubat Posted July 3, 2013 Author Report Share Posted July 3, 2013 We all know why it was written that way, I'm just sayingt can be explained in-universe, just like IV's idiotic Destiny Strings mess-up. Be grateful it wasn't like Kaito's legendary -6. Don't spoils, I havn't watched it all yet! Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted July 3, 2013 Report Share Posted July 3, 2013 We all know why it was written that way, I'm just sayingt can be explained in-universe, just like IV's idiotic Destiny Strings mess-up. Be grateful it wasn't like Kaito's legendary -6. Was that him making Brilliant and Illumiknight in one turn? Since if not... what the hell was it? Excuses excuses, we all know it's just because they needed another episode and needed to show Number 6 in that episode and make him go all super saiyan. Really though... It was better with another episode. Simply because him just beating over Machu Mach wouldn't have been as impressive, because it had been done before. Also, getting reminded of ZeXal was reason enough. Given it started becoming important. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted July 3, 2013 Report Share Posted July 3, 2013 Stupid double post was stupid. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 3, 2013 Report Share Posted July 3, 2013 Making both in one turn was just a -4. It became a -6 when he tributed both for Galaxy-Eyes. Link to comment Share on other sites More sharing options...
mido9 Posted July 3, 2013 Report Share Posted July 3, 2013 Cheesiest. OTK. Factory. Ever. Link to comment Share on other sites More sharing options...
Sleepy Posted July 3, 2013 Report Share Posted July 3, 2013 Gagaga combo into a 2800+ ATK target guarantees 8000+ damage. It's just for OTKs. It could probably get away with reparting half to the damage and half to the +ATK, rather than going full points on both. Also, Gagaga Girl, I would have been fine with it being a "halve" card or an effect that reduced a fixed amount (like 1000 ATK for example). If that meant she'd be usable outside of being paired with Magician for the -ATK effect. Of course for this age that sounds weak and bad (probably), but I still think it would have made a good difference. An opposing Blue Eyes IRL becomes 8400 damage. With my random halved amounts, it's still a respectable 3900 damage and a 3150 ATK beatstick that will do stuff next turn. Well that might be overnerfing for these days.... but I still like it. Link to comment Share on other sites More sharing options...
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