Toffee. Posted July 2, 2013 Report Share Posted July 2, 2013 /Add this card and any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck. You can only activate the effect of "Magical Mallet" once per turn.ITT: Exodia/Final Countdown doesn't exist, and Mallet has a once-per-turn clause(in addition to it's anime effect, of course).Discuss. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 2, 2013 Report Share Posted July 2, 2013 When a OPT clause is added, it becomes a reasonable tech card for mulligans, and becomes +1 with Diamond Dude. Link to comment Share on other sites More sharing options...
Superdoopertrooper Posted July 2, 2013 Report Share Posted July 2, 2013 Spellbooks would kill for that new effect. As the person above said, it's a mulligan card, and also what it should have been rather than a fairly janky -1 that never sees any serious play. With the OPT clause, it would be nice to run it so you have a lower chance of opening terribly sometimes. Link to comment Share on other sites More sharing options...
Sora1499 Posted July 2, 2013 Report Share Posted July 2, 2013 -0 hand re-arranger instead of the -1 that Magical Mallet normally carries? Hell yeah I'd play it in some decks. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted July 2, 2013 Report Share Posted July 2, 2013 If it were like this, I would probably tech it into anything that had room for it. Just for the extra consitency it would provide. Link to comment Share on other sites More sharing options...
mido9 Posted July 2, 2013 Report Share Posted July 2, 2013 It'd be a pretty good balanced card. I'd definitely throw it into almost everything. Link to comment Share on other sites More sharing options...
Canadian Posted July 3, 2013 Report Share Posted July 3, 2013 37 card decks everywhere. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted July 3, 2013 Report Share Posted July 3, 2013 37 card decks everywhere. yeah exactly. in that regard its just as desirable as pot of greed and thats really no good for the game. a better way to handle the mulligan option is to just make it a rule like in magic. come on guys. Link to comment Share on other sites More sharing options...
Sleepy Posted July 3, 2013 Report Share Posted July 3, 2013 It'd still need something IRL for it to be good for print. I mean, it's not overpowered by itself, but it does need a clause so that it doesn't become an absolute staple. It's not that I'm against staples, but looking at the big picture in a card game. Reasons must be provided that encourage people to run different techs, otherwise the only way they'll be getting rid of this card is by putting it on the list or powercreeping future sets to be better than this, but the reasonable move is to try to avoid both of those outcomes. Link to comment Share on other sites More sharing options...
Mysty Posted July 3, 2013 Report Share Posted July 3, 2013 It'd still need something IRL for it to be good for print. I mean, it's not overpowered by itself, but it does need a clause so that it doesn't become an absolute staple. It's not that I'm against staples, but looking at the big picture in a card game. Reasons must be provided that encourage people to run different techs, otherwise the only way they'll be getting rid of this card is by putting it on the list or powercreeping future sets to be better than this, but the reasonable move is to try to avoid both of those outcomes. Clearly this edited version needs an anti-SpecialSummoning clause too, in addition to a one-per-turn clause. "But that's been used so many times, Mysty. Try being original for a change." Okay, fine, even though that line has been proven to be a pretty good one. Can't enter your Battle Phase this turn, in addition to once per turn? Maybe all three restrictions? Link to comment Share on other sites More sharing options...
Aix Posted July 3, 2013 Report Share Posted July 3, 2013 Clearly this edited version needs an anti-SpecialSummoning clause too, in addition to a one-per-turn clause. "But that's been used so many times, Mysty. Try being original for a change." Okay, fine, even though that line has been proven to be a pretty good one. Can't enter your Battle Phase this turn, in addition to once per turn? Maybe all three restrictions? It could have a no Spells/Traps clause which will stop Solitaire Decks from using this. Link to comment Share on other sites More sharing options...
Mysty Posted July 3, 2013 Report Share Posted July 3, 2013 It could have a no Spells/Traps clause which will stop Solitaire Decks from using this. I figured the OP covered that remarking "ITT: Exodia and Final Countdown don't exist". But noting Spellbooks also exist, I think at least a "no other spells" restriction would actually be nifty. Link to comment Share on other sites More sharing options...
Toffee. Posted July 3, 2013 Author Report Share Posted July 3, 2013 I figured the OP covered that remarking "ITT: Exodia and Final Countdown don't exist".For the most part, yes. Because otherwise everyone would just jump at the chance to state that.But yea, something like "You can't activate other Spell cards the turn you play this" would make more sense, given the fact that, as already mentioned, Solitaire decks couldn't possibly get any more boring to play against.....Add to it, it would determine this card's usefulness on a higher level. Link to comment Share on other sites More sharing options...
Suibon Posted July 4, 2013 Report Share Posted July 4, 2013 The fact that it won't set anything up would dampen its playability a bit -- but not enough to make it weaker than, say, Reload. Link to comment Share on other sites More sharing options...
Toffee. Posted July 4, 2013 Author Report Share Posted July 4, 2013 The fact that it won't set anything up would dampen its playability a bit -- but not enough to make it weaker than, say, Reload.But the whole point is that it makes up for the -1 that the IRL version has. Link to comment Share on other sites More sharing options...
Suibon Posted July 4, 2013 Report Share Posted July 4, 2013 But the whole point is that it makes up for the -1 that the IRL version has. True, but I'm just saying that it won't be as highly valued as a Magical Mallet that sets up plays as well, kind of like the sire of Card Destruction and Spellbook of Judgment. Link to comment Share on other sites More sharing options...
Sora1499 Posted July 4, 2013 Report Share Posted July 4, 2013 [quote name="Suibon" post="6232522" timestamp="1372905756"][center]True, but I'm just saying that it won't be as highly valued as a Magical Mallet that sets up plays as well, kind of like the sire of Card Destruction and Spellbook of Judgment.[/center][/quote] Um... What? Why are you comparing this card to either of those two? Spell book of Judgment is a + factory and Card Destruction is a mass dumper/Grapha's bitch. Link to comment Share on other sites More sharing options...
Toffee. Posted July 4, 2013 Author Report Share Posted July 4, 2013 True, but I'm just saying that it won't be as highly valued as a Magical Mallet that sets up plays as well, kind of like the sire of Card Destruction and Spellbook of Judgment.But that's the whole point. You want it to be along the lines of something like Duality, in the sense that it lets you set up your moves, but at the same time won't let you pull them off right away.The trade-off is that while you also achieve said set-up, you also give your Opponent a chance to come up with some kind of countermeasure. Link to comment Share on other sites More sharing options...
Suibon Posted July 4, 2013 Report Share Posted July 4, 2013 Um... What? Why are you comparing this card to either of those two? Spell book of Judgment is a + factory and Card Destruction is a mass dumper/Grapha's bitch. I was trying to compare a hypothetical Magical Mallet to both cards -- but then again, analogy wasn't my strong point. Link to comment Share on other sites More sharing options...
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