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[Scary's card] Inferno Rebirth


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here's my 2nd card in this Realistic Cards, CnC always welcome :)

 

UFIOZQJ.jpg

Lore:

Target 1 DARK Dragon-Type monster you control that was Special Summoned from the Graveyard this turn; send it to the Graveyard and inflict damage to your opponent equal to half its original ATK.

 

If you wonder why i created a card like this, it's because my first card is this

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hmm, if your previous card didnt exist, this card could be well-balanced, but when considering how it can make a combo with ur last card, that's OP, u just need 3 of this card and a DW dealing, hand destruction, or a foolish burial to perform an OTK. not to mention that it can sending ur Dragon to the Graveyard to avoid ur opponent's card effects since it's a quick-play, but well, the restriction of Attribute prevent u from sending a left Dragon Ruler after Xyz to the Graveyard to deal some huge damage so easily, well u should fix it a little bit, at least some more costs or drawbacks to prevent it from OTK along with ur previous card, nice card for a new member :)

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There is a reason why I haven't posted in this section in ages. The reason is you people. I've given up on trying to make you people understand when a card is balanced and when it's not. This card is what, a slightly more generic version of Inferno Fire Blast, but also worse (aka it get rid of the monster you use it on)? Now, I don't know about you, but I'm not going to waste deck space on a card that gets rid of my monster and only tickles my opponent in return.

 

tl;dr: The original effect was fine, you're all bad.

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looks like my card quick-play icon disappeared, well maybe i misclicked it XD, so considering that this card is a Quick-Play, i think to inflict full Original ATK, and with my previous card, seem a bit powerful, but well, im still w8 for more comments to make ti best :D

But think about it.

When do you Special Summon from the graveyard...during the opponent's turn?

Minus CotH, but meh.

Quick play is moot.

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But think about it.

When do you Special Summon from the graveyard...during the opponent's turn?

Minus CotH, but meh.

Quick play is moot.

well i still making some archetype that will gain max benefit from this card and my last card, however, if not mention about that, i can still use this card to D.Prison, Compulsory, Cylinder or stuff like that in my turn and thx u for still keep reviewing my card :)

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There is a reason why I haven't posted in this section in ages. The reason is you people. I've given up on trying to make you people understand when a card is balanced and when it's not. This card is what, a slightly more generic version of Inferno Fire Blast, but also worse (aka it get rid of the monster you use it on)? Now, I don't know about you, but I'm not going to waste deck space on a card that gets rid of my monster and only tickles my opponent in return.

 

tl;dr: The original effect was fine, you're all bad.

That in mind, it is a quick play.  So you would if in a situation where you're only a few life points away be able to do the damage before your opponent has the chance to negate it 

(say maybe, the draw phase).  In that case, this card would be exceptionally useful.

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There is a reason why I haven't posted in this section in ages. The reason is you people. I've given up on trying to make you people understand when a card is balanced and when it's not. This card is what, a slightly more generic version of Inferno Fire Blast, but also worse (aka it get rid of the monster you use it on)? Now, I don't know about you, but I'm not going to waste deck space on a card that gets rid of my monster and only tickles my opponent in return.

 

tl;dr: The original effect was fine, you're all bad.

Maybe you feel we're all bad but maybe you're the one who's got it wrong :D! A majority of us think this card used to be OP but you've got it wrong!

 

You're card's great now and it's well balanced!

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Maybe you feel we're all bad but maybe you're the one who's got it wrong :D! A majority of us think this card used to be OP but you've got it wrong!

 

I've got more knowledge about this game and card design than all of the people in this thread combined, so no, I am not wrong.

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Having that timing restriction kills the card for me.

Make it fully chainable, keep the burn halved.

Also, I'm wondering about suggesting you to be able to target a DARK Dragon from either side. It'd give side capabilities to this card if ever needed, but specific hate-counter-plays like that is exactly what makes ChimeraTech Fortress Dragon a bad concept to me. Not that "just burn" is that great of a concept either, but still.....

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