Wildflame Posted December 17, 2013 Report Share Posted December 17, 2013 Spell Normal If you control a “Galaxy” Xyz Monster: Discard 1 card; draw 2 cards. If you activated this card, halve all damage your opponent takes for the rest of the turn. You can only activate 1 “Ginga no Hodokoshi” per turn. Some draw power for Galaxy. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted December 17, 2013 Report Share Posted December 17, 2013 With all the Galaxy supports, this might be quite consistent enough to be played, but I'm not the Galaxy player here. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted December 17, 2013 Report Share Posted December 17, 2013 With all the Galaxy supports, this might be quite consistent enough to be played, but I'm not the Galaxy player here. And evilfusion doesn't get on for a while. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted December 17, 2013 Report Share Posted December 17, 2013 I'll be playing Galaxy soon anyway. Just a bit hard IRL when you don't have all the cards. =D Trying to think how to use this.....Agents with 107 (that is Tachyon, right?) for grave filling? Controlling an Xyz monster is the issue.....unless it draws into a way too turn into NGEPD. Then half damage is meh if you can ATK a bunch. Link to comment Share on other sites More sharing options...
Azuh Posted December 17, 2013 Report Share Posted December 17, 2013 Deck doesn't get Photon Sublimination Gets Galactic Charity instead Link to comment Share on other sites More sharing options...
玄魔の王 Posted December 17, 2013 Report Share Posted December 17, 2013 Deck doesn't get Photon Sublimination Gets Galactic Charity instead This is closer to Photon Trade than Sublimation. I'm more upset we didn't get a good LV4 Photon Link to comment Share on other sites More sharing options...
Mugendramon Posted December 17, 2013 Report Share Posted December 17, 2013 There are a whopping 2 Galaxy Xyz to date! Link to comment Share on other sites More sharing options...
Jord200 Posted December 17, 2013 Report Share Posted December 17, 2013 And evilfusion doesn't get on for a while. Well he will love all this stuff, and Number 62. Link to comment Share on other sites More sharing options...
Azuh Posted December 17, 2013 Report Share Posted December 17, 2013 There are a whopping 2 Galaxy Xyz to date! Actually, we have Galaxy Queen, Super Robot Galaxy Destroyer, Galaxy Eyes Tachyon Dragon, Neo Galaxy Eyes Tachyon Dragon, Neo Galaxy Eyes Photon Dragon and also Galaxy Eyes Prime Photon Dragon... Phew Link to comment Share on other sites More sharing options...
Mugendramon Posted December 17, 2013 Report Share Posted December 17, 2013 Actually, we have Galaxy Queen, Super Robot Galaxy Destroyer, Galaxy Eyes Tachyon Dragon, Neo Galaxy Eyes Tachyon Dragon, Neo Galaxy Eyes Photon Dragon and also Galaxy Eyes Prime Photon Dragon... Phew Point on the first two. (Though nobody makes them.) Prime and Neo Tachyon are not cards yet. Link to comment Share on other sites More sharing options...
newhat Posted December 17, 2013 Report Share Posted December 17, 2013 This might be a little top-heavy. Link to comment Share on other sites More sharing options...
evilfusion Posted December 17, 2013 Report Share Posted December 17, 2013 Since you're all eager for my opinion, here it is: This card sucks. Unless No.62 is amazing and/or easy to bring out, this card is worthless. First off, you need to control a Galaxy Xyz. There aren't very many of them, and the main ones in Galaxy Decks are Tachyon and Neo Galaxy. If you play this card while Neo Galaxy is out, you did everything wrong. Starting with the fact you Summoned Neo Galaxy and didn't win that turn/wasn't desperate. And if you Summoned Neo Galaxy in order to play this card, you should run more copies of Tachyon in your Extra Deck. You have to discard a card as a cost, and you draw 2. That makes it a +0 in a Deck that struggles to maintain card advantage as it is, with a specific condition that requires you to already be doing acceptably well. It then halves all your opponent's Damage for the turn. No. Bad Konami. Granted, it says "rest of the turn", but if you're running this, already had your Battle Phase, and then play this...you're not getting anywhere. It's too much of a dead draw during early/late game, and even Galaxy Zero on one of the Galaxy Xyz won't help because they can't attack. Also, it's not a "Galaxy" card, so it's not searchable with Wizard. Which ruins the playability. Link to comment Share on other sites More sharing options...
Toffee. Posted December 17, 2013 Report Share Posted December 17, 2013 Also, it's not a "Galaxy" card, so it's not searchable with Wizard. Which ruins the playability.This, by itself, is pretty much the reason why this card is weird as hell.The rest of it is self explanatory. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted December 17, 2013 Report Share Posted December 17, 2013 Unless No.62 is amazing and/or easy to bring out, this card is worthless. Ready to reverse your decision? Link to comment Share on other sites More sharing options...
evilfusion Posted December 17, 2013 Report Share Posted December 17, 2013 Nope, this card still sucks. But No.62 is awesome. However, I'm still likely to test all the new Galaxy support. Paper and execution aren't always the same result. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted December 17, 2013 Report Share Posted December 17, 2013 Urgh... That one clause makes it so disapointing. My issue with it is: Even ith Prime being amazing... Felgrand is still honestly the better Rank 8 a lot of the time. Especially since well... It's just a Trade in. I'd rather have Trade in. If it were Pot, it would be usable still. Link to comment Share on other sites More sharing options...
evilfusion Posted December 18, 2013 Report Share Posted December 18, 2013 The only advantage over Trade-In is you can send ANY card. This perhaps has the best merits with Tachyon Hole, as you have a Galaxy Xyz out that you can revive later. But that's iffy at best, and it's going to be dead too often. Link to comment Share on other sites More sharing options...
vla1ne Posted December 18, 2013 Report Share Posted December 18, 2013 the XYZ clause kills it, the rest is acceptable, but the clause alone just ruins it for me. Link to comment Share on other sites More sharing options...
evilfusion Posted December 19, 2013 Report Share Posted December 19, 2013 Confirmed. After testing it, it was always dead. Any time I had it in hand and managed to Summon a Galaxy Xyz, my opponent had something to kill that Xyz before I had the chance to play it. You are better off running something that can preserve your monsters or help make a push, rather than a super conditional draw card that makes your push less effective. Link to comment Share on other sites More sharing options...
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