serpenttooth Posted December 3, 2013 Report Share Posted December 3, 2013 Once per turn, if you control another Beast-Warrior-type monster, put one Fate Counter on this card. This card gains ATK and DEF equal to the number of Fate Counters on this card x 1000. If this card would be destroyed by battle or card effects, you can remove 2 Fate Counters instead. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 3, 2013 Report Share Posted December 3, 2013 Once per turn, if you control another Beast-Warrior-type monster: Place 1 Fate Counter on this card. This card gains ATK and DEF equal to the number of Fate Counters on this card x 1000. If this card would be destroyed by battle or a card effect: You can remove 2 Fate Counters instead. Hopefully you know that the pic you're using is already used by Akz, the Pumer. Anyway, the stat gain is nice but since it's already starting at 0/0 and can only gain 1 counter per turn (which is still only 1000/1000); it will get killed before you get a chance to get a counter. A suggestion would be to give it some ATK/DEF so you can pull this off. Removing counters (and stats) to protect against battle/card effects is also a nice way to keep it on the field, but as mentioned earlier, given its low stats, you most likely won't get to use its effect unless you use some form of stall first. Link to comment Share on other sites More sharing options...
Sleepy Posted December 3, 2013 Report Share Posted December 3, 2013 Make it Level 4 or lower, give it at least 1500 ATK, reduce it's gain to go from 800 instead of 1000. Forget about the Counter system and make it lose ATK instead (a reasonable amount that can be fulfilled in the first turn, but has to wait for the second. I feel like Ragnarok back in the day making comments like this one.... So in other words, it's Level is too high for a monster with no build-in Special Summon abilities, that's no good. It's ATK starts too low, and the Counters are too slow for such a low ATK monster. Oh also, the picture is from an already existing Yugioh card. Most of what I said is basically what Sakura said. Link to comment Share on other sites More sharing options...
serpenttooth Posted December 3, 2013 Author Report Share Posted December 3, 2013 You could stall by using some form of protection like "Spirit Barrier" or "Threatening Roar" but, yeah, you guys are right, it's not really that sufficient (noticing that it's a level 7 monster) I just realized that the pic was from somewhere else. Link to comment Share on other sites More sharing options...
121092 Posted December 3, 2013 Report Share Posted December 3, 2013 You could stall by using some form of protection like "Spirit Barrier" or "Threatening Roar" but, yeah, you guys are right, it's not really that sufficient (noticing that it's a level 7 monster) I just realized that the pic was from somewhere else. That and you could also use cards that allow you to special summon two or more beast types from your hand, deck or graveyard. If that were the case, i'd say 1000 ATK and DEF would be too powerful. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 5, 2013 Report Share Posted December 5, 2013 Lower the ATK/DEF boost to 500-600 per counter and it should be fine. (As above user mentioned, if it has 2 counters with its current stat raise, it's 3500/3500 which we'd expect out of a Level 8-10 monster). With the new fix, although it'll be a bit weak for a Level 7 monster at 2000/2000; stats are within the acceptable range. Or just do what Sleepy mentioned earlier. BTW, another correction on OCG: "This card gains 1000 ATK and DEF for each Fate Counter on this card." Next time, put the edited card in the first post instead of posting it in a new one. Link to comment Share on other sites More sharing options...
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