William79 Posted October 19, 2013 Report Share Posted October 19, 2013 Cannot be Normal Summoned or Set. Cannot be Special Summoned, except by its own effect. There can only be 1 face-up "Goddess of Victory" on the field. When your Life Points become 0 and your opponent's Life Points are 8000 or higher, you can Special Summon this card from your hand. While you control this face-up card, you cannot lose the Duel. During each of your End Phases, if you control only this face-up monster, place 1 Victory Counter on this card. When 3 Victory Counters are on this card, you win the Duel. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted October 19, 2013 Report Share Posted October 19, 2013 This card is to OP for Realistic Cards. I would make the effect take place if your LP would become 0, and change the victory effect. I could play Swords of Revealing light and win the duel with this card. Maybe a bonus effect, but not a victory effect. I think this card needs some work, but I am not good at helping out when O LP is involved. Still, the idea does have potential, I like something that stops you from losing the duel. Technically, when your LP become 0, you lose the duel. Link to comment Share on other sites More sharing options...
mr-magic_bunnehs Posted October 19, 2013 Report Share Posted October 19, 2013 Great card but it has to be the most OP card I ever saw. You should make it so that when there are 3 victory counters on it, you loose the duel. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted October 19, 2013 Report Share Posted October 19, 2013 I don't think this is even a realistic card, as cards that prevent you from losing the duel are anime exclusives that are used as plot devices to make the duel more 'cool'. An idea that crossed my mind is an effect similar to Battle Fader that prevents from taking damage that would make you lose once per duel, but then I realize that it would make it a staple that will eventually become Limited. You'd be better of scrapping all of the effect and changing to something that stops damage once per duel or something. But that's still stretching it. Plus, even as a plot device, this card loses against Infernity Death Gunman in terms of 'coolness'. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 20, 2013 Report Share Posted October 20, 2013 As unrealistic as it is, like every other "you don't lose the Duel yet" card, a single stray shred of monster removal will undo everything this card stands for. Even a Book of Moon will cause a normal Duel loss. Furthermore, this card can be destroyed by battle, creating another way to deal with it, though perhaps this is to make up for its ability to create a Deus Ex Machina. Wait... Safe Zone, do I hear you laughing? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 20, 2013 Report Share Posted October 20, 2013 This is essentially Infernity Zero's counterpart (in the respect you need to be at 0 LP for it to work and it accumulates counters, except you win after 3 counters are on it); can't really say too much after that. Even though this card can be destroyed by battle/card effects or in other cases, removed from field, etc (like above poster mentioned), it's still OPed. Referencing what TechGenusMaster mentioned, this card + Swords/"stall card(s) here" = game. If you want to keep this card in RC, you will have to revamp the effect entirely so it doesn't revolve around 0 LP (those are reserved for anime plot-devices). Given its name, maybe something that increases stats after destroying stuff or whatever fits its name. @Gadjiltron: Yeah, though SZ is still prone to getting killed by MST, Scrap Dragon or whatever card destroying/removing effect that exists. Link to comment Share on other sites More sharing options...
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