Aix Posted November 18, 2013 Report Share Posted November 18, 2013 During your Main Phase 1: Target 1 monster you control; it gains 500 ATK and DEF until the next time a card effect is activated and the next time a card effect is activated, it is negated. Made as a random single for Cardmaker's Cabal. Link to comment Share on other sites More sharing options...
Darj Posted November 18, 2013 Report Share Posted November 18, 2013 That last effect... I think it can be worded better. How about this? During your Main Phase 1: Target 1 monster you control; it gains 500 ATK and DEF until a card effect is activated. After that, when a following effect is activated, negate that effect. As for the card as a whole: It looks tricky, because the opponent might be able to pick what he/she wants to be negated, or can fizzle it with and "Once per turn" effect in which case the only thing he/she loses is speed. At the same time, you will be restricting yourself, as you won't want to negate your own effects. I think the last effect should only affect opponent's card effects to remove this last problem. Another improvement you could do to this card is to make it Quick-Play, for Damage Step surprises and/or catching your opponent off-guard during his/her turn: If he/she wanted to start a chain of effects in his/her turn, this card would get in the way. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 18, 2013 Report Share Posted November 18, 2013 Making it a quick-play will make this too good, since it's a catch-all negation that way. Making it opponent only will be nice though, to make your monster a mini onesided LaDD. Link to comment Share on other sites More sharing options...
InfernaLiza Posted November 19, 2013 Report Share Posted November 19, 2013 Perhaps instead of quick-play, it could be a trap or even an equip card, worded like "Equip to one monster you control; it gains 500 ATK. When a spell, trap, or monster card effect is activated, send this card on the field to the graveyard; negate the activation and destroy it." Yeah... dunno if that is too good in terms of OCG, but I never see an equip card so, sorry if the OCG is crap. Link to comment Share on other sites More sharing options...
Sander Posted November 19, 2013 Report Share Posted November 19, 2013 Making it a quick-play will make this too good, since it's a catch-all negation that way. Making it opponent only will be nice though, to make your monster a mini onesided LaDD. "nice" Are you kidding me? Even as a Normal Spell Card, it's broken, even if it affects you. Sure, your opponent can play around it, but it doesn't matter when the effect is on a Spell Card that lingers as long as when a card effect is activated, and obviously you're not going to use card effects after using this, so it's up to your opponent to get rid of a card just to be able to play normally. Link to comment Share on other sites More sharing options...
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