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Artifact Movement


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Artifact Movement
Quick-Play Spell Card
Target 1 Spell or Trap Card on the Field; Destroy that target, and if you do, choose 1 “Artifact” Monster from your Deck and Set it as a Spell Card in your Spell & Trap Card Zone. If this card in your possession is destroyed by your opponent: Your opponent skips their next Battle Phase.

 

I assume that you MUST have an "Artifact" monster to activate an resolve the effect, but I could be wrong and we can have another 3 MST in the deck AND its MST bait

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This is rather splendid.

Yes, the wording requires you to have an Artifact in Deck if I'm not mistaken. The card is a straight up +1, and will work wonders for the archetype. Time to follow up this with Double Cyclone.

One thing is certain, your opponent's Standby Phase/End Phase is bound to be interesting, as you essentially use their turn as your own with this archetype. Diggin' it.

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