Darthakin Posted November 11, 2013 Report Share Posted November 11, 2013 So... I've been bored. _____________ This card can only be summoned with the effect of 'Death of The Mortals'. You must also tribute monsters whose levels are greater than or equal 8. When a Level or Rank 8 Monster is destroyed, you can remove it from play instead of sending it to the graveyard. If a Card Effect prevents Monsters being removed from play, destroy it. It's not meant to be super awesome, it's crappy even. It's effect is not special, since macro cosmos or Helios do much better, but I'd assume someone could find SOME use in it. Seeing as Removing from play only level 8's and higher, and by choice, could be useful, maybe. _____________________________________________________________________ Hmm... Seeing as this card needs a ritual spell, it'd either be against the rules, or in the wrong topic, neither of which I know how to fix... Adding the ritual would be rule-violating, and Icannot move... >:/ Well, the ritual spell Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted November 11, 2013 Report Share Posted November 11, 2013 Macro works a little differently than this card. This banishes what it kills (hardly ever, but still), while Macro just banishes everything. By limiting its effect to only Level/Rank 8 monsters, you're making this a plain vanilla beater against everything else in the game - and a horrible one at that when it has The Masked Beast to compete with. Not to mention plenty of the monsters that this card can banish are outright stronger than it. You can always power this up, but Rituals eat up a ton of advantage and cards that buff their ATK will usually get in the way of getting them out. Its ability to banish its kill is pretty ok-ish, nothing too big, and definitely not something that means that this should be pretty weak for a Level 8 Ritual. Being a Level 8 DARK Ritual, this card would most likely be paired up with Demise, Zorc, and their crew if anything. Now, since Demise and Zorc like to nuke the field at every given opportunity, this card gets pushed out of use. Why run a Ritual that banishes a few things if you can just unload tons of nukes onto the field? If you want to keep the "banish what it kills" effect, then get rid of the requirement that the monster is Level/Rank 8 and let it banish anything it kills. You would also want to give it something powerful, something that makes this look interesting as a choice over Zorc or Demise (especially Demise, since Zorc's chance to fail utterly is a major turnoff) while not making this clearly superior to either of them. Personally, I'd like one that would help you keep advantage (add certain cards to your hand when something happens, like this card banishing something) or one that helps you keep this card, as losing this when you used up all of that advantage to bring it out is a terrible thing to come across. Raising its ATK a little bit might also be a good idea. Link to comment Share on other sites More sharing options...
Darthakin Posted November 11, 2013 Author Report Share Posted November 11, 2013 Macro works a little differently than this card. This banishes what it kills (hardly ever, but still), while Macro just banishes everything. By limiting its effect to only Level/Rank 8 monsters, you're making this a plain vanilla beater against everything else in the game - and a horrible one at that when it has The Masked Beast to compete with. Not to mention plenty of the monsters that this card can banish are outright stronger than it. You can always power this up, but Rituals eat up a ton of advantage and cards that buff their ATK will usually get in the way of getting them out. Its ability to banish its kill is pretty ok-ish, nothing too big, and definitely not something that means that this should be pretty weak for a Level 8 Ritual. Being a Level 8 DARK Ritual, this card would most likely be paired up with Demise, Zorc, and their crew if anything. Now, since Demise and Zorc like to nuke the field at every given opportunity, this card gets pushed out of use. Why run a Ritual that banishes a few things if you can just unload tons of nukes onto the field? If you want to keep the "banish what it kills" effect, then get rid of the requirement that the monster is Level/Rank 8 and let it banish anything it kills. You would also want to give it something powerful, something that makes this look interesting as a choice over Zorc or Demise (especially Demise, since Zorc's chance to fail utterly is a major turnoff) while not making this clearly superior to either of them. Personally, I'd like one that would help you keep advantage (add certain cards to your hand when something happens, like this card banishing something) or one that helps you keep this card, as losing this when you used up all of that advantage to bring it out is a terrible thing to come across. Raising its ATK a little bit might also be a good idea. I know. This card is somewhat pop-culture, but since Greek mythology isnt really popculture, I posted it here. Link to comment Share on other sites More sharing options...
JamieDeeRaw Posted November 12, 2013 Report Share Posted November 12, 2013 I know a card that's perfect to combo with this beautiful card.[attachment=39859:createcard-8.jpg] Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 12, 2013 Report Share Posted November 12, 2013 Hmm... Seeing as this card needs a ritual spell, it'd either be against the rules, or in the wrong topic, neither of which I know how to fix... Adding the ritual would be rule-violating, and Icannot move... >:/ Actually, when you post a Ritual Monster in single cards, you are also permitted to post the appropriate Ritual Spell unless it's already existing. Have a go at it. JamieDeeRaw, posting your cards in other people's threads is not allowed, unless you somehow obtained their permission. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 12, 2013 Report Share Posted November 12, 2013 OCG (re-written in PSCT): You can Ritual Summon this card by "Death of The Mortals". If a Level or Rank 8 Monster is destroyed: You can banish it instead of sending it to the Graveyard. When a Card Effect prevents Monsters from being banished: Destroy it. "Remove from play" is now banish. --- Anyway, this card's last effect is a good counter to stuff like Imperial Iron Wall and other cards that do similar functions. As for its first effect, I could see this used with Gimmick Puppets mostly since the main monsters are Rank 8 (or the materials with same Level), but that in itself is situational. If it didn't have a Level/Rank restriction, I could say this would work in general decks that focus on banishing. As 1-Star mentioned, remove the restriction and this card will have better use. Or just post the Ritual Spell with this as well, and we'll see how it goes along. Link to comment Share on other sites More sharing options...
Darthakin Posted November 12, 2013 Author Report Share Posted November 12, 2013 So adding the ritual spell is allowed huh? Well that'll prove useful. Added the Ritual spell... Pretty sure it'd prove more... useful now. Link to comment Share on other sites More sharing options...
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