Thar Posted November 7, 2013 Report Share Posted November 7, 2013 When a Spell card you control is activated, when it resolves: You can deal 100 damage to your opponent. If a chain link of 2 or higher resolves: Both players take 200 damage for each card in that chain. Cnc is always open~ Link to comment Share on other sites More sharing options...
death00 Posted November 7, 2013 Report Share Posted November 7, 2013 When the effect of a Spell card you played resolves, you may deal your opponent with 100 damage. If the target was chain link 2 or higher Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 7, 2013 Report Share Posted November 7, 2013 The problem is, once a Chain starts resolving, you can't add more effects to it until it fully resolves. So multiple Spells in the same Chain will only get one trigger off it. Let's see how we can work this out... When a Spell card you control is activated, when it resolves, You can deal inflict 100 damage to your opponent. If After a Chain link (of 2 or more links) higher resolves: Both players take 200 damage for each Link card in that Chain. Hence, like Spell Absorption, you will constantly get damage off Flamecaster by casting several Spells in a Chain. And as Guttersnipe has demonstrated in MtG, those little chips of damage are prone to adding up, and this will make a splendid addition to a Chain Burn Deck. Link to comment Share on other sites More sharing options...
Sleepy Posted November 8, 2013 Report Share Posted November 8, 2013 The first effect starts a new chain, right? I'm not a big fan of OTKish burn/Alt Win concepts, but I have to say, it is a solid contribution to Chain Burn. There really isn't much else for me to say, OCG by Gadjitron. Link to comment Share on other sites More sharing options...
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