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Sword Collector: Generic Xyz that counters Equips (experimenting with a new mechanic)


Darj

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2 Level 4 Monsters

Equip Cards equipped to this card are attached to it as Xyz Materials instead of remaining on the field. If this card is a correct target for any Equip Card attached to it as an Xyz Material, the effect(s) of that Equip Card are applied on this card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 Equip Card on the field; attach that target to this card as an Xyz Material.

 

[Spoiler=Previous (ridiculous) effect]

This card is treated as the appropriate monster for any Equip Card. Equip Cards equipped to this card are attached to it as Xyz Materials instead of remaining on the field, and their effects apply while they remain attached. Once per turn, during either player's turn: You can detach 2 Xyz Materials from this card; equip this card with all Equip Cards on the field.[/spoiler]

 

I had been thinking in a mechanic like the second effect for a while: Equip Spells being able to become Xyz Materials, removing their vulnerability to S/T destruction while the monster still gains the effects of the Equip, and turning said Equips into possibly +0s by using them to activate the effect(s) of the Xyz Monster that require detaching materials.

 

The last effect was designed to punish the opponent using multiple Equip Spells. Currently it would only cause trouble to Noble Knights and perhaps rogue Morphtronics.

 

 

What you think of the new mechanic?

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It is an interesting mechanic to say at the least, but this Card is unfortunately too abusable due to it being available to all Equip Cards. Why, you may ask? Let me show you.

This fella would abuse the already fairly powerful Noble Arms Equip Cards. First, let's focus on the Noble Arms of Destiny - this shiny sword and shield would make this fella immune to destruction once, but the issue is Sword Collector can equip more than one of these Noble Arms - at a maximum of Six. But you're probably thinking "Kyng, only one Noble Arms of Destiny can be on the field at once, this guy won't benefit from two or more, you silly goose." If you are, you'd thinking wrong - Sword Collector attaches them as Xyz Materials, which therefore implies Noble Arms of Destiny is no longer on the field, and thus another can be played, allowing this guy to become too stoked.

Then, apply the same to the Noble Arms - Excaliburn, which would make him immune to being targeted, as well as Caliburn giving this a +1500 ATK as well as a 1500 LP gain per turn, a Gallatin which gives him a +3000 ATK, and if you're feeling lucky, throw in Arfeudutyr on top to let him pop 3 Set Cards, at 1500 ATK cost (though the previous Swords more than make up for it.) You'd create a 6500 ATK Set-Card Destroying, 1500 LP Gaining Monster immune to almost everything.

Even using generic Equips like United We Stand, this card is just ridiculously borked; though salvageable.

- First of all, this card cannot be treated as the appropriate monster for any Equip Card, because some equip cards are Specific because if they weren't, they'd be broken as hell.

- Secondly, if you are deadset on this card storing Equip Cards inside it's belly and thus freeing up space on the field, you need to slap a restriction on this card. If you want to keep it as generic as possible, you should prevent this card attacking during the turn you activate it's effect, or having a maximum number of Equip Xyz Materials.

I'm not sure what else to say. The concept is neat and fun, but far from brushed and polished. A good attempt, but needs dire fixing.

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I'm in agreement with Kyng here. The card's potential and mechanic are cool as Hell, but its versatility makes it fairly broken. There isn't much that I can offer that Kyng hasn't already stated. However, if you need an idea for the restriction that Kyng was talking about, one such idea sprang to my mind. Perhaps make it so that the number of Equip Xyz Materials that this guy has on him has to be equal to or lower than the number of Xyz Monster Materials attached to him. 

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It is an interesting mechanic to say at the least, but this Card is unfortunately too abusable due to it being available to all Equip Cards. Why, you may ask? Let me show you.

This fella would abuse the already fairly powerful Noble Arms Equip Cards. First, let's focus on the Noble Arms of Destiny - this shiny sword and shield would make this fella immune to destruction once, but the issue is Sword Collector can equip more than one of these Noble Arms - at a maximum of Six. But you're probably thinking "Kyng, only one Noble Arms of Destiny can be on the field at once, this guy won't benefit from two or more, you silly goose." If you are, you'd thinking wrong - Sword Collector attaches them as Xyz Materials, which therefore implies Noble Arms of Destiny is no longer on the field, and thus another can be played, allowing this guy to become too stoked.

Then, apply the same to the Noble Arms - Excaliburn, which would make him immune to being targeted, as well as Caliburn giving this a +1500 ATK as well as a 1500 LP gain per turn, a Gallatin which gives him a +3000 ATK, and if you're feeling lucky, throw in Arfeudutyr on top to let him pop 3 Set Cards, at 1500 ATK cost (though the previous Swords more than make up for it.) You'd create a 6500 ATK Set-Card Destroying, 1500 LP Gaining Monster immune to almost everything.

Even using generic Equips like United We Stand, this card is just ridiculously borked; though salvageable.

- First of all, this card is treated as the appropriate monster for any Equip Card, because some equip cards are Specific because if they weren't, they'd be broken as hell.

- Secondly, if you are deadset on this card storing Equip Cards inside it's belly and thus freeing up space on the field, you need to slap a restriction on this card. If you want to keep it as generic as possible, you should prevent this card attacking during the turn you activate it's effect, or having a maximum number of Equip Xyz Materials.

I'm not sure what else to say. The concept is neat and fun, but far from brushed and polished. A good attempt, but needs dire fixing.

Wait... how does this get 2+ of any particular Noble Arm when its Collected Power effect can only be used once without dumping some equips that it stole? I'm just going to ignore the fact that if you're using that many Noble Arms, you're going to get very dead hands very often.
 
As for the card, it's a very nasty counter to Noble Knights, who thrive on having their Artog wield more swords than is humanly possible (because if you just give him one sword, he can die easily), but that's just it. You won't be using it for anything else, and it won't see play unless Noble Knights become something more. However, this practically shuts them down entirely. With this, you've stolen 3-5 swords, and since they can't get them back into the grave without killing this first (which is hard when you probably don't have swords anymore), this card starts to look a lot like those anti-Type cards like Eradicating Aerosol; Just an unfairly powerful card with its only "balance" being that it's so totally reliant on your opponent running certain stuff that it's not really worth running most of the time.

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Thanks for the feedback.

 

Yes, I agree with this single card being able to wreck Noble Knights entirely, who usually have 3+ Equips on the field at the same time, but I didn't consider it would let the opponent or you to activate another Noble Arms Destiny, or worse, you could run Noble Arms yourself for massive sword stacking.

 

I can remove the first effect with no problem. I just thought it would be fun to make it compatible with ALL Equip Cards (including Unions and Equip Traps) but you are right that it can get out of control.

 

Or maybe I can water down the last effect to equipping 1 single Equip Card during either player's turn, rather than all of them at once, at the cost of 1 Xyz Material. That should slow him down dramatically, and even if the Xyz can self sustain its own effect (detach an Equip to attach another Equip) this would rely on either player continuing with playing their Equips, and an smart opponent would probably keep his/her Equips at hand until he/she removes the threat.

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Wait... how does this get 2+ of any particular Noble Arm when its Collected Power effect can only be used once without dumping some equips that it stole?
Easy - Equip from your Hand.
I'm just going to ignore the fact that if you're using that many Noble Arms, you're going to get very dead hands very often.
You'd best do, it was for the sake of example to demonstrate how broked this can become.

Thanks for the feedback.

My pleasure.
 

Or maybe I can water down the last effect to equipping 1 single Equip Card during either player's turn, rather than all of them at once, at the cost of 1 Xyz Material. That should slow him down dramatically, and even if the Xyz can self sustain its own effect (detach an Equip to attach another Equip) this would rely on either player continuing with playing their Equips, and an smart opponent would probably keep his/her Equips at hand until he/she removes the threat.

That is an interesting alternative you can use, but that doesn't stop yourself from Equipping this card with potentially stacking cards, like running a Noble Knight Deck. The first effect is better off gone, but that's just my opinion and your alternative would certainly slow it down and, thus, balance it out.

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A combination of the two, then:

It won't be longer compatible with any Equip, and can equip-steal 1 card per turn, during either player's turn so he can go "you want to equip a card to one of your monsters in your turn? Nope, it is equipped to this card instead". However, if he attempts to equip himself with an inappropriate Equip, then the Equip will be simply destroyed. That way it is more of a generic Equip Card remover with the bonus of stealing the Equip if it is compatible with it, while turning into an Xyz Material for protecting it.

 

How about that?

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A combination of the two, then:

It won't be longer compatible with any Equip, and can equip-steal 1 card per turn, during either player's turn so he can go "you want to equip a card to one of your monsters in your turn? Nope, it is equipped to this card instead". However, if he attempts to equip himself with an inappropriate Equip, then the Equip will be simply destroyed. That way it is more of a generic Equip Card remover with the bonus of stealing the Equip if it is compatible with it, while turning into an Xyz Material for protecting it.

 

How about that?

That sounds much better on the whole, though I'd advise rather than incompatible ones being destroyed, they get sent to the Graveyard instead, to prevent the Noble Arms' "Pop 'n' Swap" hat trick as well as a nasty Blast with Chain. I like it.

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Hmm, or it could attach the Equip to himself as form of removal (he collects swords/equips, after all). And if the Xyz happens to be a correct target to that Equip, it gains its effects.

I would have to reword the first effect to:

 

Equip Cards equipped to this card are attached to it as Xyz Materials instead of remaining on the field. If this card is a correct target for any Equip Card attached to it as an Xyz Material, the effect(s) of that Equip Card are applied on this card.

 

The final effect would be something like:

 

2 Level 4 Monsters
Equip Cards equipped to this card are attached to it as Xyz Materials instead of remaining on the field. If this card is a correct target for any Equip Card attached to it as an Xyz Material, the effect(s) of that Equip Card are applied on this card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 Equip Card on the field; attach that target to this card as an Xyz Material.

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