Jump to content

First Attempt


DemiGodZalera

Recommended Posts

This is my first attempt at making a realistic card, that said please comment, rate, and give any constructive feedback that you feel might help. Thank you for your time. ^_^

 

UQqIHrE.jpg

Once per turn: You can send the top card of your Deck to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of that monster, and if you do, place 1 Breeze Counter on that monster. This  effect cannot be activated if your opponent controls a face-up EARTH monster. (Monsters with a Breeze Counter on them have their DEF halved and are switched to face-up Defense Position during each End Phase.)

 

Disclaimer: The Image of this card belongs to it's rightful owner and is in no way meant for personal gain on my part.

Link to comment
Share on other sites

OCG:

Once per turn, you can send the top card of your Deck to the Graveyard: Take control of a face-up Defense Position monster your opponent controls; place 1 Breeze Counter on that monster. (Monsters with a Breeze Counter on them have their DEF halved and are switched to face-up Defense Position at the end of every turn.) This card's effect cannot be activated if your opponent controls a face-up EARTH monster.

 

While this card's effect is restricted depending on if your opponent has an EARTH monster or not, it essentially boils down to being able to steal your opponent's monsters every turn with a Deck cost (and keep them); use the monsters to attack or use them for Xyz/Synchro/Fusion, etc. Even though this card's effect forces monsters with Breeze counters to defend at the end of each turn, keep in mind that they can still switch modes and attack for that turn, etc. Although it requires monsters to be in Defense Mode first, so that doesn't make it like Number 11 (which can take any monster; regardless of mode). Stats are decent for a Level 4

 

Overall, it's a decent card (though you might want to put a restriction on the controlled monster; what you can use it for)

Link to comment
Share on other sites

OCG:

Once per turn, you can send the top card of your Deck to the Graveyard: Take control of a face-up Defense Position monster your opponent controls; place 1 Breeze Counter on that monster. (Monsters with a Breeze Counter on them have their DEF halved and are switched to face-up Defense Position at the end of every turn.) This card's effect cannot be activated if your opponent controls a face-up EARTH monster.

 

While this card's effect is restricted depending on if your opponent has an EARTH monster or not, it essentially boils down to being able to steal your opponent's monsters every turn with a Deck cost (and keep them); use the monsters to attack or use them for Xyz/Synchro/Fusion, etc. Even though this card's effect forces monsters with Breeze counters to defend at the end of each turn, keep in mind that they can still switch modes and attack for that turn, etc. Although it requires monsters to be in Defense Mode first, so that doesn't make it like Number 11 (which can take any monster; regardless of mode). Stats are decent for a Level 4

 

Overall, it's a decent card (though you might want to put a restriction on the controlled monster; what you can use it for)

Thank you for the correction of OCG text, I'll apply that asap. As for the analysis of the card, yes you're spot on as to what I wanted it to do. However I feel that putting further restrictions on the ability of this card (I.E. Use Restrictions, Attack Restrictions, etc.) would weaken the card far too much as it's rather easy to destroy this card, if not shut down it's effect all together making it, essentially, a vanilla normal monster. Please keep in mind that, as with the Alien cards, that this card must be face-up on the field for it's effect to be active. Case and point. Example 1: Priestess of Wind is played, it's effect is triggered stealing an opponents monster. During the opponents next turn they play smashing ground, or some other destructive effect destroying both monsters completely. Example 2: Priestess of Wind is played, it's effect is triggered stealing an opponents monster. During the opponent's next turn they destroy Priestess of Wind, Breeze Counters no longer matter until another Priestess is played, and they have the ability to Mystic Box, or Creature Swap effectively taking their creature back. The monster used to destroy Priestess of Wind is an Earth Attribute Monster, thus no matter what happens, Priestess of Wind is effectively nullified unless you pull DNA Transplant.

 

Thank you though for your feedback. I really appreciate it.

Link to comment
Share on other sites

Further correction of OCG so that it better parallels PSCT. Besides, it'll get me to read the card effect so that I can fully understand it.

 

"Once per turn: You can send the top card of your Deck to the Graveyard to Take control of a target 1 face-up Defense Position monster your opponent controls; take control of that monster, and if you do, place 1 Breeze Counter on that monster. This card's effect cannot be activated if your opponent controls a face-up EARTH monster. (Monsters with a Breeze Counter on them have their DEF halved and are switched to face-up Defense Position at the end of every turn during each End Phase.)"

 

Well, what are the chances of the opponent controlling an EARTH monster, or having the ability to directly reclaim ownership of what you steal? Unless you have an unfortunate matchup, chances are you will get the effect off and retain the monster in order to terrorize the opponent.

Link to comment
Share on other sites

Further correction of OCG so that it better parallels PSCT. Besides, it'll get me to read the card effect so that I can fully understand it.

 

"Once per turn: You can send the top card of your Deck to the Graveyard to Take control of a target 1 face-up Defense Position monster your opponent controls; take control of that monster, and if you do, place 1 Breeze Counter on that monster. This card's effect cannot be activated if your opponent controls a face-up EARTH monster. (Monsters with a Breeze Counter on them have their DEF halved and are switched to face-up Defense Position at the end of every turn during each End Phase.)"

 

Well, what are the chances of the opponent controlling an EARTH monster, or having the ability to directly reclaim ownership of what you steal? Unless you have an unfortunate matchup, chances are you will get the effect off and retain the monster in order to terrorize the opponent.

OCG Correction applied, thank you for that. However the likelihood of my opponent running earth monsters is rather high since that is one of the most populated attributes in the game. Not to mention almost EVERY machine deck has an earth monster of some kind in it. Along with quite a few warriors and other miscellaneous cards.

Link to comment
Share on other sites

I love it how both Card Grammar fixes have flaws in them, though I guess that depends on what you base the effect on. I think this is what both of you were looking for (part of the effect wording is based on Alien Psychic if you are curious).

 

[quote]

Once per turn: You can send the top card of your Deck to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of that monster, and if you do, place 1 Breeze Counter on that monster. Monsters with Breeze Counters have their DEF halved and are switched to face-up Defense Position during each End Phase. This effect cannot be activated if your opponent controls a face-up EARTH monster.

[/quote]

 

The last card in this card's effect is non-existent considering the commonly used meta Decks of this format don't use EARTH monsters, though that clause does stand a chance at balancing this card if it goes against an undermeta Deck like Machina Gadgets (not sure if they can be classified as meta, do I'll classify them as undermeta for the sake of proving a point). You really would want to be selective with using this cards effect tbh. The main reason why is that you are risking sending a vital card that you need in your hand to the Graveyard. Also, you want the card you are taking to be worth the risk of losing said card. This does have skillful applications that can be employed which make it an interesting card overall. I agree with Sakura's observation that this card's effect will be used for Synchro/Xyz Summons, though it can prove to be a problem as it makes it easier to get 3 Material Rank 4 Xyz monsters like our good old buddy Shock Master. I say that because you can have multiple copies of this card on the field, and you can simply take two of your opponent's monsters. That can pose a greater risk since you would not lose anything if you decide to use them as Xyz Materials or to push for the win. I say you change the effect to something like this in order to counter that issue:

 

[quote]

Once per turn: You can send the top card of your Deck to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of that monster, and if you do, place 1 Breeze Counter on that monster. Monsters with Breeze Counters have their DEF halved and are switched to face-up Defense Position during each End Phase. This effect cannot be activated if your opponent controls a face-up EARTH monster. You can only control 1 "Priestess of Wind".

[/quote]

 

You can get rid of the problem that I just mentioned by adding that one clause to this card. It really makes that much of a difference in your card. I hope all of my rambling helps you with your cardmaking.

Link to comment
Share on other sites

I love it how both Card Grammar fixes have flaws in them, though I guess that depends on what you base the effect on. I think this is what both of you were looking for (part of the effect wording is based on Alien Psychic if you are curious).

 

 

 

The last card in this card's effect is non-existent considering the commonly used meta Decks of this format don't use EARTH monsters, though that clause does stand a chance at balancing this card if it goes against an undermeta Deck like Machina Gadgets (not sure if they can be classified as meta, do I'll classify them as undermeta for the sake of proving a point). You really would want to be selective with using this cards effect tbh. The main reason why is that you are risking sending a vital card that you need in your hand to the Graveyard. Also, you want the card you are taking to be worth the risk of losing said card. This does have skillful applications that can be employed which make it an interesting card overall. I agree with Sakura's observation that this card's effect will be used for Synchro/Xyz Summons, though it can prove to be a problem as it makes it easier to get 3 Material Rank 4 Xyz monsters like our good old buddy Shock Master. I say that because you can have multiple copies of this card on the field, and you can simply take two of your opponent's monsters. That can pose a greater risk since you would not lose anything if you decide to use them as Xyz Materials or to push for the win. I say you change the effect to something like this in order to counter that issue:

 

 

 

You can get rid of the problem that I just mentioned by adding that one clause to this card. It really makes that much of a difference in your card. I hope all of my rambling helps you with your cardmaking.

You make a good point Nathaniel, I have to say that does pose a problem, but another point that I'd like to make is that this game has all sorts of broken cards that are so easily abusable that it's not even funny. Look at Inzektors for instance, yes Hornet got knocked to one, but the fact of the matter is that they are still able to be abused to all hell and back. Or for that matter look at something like High Fire King Avatar Garunix, he can be spammed repeatedly and has no limit of how many copies of him are on the field. While I believe that cards should be balanced, the ability to abuse a card is what makes the game fun because that opens more combos and strategies to those that are good enough to spot them and use them. Grapha makes a perfect example as well because you can literally get ALL THREE COPIES of him on the field multiple times in a duel, and all three on the field in the same turn allowing him to be spammed repeatedly with no stopping the onslaught. Not to mention that his effect is uber broke in the fact that, not only can he bust a card by being discarded by card effect, he can bounce a monster back to your hand allowing you to spam that monster as well with the right setup. 

 

In short, though I do appreciate the feedback and see your points in equal parts, trying to make a card that can't be abused by some measure is nearly impossible and is nothing like what this game brings to the table. Broken cards, while annoying to defend against, are part of what make the game so fun to play because then you get to show off your skills and knowledge of the game in your ability to abuse combos and strategies till your opponent simply scoops. -shrugs- Either way, I won't be changing the card further.

Link to comment
Share on other sites

You make a good point Nathaniel, I have to say that does pose a problem, but another point that I'd like to make is that this game has all sorts of broken cards that are so easily abusable that it's not even funny. Look at Inzektors for instance, yes Hornet got knocked to one, but the fact of the matter is that they are still able to be abused to all hell and back. Or for that matter look at something like High Fire King Avatar Garunix, he can be spammed repeatedly and has no limit of how many copies of him are on the field. While I believe that cards should be balanced, the ability to abuse a card is what makes the game fun because that opens more combos and strategies to those that are good enough to spot them and use them. Grapha makes a perfect example as well because you can literally get ALL THREE COPIES of him on the field multiple times in a duel, and all three on the field in the same turn allowing him to be spammed repeatedly with no stopping the onslaught. Not to mention that his effect is uber broke in the fact that, not only can he bust a card by being discarded by card effect, he can bounce a monster back to your hand allowing you to spam that monster as well with the right setup. 

 

In short, though I do appreciate the feedback and see your points in equal parts, trying to make a card that can't be abused by some measure is nearly impossible and is nothing like what this game brings to the table. Broken cards, while annoying to defend against, are part of what make the game so fun to play because then you get to show off your skills and knowledge of the game in your ability to abuse combos and strategies till your opponent simply scoops. -shrugs- Either way, I won't be changing the card further.

 

I do respect your opinion and the points you've made on the matter, but the point of this section is to make cards that are balanced, not to follow in Konami's broken footsteps. Just keep that in mind as you progress as a cardmaker, because you are off to a better start compared to most new members I've seen. Alright?

Link to comment
Share on other sites

I do respect your opinion and the points you've made on the matter, but the point of this section is to make cards that are balanced, not to follow in Konami's broken footsteps. Just keep that in mind as you progress as a cardmaker, because you are off to a better start compared to most new members I've seen. Alright?

Yes I can do that, thank you for your advice

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...