玄魔の王 Posted October 15, 2013 Report Share Posted October 15, 2013 4 Level 10 monsters Cannot be destroyed by battle. When a monster you control inflicts battle damage to your opponent: Gain an equal amount of Life Points. If this card has "Number 92: Heart-eartH Dragon" as an Xyz Material, it gainsthis effect. ● Once per turn: You can detach 1 Xyz Material from this card; negatethe effects of all face-up cards your opponent currently controls, until the end of this turn. This effect and its activation cannot be negated. This info courtesy of Snake (or the hacker, whichever). It got a slight buff, but it's still nowhere near as good as I wanted and still seems nigh-impossible. Anything to discuss? Link to comment Share on other sites More sharing options...
heraldry_lord Posted October 15, 2013 Report Share Posted October 15, 2013 Unlike C69, I actually want this one to be fake, because I think this effect is way too weak for being the Chaos version of a Number that's very hard to Summon. There could be more to it, but I doubt it. Link to comment Share on other sites More sharing options...
玄魔の王 Posted October 15, 2013 Author Report Share Posted October 15, 2013 I doubt it's fake, but I do wish it was more powerful, something like +1000 for every card it negates or something. The heal effect does not belong on this. Link to comment Share on other sites More sharing options...
evilfusion Posted October 15, 2013 Report Share Posted October 15, 2013 It looks more or less identical to the anime version. Which sucked. Number 92 is too ridiculously difficult to Summon, but in exchange, has an amazing effect. Not only is it indestructible by battle, but it inflicts all Battle Damage to the opponent. Plus, for Overlay Units, it can banish all cards your opponent Summoned or Set during that turn. If it dies by an effect with an Overlay Unit, it comes back and gains 1000 ATK per banished card. C92 can't die by battle, but you'll still take the Battle Damage. You recover LP by inflicting Battle Damage with your monsters. With a mere 1000 ATK, this is mediocre. And if you happen to Rank-Up a Number 92, you get to...negate all your opponents' face-up cards. In what way is that worth the investment of bringing out Number 92 and using Rank-Up Magic? Even if you use Number 53 to bring out Heart-eartH Dragon, you're likely running a Rank 5 centric Deck. There aren't really any good cards in a Deck like that to warrant running Rank-Up Magic for something this ridiculously mediocre. Seriously, put this card in a binder or something with all your other Numbers. If you want to play with Heart-Earth Dragon...USE Heart-EartH Dragon. It's much, much better than this card could ever hope to be. And even if you want to run it for the LP gain, you can't even use Dyson Sphere or other Rank 9s because they're not Dragons, and you have to use Rank-Up Magic - Barian's Force or Numeron Force (at the moment, anyway). So what, are you running a Rank 8 Deck and using Barian's Force to bring out Neo Galaxy-Eyes Tachyon Dragon, and then Ranking it up again into something pathetic like this? Link to comment Share on other sites More sharing options...
玄魔の王 Posted October 15, 2013 Author Report Share Posted October 15, 2013 It's not identical. The anime version could die by battle, otherwise Yuma's win would not have worked. Link to comment Share on other sites More sharing options...
heraldry_lord Posted October 15, 2013 Report Share Posted October 15, 2013 The heal effect does not belong on this. It does actually, because 92's anime effect gave you Life Points equal to the damage 92 inflicted. This should have had the Battle Damage redirection effect as well. As it stands, this has to be the first Chaos Number that's a downgrade from its base IRL version. Link to comment Share on other sites More sharing options...
evilfusion Posted October 15, 2013 Report Share Posted October 15, 2013 It's not identical. The anime version could die by battle, otherwise Yuma's win would not have worked. Almost identical. And that win showcased how Zexal power = ultimate BS. That was the most ridiculous comeback I've ever seen, including the Duels where characters suddenly made ridiculously stupid plays when they were about to win. Link to comment Share on other sites More sharing options...
玄魔の王 Posted October 15, 2013 Author Report Share Posted October 15, 2013 @HeraldryLord: I know where it came from, what I meant is it should have had a worthwhile effect. For example, redirect the damage like you said, but then kill the monster it battled to continue the Yubel parallel. @evilfusion: I'd say his win against original Heart-eartH Dragon is worse because it ignores how damage calculation works. Link to comment Share on other sites More sharing options...
evilfusion Posted October 15, 2013 Report Share Posted October 15, 2013 @HeraldryLord: I know where it came from, what I meant is it should have had a worthwhile effect. For example, redirect the damage like you said, but then kill the monster it battled to continue the Yubel parallel. @evilfusion: I'd say his win against original Heart-eartH Dragon is worse because it ignores how damage calculation works. True, the Duel with original Heart-eartH Dragon was ridiculous, because of how much a single card could do. But in all the Zexal Duels, the one against No.96 stands out the most because I was convinced, whole-heartedly, that it should have been a loss. The fact Black Mist actually had extremely good Set cards as well made it even worse. Link to comment Share on other sites More sharing options...
玄魔の王 Posted October 15, 2013 Author Report Share Posted October 15, 2013 Actualy, Chaos Alliance really isn't a great card, Chaos Close was really situational, Number Death Lock is similarly so. And Number Karma... And yeah, I feel the plot would have worked better if it was a loss, especially since 96 was my favourite villain. Link to comment Share on other sites More sharing options...
evilfusion Posted October 15, 2013 Report Share Posted October 15, 2013 Actualy, Chaos Alliance really isn't a great card, Chaos Close was really situational, Number Death Lock is similarly so. And Number Karma... And yeah, I feel the plot would have worked better if it was a loss, especially since 96 was my favourite villain. It was good for the situation he had ended his turn in. 7500 LP, and monsters with 1000 ATK, 4000 ATK, and 2500 ATK that inflicted damage to both players. Chaos Alliance would, C39 - Ray's effect notwithstanding, given all his monsters 4000 ATK. Number Death Lock made sense because all his monsters were Numbers. In order to beat any of them, they'd need a Number. And Summoning a Number in some form is constantly a win condition in Zexal. Number Karma was dumb, but it did pretty much say "I win no matter what you do". In combo, Number Karma insisted they Summon a Number. Death Lock would make that Number useless, and if they tried something regardless, Alliance would make all his monsters 4000. There's been a lot of episodes where I felt the plot or characters could have developed more if something different happened. But that win was just...ugh, so anti-climactic considering how the previous episode had gone.4 Link to comment Share on other sites More sharing options...
玄魔の王 Posted October 15, 2013 Author Report Share Posted October 15, 2013 That's another thing: why did 96 not chain Chaos Alliance to the activation of Hope Ray's effect again? The card doesn't require you to attack one to activate. Link to comment Share on other sites More sharing options...
evilfusion Posted October 15, 2013 Report Share Posted October 15, 2013 That's another thing: why did 96 not chain Chaos Alliance to the activation of Hope Ray's effect again? The card doesn't require you to attack one to activate. Plot flow convenience. If characters activated their cards at the single most ideal timings, it would be a mess of interruptions that would make the Duels harder to follow. It's more dramatic and easier for the audience to follow the action if players mainly just activate Trap cards/similar when... -Important cards are about to be destroyed. -Monsters attack. -LP will hit 0. Also, it honestly wouldn't have differed that much. Ray's effect activates, targeting C69. No.96 flips Chaos Alliance, making all monsters 4000. Ray resolves (C69: 3000). Ray's effect again twice, targeting any of the monsters. Ray w/2 Zexal Weapons at 6000 ATK battles all monsters. C92 (4000) = 2000 damage. C69 (1000) = 5000 damage. C96 ATK = 4000. ZW effect makes Ray at 4000. Both suicide. Number 39 is revived by the ZW effect. Attacks directly for game. It actually didn't make a difference AT ALL. Compared to C92 @2500 (3500 damage), C69 @ 2500 (3500 damage), C96 @2500, make both 2500, suicide. Revive 39, attack for game. Link to comment Share on other sites More sharing options...
玄魔の王 Posted October 15, 2013 Author Report Share Posted October 15, 2013 I already know that mathematically it makes no difference, but from the perspective of "use your damn head" it makes a ton of difference. Link to comment Share on other sites More sharing options...
Dementuo Posted October 15, 2013 Report Share Posted October 15, 2013 I already know that mathematically it makes no difference, but from the perspective of "use your damn head" it makes a ton of difference. People use their heads in ZeXaL? Link to comment Share on other sites More sharing options...
Toffee. Posted October 15, 2013 Report Share Posted October 15, 2013 See, here's the issue this card has-Number 92 is a ridiculous card; We all know this. Chaos number 92 is just... It trades all of it's coolness for a random effect-negating effect, that, and a LP gaining effect that, while it looks cool, it can't even use it to support itself due to having just 1000 ATK :IALTHOUGHWhen a monster you control inflicts damage to your opponent: You gain an equal amount of Life Points.Assuming that also works off effect damage, I guess you could form some silly hurt-n-heal.dek with it.Then again... Good luck trying to Summon it. Link to comment Share on other sites More sharing options...
玄魔の王 Posted October 15, 2013 Author Report Share Posted October 15, 2013 ALTHOUGHAssuming that also works off effect damage, I guess you could form some silly hurt-n-heal.dek with it. Then again... Good luck trying to Summon it. If you get this and Fire Princess out, and you play a healing card, you auto-win... Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted October 15, 2013 Report Share Posted October 15, 2013 Terrible just like it was in the anime. I mean, the buff is alright, but it would have to be a combo player: Both Heart-eartH and RUM together don't lend themselves towards that. It's a shame after how amazing C69 was in that episode to then get this... Link to comment Share on other sites More sharing options...
Toffee. Posted October 15, 2013 Report Share Posted October 15, 2013 If you get this and Fire Princess out, and you play a healing card, you auto-win...3 monsters to make Number 92(I highly doubt you will actually play this, making 4 Level 10s), then 1 Rank-Up card to make C92, then still have a means to get Fire Princess and any single LP recovery card.Good luck setting that up =D Link to comment Share on other sites More sharing options...
Sleepy Posted October 15, 2013 Report Share Posted October 15, 2013 3 monsters to make Number 92(I highly doubt you will actually play this, making 4 Level 10s), then 1 Rank-Up card to make C92, then still have a means to get Fire Princess and any single LP recovery card. Good luck setting that up =D Btw, it's interesting how if you Summon them legitly, it's the hard way, and it has less rewards. It probably would have been more clever for these guys to have variations instead of additiohs of effects. OT: In all honesty, Yubel 3 is easier to Summon. The heal effect is pointless if you still took the Battle Damage to break even, even if your opponent does lose some Life. It also lacked the boss effect of coming back with extra ATK and banishing half the field. Something really boring about ZeXal, is that they tend to abuse effects that negate. Everytime someone's in a pinch in ZeXal, it's always negate something. Numbers 106, 107, C92, 69, [s]C69[/s], 8, Neo Galaxy Eyes, Numeron Force, ZW Unicorn Spear, etc. Even if it's not that many cards when one puts them together, it still feels like they do it a lot. Some applications are cool, but it should be a last resort for the writers. To me, it's like the lazy way of having characters come out of tough situations nowadays. Link to comment Share on other sites More sharing options...
heraldry_lord Posted October 15, 2013 Report Share Posted October 15, 2013 Something really boring about ZeXal, is that they tend to abuse effects that negate. Everytime someone's in a pinch in ZeXal, it's always negate something. Numbers 106, 107, C92, 69, C69, 8, Neo Galaxy Eyes, Numeron Force, ZW Unicorn Spear, etc. Even if it's not that many cards when one puts them together, it still feels like they do it a lot. Some applications are cool, but it should be a last resort for the writers. To me, it's like the lazy way of having characters come out of tough situations nowadays. C69 doesn't negate anything. Link to comment Share on other sites More sharing options...
Sleepy Posted October 15, 2013 Report Share Posted October 15, 2013 C69 doesn't negate anything. Huh, I could swear it was like a Savior Daemon Dragon in Xyz. Just looked at it and yeah, you are right. My bad. Though the post still has plenty samples without it. Link to comment Share on other sites More sharing options...
evilfusion Posted October 15, 2013 Report Share Posted October 15, 2013 It is sort of strange that the original Chaos Numbers all have Summon Conditions requiring 1 more Material than the original, and then Rank-Up monsters all followed the same trend, but 1 Level higher, and most only had effects if they used a specific Xyz as Material. Because even the original Chaos Numbers pretty much said "Don't bother Summoning me the normal way" because they didn't use generic Materials, but No.39 and No.32 did. Effect negation is definitely an overused theme in Zexal. Link to comment Share on other sites More sharing options...
~British Soul~ Posted October 17, 2013 Report Share Posted October 17, 2013 Le art: Link to comment Share on other sites More sharing options...
heraldry_lord Posted October 17, 2013 Report Share Posted October 17, 2013 Le art: Why does art so epic have to be used on something so terrible? Well, at least Number collectors will be happy. Link to comment Share on other sites More sharing options...
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