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Mechquipped Angineer


Blake

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300px-MechquippedAngineer-NUMH-EN-SR-1E.

 

Other than Leviair, it's the best R3, because it's good at basically every stage of the game and it does what it does so damn well. It's a sublime opener, a great mid game card if you're just going for Rank 3 beater or looking to protect a certain monster, and perfect for keeping you from losing too hard to Mirror Force, Bottomless, TT, etc.

 

It's just an amazing card with such a low, generic cost, and it really doesn't get the attention it deserves in a lot of cases. Like pairing up with Gaios or Bahamut Shark in Mermail, which is something that reallycame to light at the start of this format.

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Have never payed much attention to it, mostly because it doesn't give the pop, so I never found it worthwhile, though it might be kind of decent if you have the space for it. 

 

This is actually a lot better than Zenmaines because it achieves something so rarely seen these days: It keeps your win condition on the field for more than one turn.

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This is actually a lot better than Zenmaines because it achieves something so rarely seen these days: It keeps your win condition on the field for more than one turn.

Basically, this.
Which is all this card really needs to accomplish, seeing as how the full destruction-immunity is very prominent.
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The only downsides it has in comparison are this:

Doesn't have an above average stat to sit on without having to resort to its effect

Can't pop cards if its effect goes off

 

However, it does have:

Okay ATK

Protection of more than just itself

Makes Dimensional Prison cry (confused me at first)

Is chainable

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Oh yeah, and I forgot to mention that it's an effect that activates, which is only relevant in comparison to Zenmaines for the effects of cards like Archfiend Heiress.

 

I saw someone use this the other day in Karakuris, and not sure why I didn't think of it. It lets you spam out the synchros and then get free draws from them when you protect them.

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