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Self-Destruct Button


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In competitive play, you use this to continuously draw until near time when you side into something and try to be up in LP when you run out of time IIRC.  That's not a worthwhile deck to have in competitive play.  If people want to play the card, they can do it casually all they want.

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In competitive play, you use this to continuously draw until near time when you side into something and try to be up in LP when you run out of time IIRC.  That's not a worthwhile deck to have in competitive play.  If people want to play the card, they can do it casually all they want.

Okay, yeah, that sounds like the kind of deck I'd try and kill. It's basically legalised cheating.

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It has no purpose and honestly shouldn't exist.

 

It is a card that does nothing but troll people. I used it only in Decks like Countdown or Exodia, as a final "F you" to a player who managed to break my stall and come within range of winning. In competitive play, a card that forces draws is just a terrible card. Duels should never end in draws outside of very rare circumstances, and a player should never be able to outright create one. It just slows down the entire tournament process, and if you're running cards specifically to avoid "officially" losing a Duel or forcing games to go to Sudden Death or whatever, you don't belong at a tournament.

 

The only other legal ways to cause a draw is simultaneous burn damage (like Tremendous Fire), or simultaneous Deck-out via Morphing Jar. This card has a condition that pretty much says "You lose the Duel, but it doesn't count against you."

 

Maybe if there was also a card that said "As long as this card is face-up, you do not lose the Duel if your LP is 0", then this card would be "good". And then it'd be banned. Kind of like it is now.

 

Overall, it's just bad design. Requiring your opponent to be 7000 LP ahead or more means you're either losing badly and should lose, or your opponent is gaining a lot of LP. Either way, it implies by default that you're incapable of damaging your opponent, or you're deliberately not trying to damage your opponent. Any other situation and it's a dead card.

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Or are at least very unlikely and not as easy as this makes it.

More the fact that it's specifically designed to cause a draw, as opposed to simply being a result of circumstance. If an opponent did something like burn us out with Tremendous Fire, or deck us out with Morphing Jar, I'd at least accept that it was preferable to losing. This card, as evilfusion said, causes people to stall and then force ties before they side into heal. Somehow I doubt that's what Konami had in mind when they made it, but I'd still like to know whose idea it was.

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It probably was originally made as a joke/filler card. The concept and flavor is hilarious. Right before being killed, you take your opponent with you. But in a competitive scene? Just a troll card.

 

I can see this card being used in stories or whatnot where the plot makes it so players who lose a Duel die (like GX's alternate dimension season), and the opponent is nigh unbeatable, so one character fights a losing battle, then uses this as a sacrifice play, having added it to his/her Deck explicitly to pull it off. Except even that would be viewed as anti-climactic.

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It probably was originally made as a joke/filler card. The concept and flavor is hilarious. Right before being killed, you take your opponent with you. But in a competitive scene? Just a troll card.

 

I can see this card being used in stories or whatnot where the plot makes it so players who lose a Duel die (like GX's alternate dimension season), and the opponent is nigh unbeatable, so one character fights a losing battle, then uses this as a sacrifice play, having added it to his/her Deck explicitly to pull it off. Except even that would be viewed as anti-climactic.

Maybe have a villain use it then? When it looks like the hero is gonna beat him, he flips this and they both die (and not just figuratively). Last-minute chain yanking.

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The problem with even executing SDB in a story/show is that one person needs to be getting curb-stomped. Which makes the impact of this card being used severely downgraded, anti-climactic, and actually kind of lame.

 

I think the key is to reveal the player of SDBs intentions early.  If he used Gold Sarcophagus to get it to his hand and he was really mad it would create a very tense situation.

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3x Upstart
3x Hope for Escape
3x Burst Reverse
1x Wall of Revealing Light
1x Solemn Warning

Define "getting curb-stomped".

 

Well, for starters, that requires a sizeable amount of Deck dedication in a situation where presumably, the characters don't normally side that many cards for individual matchups. It'd also require players to be using 8000 LP to be viable without that level of dedication.

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