Aix Posted February 6, 2014 Report Share Posted February 6, 2014 The Fortuna are a clan of fortune-tellers who proclaim future plays... which means that their plays are telegraphed to their opponent, but this is balanced out by their powerful effects and if you're smart, you can deceive your opponent on what you're going to do next... sort of, anyway.[spoiler=FOR-EN001 - Fortuna Flame]When this card is Summoned: You can destroy it, or if you have a "Fortuna Flame" in your Graveyard, you can destroy 1 other card on the field instead. When this card is destroyed: Send 1 "Fortuna" monster from your Deck to your Graveyard. Use the power of pyromancy to divine your future/prepare for future plays or destroy your enemies![/spoiler][spoiler=FOR-EN002 - Fortuna Heiress]During the End Phase, if this card is in your Graveyard because it was sent there this turn: You can add 1 "Fortuna" monster from your Deck to your hand, except "Fortuna Heiress". This effect of "Fortuna Heiress" can only be activated once per turn. Perhaps you’re a spoiled brat like this girl and just won’t put up with simply sending a “Fortuna” monster to the Graveyard, you’d rather get one in your hand instead.[/spoiler][spoiler=FOR-EN003 - Fortuna Augur]When this card is Summoned: You can Special Summon 1 "Fortuna" monster from your hand or 1 “Fortuna Augur” from your Graveyard. You can only activate this effect of "Fortuna Augur" once per turn. When this card is destroyed: Send 1 "Fortuna" monster from your Deck to your Graveyard. An important player among the Fortuna for starting off your plays.[/spoiler][spoiler=FOR-EN004 - Fortuna Chronicler]Once per turn: You can discard 1 card; shuffle 2 "Fortuna" monsters in your Graveyard into your Deck and draw 1 card, and if you shuffled a "Fortuna Chronicler", you can destroy 1 Spell/Trap Card on the field. When this card is destroyed: Send 1 "Fortuna" monster from your Deck to your Graveyard. Recycle your monsters, draw 1 card, and you can even destroy 1 Spell/Trap Card.[/spoiler][spoiler=FOR-EN005 - Fortuna Priestess]When this card is Summoned while you have a "Fortuna Priestess" in your Graveyard: Target 1 "Fortuna" monster you control; once per turn, it is unaffected by card effects. Once per turn, when a "Fortuna" monster destroys a monster by battle: Add 1 "Fortuna" card from your Deck to your hand. Bless your monsters with divine Fortuna protection and reward them for battle in the name of the Fortuna.[/spoiler][spoiler=FOR-EN006 - Fortuna Priest]You can Special Summon 1 "Fortuna" monster from your Deck, and if you don't have a "Fortuna Priest" in your Graveyard, destroy this card. You can only activate this effect of "Fortuna Priest" once per turn. When this card is destroyed by battle: Send 1 "Fortuna" monster from your Deck to your Graveyard. Geargiarsenal for Fortuna... or an Urnight...[/spoiler][spoiler=FOR-EN007 - Fortuna Mistress]2 Level 4 "Fortuna" monstersThis card gains 400 ATK for each "Fortuna" Xyz Material attached. During either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up card; this turn, its effects are negated. This effect cannot be Chain Link 2. Axi creating a balanced boss for once... right? I mean, she has pretty weak original stats for an Archetype-specific card and can’t even chain... owait...[/spoiler] Link to comment Share on other sites More sharing options...
Sleepy Posted February 6, 2014 Report Share Posted February 6, 2014 I overall like this divination archetype. Without actual knowledge of the extent Prophesies/Spellbooks can search non-archetype Spellcasters, I can only say I'd use Magician's Circle any day. It has a great deal of Graveyard control, but it mostly looks like it needs a whole turn to set-up next turn's play. The Xyz's quick effect can't chain to anything so, that limits it's punch quite a bit, especially when it goes back to 2400 or even 2000. Though I guess it still does give you a good advantage against some already face-up cards. I couldn't help but notice Chronicler doesn't target the Graveyard. That's interesting. Link to comment Share on other sites More sharing options...
Toffee. Posted February 6, 2014 Report Share Posted February 6, 2014 Outside of Priest, I don't necessarily see how these are broken.I mean, a lot of these are slow-mill and/or Symbols of Heritage shenanigans-oriented.But as for Priest itself- Why from the Deck? You could have it Summons from the Graveyard and basically achieve the same result, but without the ridiculousness. Yes, it would basically be Wolfbark, but still... You have an Archetype that would let it pick and choose stuff on a more flexible level. Link to comment Share on other sites More sharing options...
Aix Posted February 7, 2014 Author Report Share Posted February 7, 2014 Actually just said it was broken to lure you all in here. Outside of Priest, I don't necessarily see how these are broken. I mean, a lot of these are slow-mill and/or Symbols of Heritage shenanigans-oriented. But as for Priest itself- Why from the Deck? You could have it Summons from the Graveyard and basically achieve the same result, but without the ridiculousness. Yes, it would basically be Wolfbark, but still... You have an Archetype that would let it pick and choose stuff on a more flexible level. Kind of wanted the Geargiarsenal, but I suppose the Graveyard is safer and cooler for this archetype. Link to comment Share on other sites More sharing options...
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