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[Thar] Flamecaster Durion


Thar

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When a Spell card you control is activated, when it resolves: You can deal 100 damage to your opponent. If a chain link of 2 or higher resolves: Both players take 200 damage for each card in that chain.

 

Cnc is always open~

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The problem is, once a Chain starts resolving, you can't add more effects to it until it fully resolves. So multiple Spells in the same Chain will only get one trigger off it. Let's see how we can work this out...

 

When a Spell card you control is activated, when it resolves, You can deal inflict 100 damage to your opponent. If After a Chain link (of 2 or more links) higher resolves: Both players take 200 damage for each Link card in that Chain.

 

Hence, like Spell Absorption, you will constantly get damage off Flamecaster by casting several Spells in a Chain. And as Guttersnipe has demonstrated in MtG, those little chips of damage are prone to adding up, and this will make a splendid addition to a Chain Burn Deck.

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