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Galactic Charity


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I'll be playing Galaxy soon anyway. Just a bit hard IRL when you don't have all the cards. =D

 

Trying to think how to use this.....Agents with 107 (that is Tachyon, right?) for grave filling? Controlling an Xyz monster is the issue.....unless it draws into a way too turn into NGEPD. Then half damage is meh if you can ATK a bunch.

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There are a whopping 2 Galaxy Xyz to date!


Actually, we have Galaxy Queen, Super Robot Galaxy Destroyer, Galaxy Eyes Tachyon Dragon, Neo Galaxy Eyes Tachyon Dragon, Neo Galaxy Eyes Photon Dragon and also Galaxy Eyes Prime Photon Dragon...

Phew
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Actually, we have Galaxy Queen, Super Robot Galaxy Destroyer, Galaxy Eyes Tachyon Dragon, Neo Galaxy Eyes Tachyon Dragon, Neo Galaxy Eyes Photon Dragon and also Galaxy Eyes Prime Photon Dragon...

Phew

 

Point on the first two. (Though nobody makes them.)

 

Prime and Neo Tachyon are not cards yet.

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Since you're all eager for my opinion, here it is: This card sucks.

 

Unless No.62 is amazing and/or easy to bring out, this card is worthless.

 

First off, you need to control a Galaxy Xyz. There aren't very many of them, and the main ones in Galaxy Decks are Tachyon and Neo Galaxy. If you play this card while Neo Galaxy is out, you did everything wrong. Starting with the fact you Summoned Neo Galaxy and didn't win that turn/wasn't desperate. And if you Summoned Neo Galaxy in order to play this card, you should run more copies of Tachyon in your Extra Deck.

 

You have to discard a card as a cost, and you draw 2. That makes it a +0 in a Deck that struggles to maintain card advantage as it is, with a specific condition that requires you to already be doing acceptably well.

 

It then halves all your opponent's Damage for the turn. No. Bad Konami. Granted, it says "rest of the turn", but if you're running this, already had your Battle Phase, and then play this...you're not getting anywhere. It's too much of a dead draw during early/late game, and even Galaxy Zero on one of the Galaxy Xyz won't help because they can't attack.

 

Also, it's not a "Galaxy" card, so it's not searchable with Wizard. Which ruins the playability.

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Confirmed. After testing it, it was always dead. Any time I had it in hand and managed to Summon a Galaxy Xyz, my opponent had something to kill that Xyz before I had the chance to play it. You are better off running something that can preserve your monsters or help make a push, rather than a super conditional draw card that makes your push less effective.

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