Alastar Rainford Posted December 27, 2013 Report Share Posted December 27, 2013 FLIP: Both players roll a six-sided die. The player with the lowest result takes damage equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again. This card is so funny to win with Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted December 27, 2013 Report Share Posted December 27, 2013 Funny, yes, but it's completely out of your control (unless you use Dice Re-Roll, but that is a card that honestly needs to be screwy with the rules and be able to activate in the middle of the effect (like right after you roll the die)). You have to waste your Normal Summon on this, though you hardly have anything better to Normal Summon if you're focusing on running this. Then, it has to not get exploded by something before it gets flipped up. Finally, you need to roll better than your opponent. The few times I ran this on Tagforce 1, I had pretty good luck with it, but I took it out before I came across the situation where my opponent gets a 6. Link to comment Share on other sites More sharing options...
the_engineer Posted December 28, 2013 Report Share Posted December 28, 2013 first time i saw this card on YGOpro, the opponent rolled 6 istant ragequit. Link to comment Share on other sites More sharing options...
Sleepy Posted December 28, 2013 Report Share Posted December 28, 2013 That 6 comes more often than one would think. The main thing that prevents it from being played despite the potential 6000 damage, is that the odds are actually against the user. -It takes your Normal Summon more often than it is Special Summoned. -It needs to survive enough to flip, and successfully resolve without a Veiler or Fiendish Chain. -Then after those sacrifices, your opponent has as much of a chance as you do of making up to 6000 damage to you. It really is too much of a risk, but it's always hilarious when it appears. A win or loss caused by this card makes me laugh more than anything. It's just that type of card. Link to comment Share on other sites More sharing options...
玄魔の王 Posted December 28, 2013 Report Share Posted December 28, 2013 A thought - how broken would this card be if only you rolled and only your opponent could take damage, all else held constant. Link to comment Share on other sites More sharing options...
Sleepy Posted December 28, 2013 Report Share Posted December 28, 2013 A thought - how broken would this card be if only you rolled and only your opponent could take damage, all else held constant. It'd be solid enough. 500 = meh 1000 = decent for pre-Synchro era, meh nowadays 1500 = decent 2000 = good 2500 = good 6000 = jackpot (and even gg sometimes) The "good" ones plus something like Magic Cylinders and reviving it with Debris + flipping down with books, yeah it's a rather linear burn stall-ish thing (or make a Black Rose, whatever you feel like doing), but it sounds effective at least 50% of the time. 1500 is also acceptable to me so it's actually 2/3 of the time just like Snipe Hunter, except it always would something regardless of how small. Give this card more of a solid DEF and there you go. Link to comment Share on other sites More sharing options...
玄魔の王 Posted December 28, 2013 Report Share Posted December 28, 2013 6000 = jackpot (and even gg sometimes) And that's my point. Should you be allowed to win a game literally on sheer luck? Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted December 28, 2013 Report Share Posted December 28, 2013 If you're making it where that there's no risk of this backfiring, a chance to blow up your opponent with a 6k bomb, even if it's a ~17% chance and requires you to get a FLIP monster to actually go through, is pretty stupid. Link to comment Share on other sites More sharing options...
Sleepy Posted December 28, 2013 Report Share Posted December 28, 2013 I guess that's true. It's a potential "flip and win" card. Without the potential "flip and lose" effect, there's no reason not to take the risk. I personally think could get away with something like x300 or x400 and a solid DEF with no drawback and no jackpot, and it'd probably be ok. It's not like loops that could flip it down are very reliable when you can waste a turn on 300 damage. To be honest, a bit less than half the time I see this flipped, someone loses that turn here at home. It's funny. Link to comment Share on other sites More sharing options...
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