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Even more Artifacts!


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PRIO-JP012
Artifact – Beagalltach
Light Fairy / Effect
Level 5 1400/2100
You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in the Spell and Trap Card Zone card is destroyed and sent to the Graveyard during your opponent’s turn: Special Summon this card. If this card is Special Summoned during your opponent’s turn: You can destroy 2 Set Cards you control.

PRIO-JP013
Artifact – Failnaught
Light Fairy / Effect
Level 5 2000/1600
You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in the Spell and Trap Card Zone card is destroyed and sent to the Graveyard during your opponent’s turn: Special Summon this card. If this card is Special Summoned during your opponent’s turn: You can Set 1 “Artifact” {monster?} from your Graveyard to your Spell & Trap Card Zone as a Spell Card.

PRIO-JP014
Artifact – Aegis
Light Fairy / Effect
Level 5 1200/2500
You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in the Spell and Trap Card Zone card is destroyed and sent to the Graveyard during your opponent’s turn: Special Summon this card. All “Artifact” monsters you control cannot be targeted or destroyed by card effects.

PRIO-JP016
Artifact – Labrys
Light Fairy / Effect
Level 5 2300/1000
You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in the Spell and Trap Card Zone card is destroyed and sent to the Graveyard during your opponent’s turn: Special Summon this card. When an “Artifact” card is destroyed and sent to your {...}

Oh buddy, here we go. Blanket immunity for all Artifacts is starting to make this archetype sound pretty fucking insane. (Not 100% confirmed yet btw guys, no pictures so take with a grain of salt.)

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You have to make sure to run at least 5-6 legit backrow so that your opponent doesn't stop using MSTs midway through the game.

 

Why would they need there opponent to MST them when they have a) 6 MST's themselves, none of which are MST.

 

And b) An Xyz who can turn backrow your opponents try to play into MST themselves?

 

Your opponent having MST is only a plus to them really, not something they need. At least, from what I can make out.

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My god that is devious.

Seriously.
Set a few of these guys, Set Absorbing Jar, let Jar go off on your opponent's turn (most likely their Battle Phase) to blow up your Artifacts, and get a small swarm of monsters as well as essentially a brand-new hand, as well as triggering the various SS effects of the Artifacts in the process.
Then Xyz Summon a Rank 5 to finish your opponent off.
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