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Magical Mallet's Anime effect


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Add this card and any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck. You can only activate the effect of "Magical Mallet" once per turn.



ITT: Exodia/Final Countdown doesn't exist, and Mallet has a once-per-turn clause(in addition to it's anime effect, of course).
Discuss.
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It'd still need something IRL for it to be good for print.

 

I mean, it's not overpowered by itself, but it does need a clause so that it doesn't become an absolute staple.

It's not that I'm against staples, but looking at the big picture in a card game. Reasons must be provided that encourage people to run different techs, otherwise the only way they'll be getting rid of this card is by putting it on the list or powercreeping future sets to be better than this, but the reasonable move is to try to avoid both of those outcomes.

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It'd still need something IRL for it to be good for print.

 

I mean, it's not overpowered by itself, but it does need a clause so that it doesn't become an absolute staple.

It's not that I'm against staples, but looking at the big picture in a card game. Reasons must be provided that encourage people to run different techs, otherwise the only way they'll be getting rid of this card is by putting it on the list or powercreeping future sets to be better than this, but the reasonable move is to try to avoid both of those outcomes.


Clearly this edited version needs an anti-SpecialSummoning clause too, in addition to a one-per-turn clause.

"But that's been used so many times, Mysty. Try being original for a change."

Okay, fine, even though that line has been proven to be a pretty good one. Can't enter your Battle Phase this turn, in addition to once per turn? Maybe all three restrictions?

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Clearly this edited version needs an anti-SpecialSummoning clause too, in addition to a one-per-turn clause.

"But that's been used so many times, Mysty. Try being original for a change."

Okay, fine, even though that line has been proven to be a pretty good one. Can't enter your Battle Phase this turn, in addition to once per turn? Maybe all three restrictions?

 

It could have a no Spells/Traps clause which will stop Solitaire Decks from using this.

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It could have a no Spells/Traps clause which will stop Solitaire Decks from using this.


I figured the OP covered that remarking "ITT: Exodia and Final Countdown don't exist". But noting Spellbooks also exist, I think at least a "no other spells" restriction would actually be nifty.

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I figured the OP covered that remarking "ITT: Exodia and Final Countdown don't exist".

For the most part, yes. Because otherwise everyone would just jump at the chance to state that.
But yea, something like "You can't activate other Spell cards the turn you play this" would make more sense, given the fact that, as already mentioned, Solitaire decks couldn't possibly get any more boring to play against.
....
Add to it, it would determine this card's usefulness on a higher level.
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But the whole point is that it makes up for the -1 that the IRL version has.

 

True, but I'm just saying that it won't be as highly valued as a Magical Mallet that sets up plays as well, kind of like the sire of Card Destruction and Spellbook of Judgment.

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[quote name="Suibon" post="6232522" timestamp="1372905756"][center]True, but I'm just saying that it won't be as highly valued as a Magical Mallet that sets up plays as well, kind of like the sire of Card Destruction and Spellbook of Judgment.[/center][/quote] Um... What? Why are you comparing this card to either of those two? Spell book of Judgment is a + factory and Card Destruction is a mass dumper/Grapha's bitch.

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True, but I'm just saying that it won't be as highly valued as a Magical Mallet that sets up plays as well, kind of like the sire of Card Destruction and Spellbook of Judgment.

But that's the whole point. You want it to be along the lines of something like Duality, in the sense that it lets you set up your moves, but at the same time won't let you pull them off right away.
The trade-off is that while you also achieve said set-up, you also give your Opponent a chance to come up with some kind of countermeasure.
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Um... What? Why are you comparing this card to either of those two? Spell book of Judgment is a + factory and Card Destruction is a mass dumper/Grapha's bitch.

 

 

I was trying to compare a hypothetical Magical Mallet to both cards -- but then again, analogy wasn't my strong point.

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