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Rank-Up Magic Limited Barian's Force


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300px-RankUpMagicLimitedBariansForce-YS1

 

Now, we already know what this card does, its good targets, etc... But strangely enough, I'm starting to think it might actually be optimal in Heraldics.

 

It has a similar purpose to Monster Gate; Turn 18 into something more worth it. This card does it more slowly, but it also does it in a more potent manner. 

 

It gives most of Number 18's pressure level to another card. A 2800 that can remove an opp's monster once per turn. A 3000 that MSTs them when it's summoned. A 4000 that can't be targeted, though there is an issue here. And finally, a 2600 that makes the OTK turn a lot better.

 

The only drawback to this is that it conflicts with Heraldry Augmentation... but who cares? It gets the ball rolling a bit when Heraldry Aug isn't up, similar to Monster Gate. It also makes the constantly recurring Number 18 more of a threat, as its recursion can actually lead into more than a 2200 beater.

 

I'm not saying it's the do-all, end-all optimal, but the more I test, the more I feel it might actually be.

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It's an amazing card in Heraldics, BECAUSE Heraldics churn out Rank 4s like nothing, and that the Rank 5 Number Cs (C69, C104, C101) are amazing.

 

It's very useful for upgrading Number 18, but unlike your mention of Monster Gate, it's more of a delayed profit than an immediate one. And it's only an issue with Augment if you searched for a Heraldry card that turn, and don't want to upgrade to C69. But that's not a true conflict.

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It's an amazing card in Heraldics, BECAUSE Heraldics churn out Rank 4s like nothing, and that the Rank 5 Number Cs (C69, C104, C101) are amazing.

 

It's very useful for upgrading Number 18, but unlike your mention of Monster Gate, it's more of a delayed profit than an immediate one. And it's only an issue with Augment if you searched for a Heraldry card that turn, and don't want to upgrade to C69. But that's not a true conflict.

I did say it gave 18's pressure to the CNo.

 

No, it conflicts with Heraldry Augmentation because you can't target Psychic-Type Xyz while it's out.

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The only drawback to this is that it conflicts with Heraldry Augmentation... but who cares?

This.
It doesn't directly conflict, since, you know, you could always play this the following turn or whatever, due to Augmentation protecting what you would normally Rank-Up(For the most part).
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The only drawback to this is that it conflicts with Heraldry Augmentation... but who cares?

 

Funnily enough, it doesn't conflict with Chaos Heraldry's summon since he's a Psychic-type.  Sometimes, that 4k beater in a pinch makes the augentation in the same turn worth it.

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Okay, I'm going to spell this out, because people KEEP MISSING THE POINT. Evilfuson missing it was fine, but the rest of you just read ffs.

 

300px-HeraldryAugmentation-LVAL-JP-C.png

 

Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Heraldry Augmentation". You cannot Normal or Special Summon any monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters.

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Which brings me to how much I despise Augmentation. Number 18 was amazing support, and Heraldic Beast Amphi was exactly what Heraldics needed. Augmentation is overkill and risks the Deck becoming degenerate, when it before was a very fun casual, semi-competitive Deck with potential.

 

I always felt Rank-Up fit best with Heraldics because of how they drop Rank 4s without losing much card advantage.

 

At least now I feel Augmentation has a downside with Rank-Up Magic.

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