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Mecha Phantom Beast Aerosguin


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300px-MechaPhantomBeastAerosguin-JOTL-EN

 

Once per turn: You can banish 1 "Mecha Phantom Beast" monster from your Graveyard, except "Mecha Phantom Beast Aerosguin"; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.

 

Here's the last card in JOTL, and I reckon that this will be a good card for MPBs, being a level 3 that can spawn tokens is a nice touch and is certainly better than *shudders* Turtleracer.

 

discuss

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Why Level 3?

 

I consider this a GOOD thing. I feel Mecha Phantoms need more variety in their Levels than just Level 4/7/10. Especially since I love Heart-eartH Dragon and only first tried the archetype because I noticed the Deck could make it.

 

Is it good? Hmm...not especially. But it's not BAD by any means. It's pretty simple, much like the first Mecha Phantom Beasts were. It does something to Summon a Token, then it has the Mecha Phantom clauses. A lot of the more recent Mecha Phantom Beasts have been overly complicated in how they were used, and this tended to make them weak cards, whereas cards like Hamstrat, Raptor, etc were all very simple, but good, effects.

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Call me crazy, but isn't this the first Mecha that Summons Tokens that aren't the same as itself?
I mean, every other Mecha is shown to be able to make mini holographic tokens that look like just like the card shown, but This card has friggin' miniature planes buzzing around.

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