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Gold Sarc Replica? [Different Dimension Capsule]


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It being asploded means no card. Since the card is facedown, you wouldn't use this on a card that you want have banished, so this being asploded is pretty much always a bad thing. Since there are a lot of ways to asplode this card, it will often be asploded, meaning no card.

 

So no, it asplodes too much.

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It being asploded means no card. Since the card is facedown, you wouldn't use this on a card that you want have banished, so this being asploded is pretty much always a bad thing. Since there are a lot of ways to asplode this card, it will often be asploded, meaning no card.

 

So no, it asplodes too much.

What does that even mean? The effect is lingering, otherwise it wouldn't work as a card at all. Being counterable accounts for most Spell/Trap Cards.

It's Sarcophagus without the benefits of banishing stuff from the deck, a.k.a. what made that card stupid. With that said, Burial and even Sarcophagus at 1 are preferred options for pulling things out of your deck.

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What does that even mean? The effect is lingering, otherwise it wouldn't work as a card at all. Being counterable accounts for most Spell/Trap Cards.

It's Sarcophagus without the benefits of banishing stuff from the deck, a.k.a. what made that card stupid. With that said, Burial and even Sarcophagus at 1 are preferred options for pulling things out of your deck.

It stays on the field, like Swords. If it gets removed for whatever reason, except by destroying itself to add the card to your hand, you don't get anything. Unless they've changed it since Tagforce 1, then in that case, the "destroy this card" thing makes no since. There are a lot of things that can destroy this card prematurely, resulting in this giving you nothing.

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What does that even mean? The effect is lingering, otherwise it wouldn't work as a card at all. Being counterable accounts for most Spell/Trap Cards.

It's Sarcophagus without the benefits of banishing stuff from the deck, a.k.a. what made that card stupid. With that said, Burial and even Sarcophagus at 1 are preferred options for pulling things out of your deck.

If it's destroyed or flipped or anything really before it's own self destruction occurs you wont get the card and it'll be stuck there. Where else you play Sar. and done.

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The weaknesses of Capsule is that the card is put facedown, meaning it is inaccessible by all forms of retrieval (aside from Primal Seed), as you cannot confirm whether it's a monster or an S/T in order to target it. Furthermore, DD Capsule lingers on the Field until the 2nd turn, and if Capsule leaves the Field, it will not give you the removed card, and again, because it's facedown, nothing else can grab it, either.

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Capsule came out in 02.
Sarcoph came out in 06.
TC's topic name is backwards.
Derp.

Also, as already stated; Literlaly the ONLY deciding factor between this card and Sarcoph; This card Banishes Face-Down. Really, nobody will care if you can Typhoon this card later and prevent it from coming back, the fact one could Banish something in the first place, face-up, is the key difference between them.

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Well, Gold Sarc is also infinitely more valuable on the basis that resolving the effect guarantees you the card in 2 turns (unless removed from the banish zone before then), whereas Capsule can be destroyed to prevent it from being added. But face-up also means effects like DD Scout Plane or Dragon Rulers will activate.

 

Then again, Sarc became amazing when Leviair and Rabbit were a big deal.

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