Jump to content

Seal of Orichalcos


Recommended Posts

300px-TheSealofOrichalcos-LC03-EN-UR-LE.

All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-upAttack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. When this card isactivated: Destroy all Special Summoned monsters you control. You cannot Special Summon monsters from your Extra Deck. You can onlyactivate "The Seal of Orichalcos" once per Duel.

 

So Like, since you can't replace it anymore, it just got that much harder to kill this thing. Have fun. lol

Link to comment
Share on other sites

My Dark Scorpions love this card since a little less than half the deck monsters are stuck in 1000 ATK for the wall's enjoyment, and one of those pieces is Genex Ally Crusher.

 

 

A-anyways.

The card does come in handy a lot of the time. It never really had a solid place in the metagame, but it's still a very good card on it's own.

 

Pendulums won't help it that much though, the Extra Deck is still sealed off and Pendulums go there after leaving. 

Maybe it'll suffice with the Summons from the hand, but only time will tell.

 

EDIT:
Actually, Koaki rocks would love it.

Link to comment
Share on other sites

The "1 Field Spell each on either Field" thing hasn't happened in the TCG. I also doubt it'll drastically hurt or help the Seal.

 

Decks that use Field Spells are pretty rare, so the frequency that the Seal will be destroyed by being Field replaced isn't THAT common.

 

As for the Seal itself, I adore the card, but it's very restrictive. Not being able to use your Extra Deck means your Deck either should be designed to operate flexibly without the Extra Deck, or simply not need it much of the time. Off-hand, some Decks that can use the Field effectively are Fire Kings (Garunix at 3200 urges being destroyed by card effects, and Phoenix (if used) will not destroy the Seal, but does make it vulnerable to a chained MST), and Six Samurai, although the latter doesn't really WANT to.

 

I just really like the card, and even with all its RL restrictions, I think it's an awesome card. Sadly, due to only being able to use it once per Duel, you really should only run 1 copy, which makes it a poor performer as a key card.

Link to comment
Share on other sites

The "1 Field Spell each on either Field" thing hasn't happened in the TCG. I also doubt it'll drastically hurt or help the Seal.

 

Decks that use Field Spells are pretty rare, so the frequency that the Seal will be destroyed by being Field replaced isn't THAT common.

 

As for the Seal itself, I adore the card, but it's very restrictive. Not being able to use your Extra Deck means your Deck either should be designed to operate flexibly without the Extra Deck, or simply not need it much of the time. Off-hand, some Decks that can use the Field effectively are Fire Kings (Garunix at 3200 urges being destroyed by card effects, and Phoenix (if used) will not destroy the Seal, but does make it vulnerable to a chained MST), and Six Samurai, although the latter doesn't really WANT to.

 

I just really like the card, and even with all its RL restrictions, I think it's an awesome card. Sadly, due to only being able to use it once per Duel, you really should only run 1 copy, which makes it a poor performer as a key card.

Madolche

Sylvan

Ghostrick

Gravekeeper's

Heraldics

Chronomalies

Prophecy

Dark World

Harpies

Vampires

Archfiends/Infernities

Ojamas

Dragon Rulers last format

Zombie World as a side card

Closed Forest as a side card (rip if this rule hits TCG)

Scrap Factory though that's so much worse than any of the above

 

Like, Fields are incredibly common. Not necessarily in THE top tier at any given time, but there are a lot of undermeta decks that run them. I listed a few plain casuals as well, but the point remains.

 

Sylvans are basically D-Ruler the Plants, so Field is definitely relevant.

 

Anyways, the rule helps it a little but not enough to actually matter. It helps all the better and degenerate fields more than this.

Link to comment
Share on other sites

Madolche

Sylvan

Ghostrick

Gravekeeper's

Heraldics

Chronomalies

Prophecy

Dark World

Harpies

Vampires

Archfiends/Infernities

Ojamas

Dragon Rulers last format

Zombie World as a side card

Closed Forest as a side card (rip if this rule hits TCG)

Scrap Factory though that's so much worse than any of the above

 

Like, Fields are incredibly common. Not necessarily in THE top tier at any given time, but there are a lot of undermeta decks that run them. I listed a few plain casuals as well, but the point remains.

 

Sylvans are basically D-Ruler the Plants, so Field is definitely relevant.

 

Anyways, the rule helps it a little but not enough to actually matter. It helps all the better and degenerate fields more than this.

 

Wow, I stand corrected. Hehe...

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...