Dog King Posted February 20, 2014 Report Share Posted February 20, 2014 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls. Special Summon 1 "Artifact" monster from your Deck. You can only activate 1 "Theosophy of the Artifacts" per turn. You cannot conduct your Battle Phase the turn you activate this card. If this card in your possession is destroyed by your opponent's card: You can target 1 card on the field; destroy that target. So after playing Artifacts a lot in the last week, I found that Theosophy is really broke and could be used as an engine on its own alongside 3 Moralltach. Basically you run 3 Theosophy and 3 Moralltach. Running these means your opponent after seeing this card they will really consider destroying any of your backrow cards making cards such as Mirror Force and Black Horn of Heaven better. Basically if they attempt to idk, Mst this during their turn you can get a +4 at most out of this. How? Well they just used up a -1, and you just gained a Moralltach +1 and the destruction of a card your opponent controls faceup +1 and with Theosophys effect ill also get to destroy ANY card my opponent controls so another +1, and this is all thanks to 1 trap card, If my opponent doesnt choose to destroy any of my set cards then again as mentioned my other traps get much more useful. But even if they dont mst it, If they start making a play I can flip this anytime, get Moralltach and still get a +1. If I draw Moralltach well, I can still set it, and possibly MST it or I could run something like Artifact Movement or Double Cyclone. Now Moralltach is a lv5, which means decks that already run rank 5's and Tuners could use this. For Rank 5s Constellars, Photons, Cyber Dragons, Lancer/Des Frogs, Inzektors, Wind-Ups For Synchros Geargia, Blackwings, Karakuri, Agents, Some decks could just use Morall as a beater. Obv main problem is Moralltach being dead in hand, but the MST option is still always remember. So basically discuss what this engine could be like, what decks it could be played, I feel like this belongs in Theory because this is more of a discussion about the engine in future decks etc. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 20, 2014 Report Share Posted February 20, 2014 Yeah, 3 Theosophy, 3 Moral, and maybe either Aegis/Achilles at 1-2 in decks(the Ae/Achi is just as an additional target for theosophy, though this is usually uneeded). Don't run Movement since it'll reduce Theosophy target in the deck. 3 MST and maybe 1-2 Double cyclone is enough. Link to comment Share on other sites More sharing options...
Dog King Posted February 20, 2014 Author Report Share Posted February 20, 2014 Yeah, 3 Theosophy, 3 Moral, and maybe either Aegis/Achilles at 1-2 in decks(the Ae/Achi is just as an additional target for theosophy, though this is usually uneeded). Don't run Movement since it'll reduce Theosophy target in the deck. 3 MST and maybe 1-2 Double cyclone is enough. I wouldnt run more than the 3 Moral since you will just end up drawing too many of the targets. 3 Mst itself would probably be enough but double cyclone could be something you could side. Also running Morall in a deck that runs Call of the Haunted means you get even more targets. Link to comment Share on other sites More sharing options...
Blake Posted February 20, 2014 Report Share Posted February 20, 2014 http://yugioh.wikia.com/wiki/Galaxy_Soldier At least as far as Constellar go, it's a Level 5 with synergy with Call of the Haunted, gets rid of dead Moralltachs/shields if any in hand, is a +0 level 5 that sets up Sombres/Future plays with itself, and so on. Link to comment Share on other sites More sharing options...
Dog King Posted February 20, 2014 Author Report Share Posted February 20, 2014 Also if the deck you use can make rank 5's, any dead Moralltachs don't become dead anymore because of Durandal. Link to comment Share on other sites More sharing options...
Darj Posted February 20, 2014 Report Share Posted February 20, 2014 I would recommend Labrys as the 4th Artifact: By Special Summoning herself from the hand upon the destruction of a Theosophy or Moraltach, she is less likely to end up dead when you draw her than any other Artifact. I thought on Theosophy as an engine as well, and I think it is truly effective. The problem is that I cannot think in many decks that need a Level 5/LIGHT/Fairy monster that badly (besides Incas), and you can already use Instant Fusion for fast Level 5 monsters and don't have the space for this engine. For instance, Sacreds and Cydras already work well without it. BUT, that doesn't mean the engine can't make those decks better. I already tested the engine on Sacreds a couple of times and dropping Moralltach at the middle of the opponent's turn was really cool. And don't forget the engine's side-effect of deck thinning, which is always good. Link to comment Share on other sites More sharing options...
Dog King Posted February 20, 2014 Author Report Share Posted February 20, 2014 I would recommend Labrys as the 4th Artifact: By Special Summoning herself from the hand upon the destruction of a Theosophy or Moraltach, she is less likely to end up dead when you draw her than any other Artifact. I thought on Theosophy as an engine as well, and I think it is truly effective. The problem is that I cannot think in many decks that need a Level 5/LIGHT/Fairy monster that badly (besides Incas), and you can already use Instant Fusion for fast Level 5 monsters and don't have the space for this engine. For instance, Sacreds and Cydras already work well without it. BUT, that doesn't mean the engine can't make those decks better. I already tested the engine on Sacreds a couple of times and dropping Moralltach at the middle of the opponent's turn was really cool. And don't forget the engine's side-effect of deck thinning, which is always good. You dont need the 4th Artifact. But its not too much about the rank 5's its more about this is a free pop and also stops your opponent from blind msting etc, while also giving you more rank 5 fodder. Link to comment Share on other sites More sharing options...
Darj Posted February 20, 2014 Report Share Posted February 20, 2014 You dont need the 4th Artifact. But its not too much about the rank 5's its more about this is a free pop and also stops your opponent from blind msting etc, while also giving you more rank 5 fodder. I understand and I agree. Just wanted to point out that, in case someone felt like running Artifact #4, Labrys should be a decent option. Link to comment Share on other sites More sharing options...
Canadian Posted February 20, 2014 Report Share Posted February 20, 2014 Its really good. Even if they negate and destroy Theosophy with Warning or Seven Tools, you still get to destroy something. Link to comment Share on other sites More sharing options...
Dog King Posted February 20, 2014 Author Report Share Posted February 20, 2014 Its really good. Even if they negate and destroy Theosophy with Warning or Seven Tools, you still get to destroy something. Forgot about this. Anyways been testing this in Constellars and its actually a pretty cool concept. Link to comment Share on other sites More sharing options...
Zauls Posted February 20, 2014 Report Share Posted February 20, 2014 I might try it in Agents as well. They give Artifacts the LIGHT Fairy-Type buffs as well, and you can run Cards From the Sky to get rid of Moraltachs that you draw. The monster itself can be used to make Black Rose/Ancient Sacred Wyvern with Earth, making the OTK with Phoenix + Wyvern much easier. Link to comment Share on other sites More sharing options...
Dog King Posted February 20, 2014 Author Report Share Posted February 20, 2014 I might try it in Agents as well. They give Artifacts the LIGHT Fairy-Type buffs as well, and you can run Cards From the Sky to get rid of Moraltachs that you draw. The monster itself can be used to make Black Rose/Ancient Sacred Wyvern with Earth, making the OTK with Phoenix + Wyvern much easier. Better yet in Agents you can run Herald of Orange Light! Link to comment Share on other sites More sharing options...
PendulumAndPaper Posted March 1, 2014 Report Share Posted March 1, 2014 Just reposting what I posted over in this thread: http://forum.yugiohcardmaker.net/topic/313212-the-new-standard/ I personally believe the engine is a bit overrated. Sure, it's decent enough I suppose, but I would rather want something that helps my deck more directly. I don't run Tour Guide besides decks where it's helpful, and the same here. Any Deck that can go into Level 5s like Chronomaly, Constellar etc. are of course a good place for them, but why on earth I would randomly place this into every deck is beyond me. Just because somebody is doing it doesn't mean you have to do it without thought. That won't make you win. Ever. Link to comment Share on other sites More sharing options...
Slinky Posted March 2, 2014 Report Share Posted March 2, 2014 Thats not the point of an engine. An engine are like techs. They don't necessarily have to fit what your deck is trying to accomplish (but its more of a bonus if they do). To be more precise, an Engine is a multitude of techs working together to thin the deck and generate plus's to achieve the main goal quicker. The most common engines are the Tour Guide engine and the Draw engine. Tour Guide thins the deck and provides a +1 or a 0 if you decide to Xyz. Draw engines just use a bunch of draw cards to keep their options maxed or run a smaller deck. This engine provides rank 5 fodder, Deck Thinning, and Plus's in terms of destroying the opponents stuff. As for the topic. It is NOT a +4. Its a +3, because Theosophy is still going to the graveyard (+1 for opponent MST, +1 for summoning Moral, +1 for nuking with moral, +1 for nuking with Theosophy, -1 because Theosophy is no longer on the field, for a total of +3) Learn to do math. Link to comment Share on other sites More sharing options...
Canadian Posted March 2, 2014 Report Share Posted March 2, 2014 As for the topic. It is NOT a +4. Its a +3, because Theosophy is still going to the graveyard (+1 for opponent MST, +1 for summoning Moral, +1 for nuking with moral, +1 for nuking with Theosophy, -1 because Theosophy is no longer on the field, for a total of +3) Learn to do math. Link to comment Share on other sites More sharing options...
Slinky Posted March 2, 2014 Report Share Posted March 2, 2014 I have no idea what that had to do with what I said. So I'm just going to say "Okay". Link to comment Share on other sites More sharing options...
Dog King Posted March 2, 2014 Author Report Share Posted March 2, 2014 Thats not the point of an engine. An engine are like techs. They don't necessarily have to fit what your deck is trying to accomplish (but its more of a bonus if they do). To be more precise, an Engine is a multitude of techs working together to thin the deck and generate plus's to achieve the main goal quicker. The most common engines are the Tour Guide engine and the Draw engine. Tour Guide thins the deck and provides a +1 or a 0 if you decide to Xyz. Draw engines just use a bunch of draw cards to keep their options maxed or run a smaller deck. This engine provides rank 5 fodder, Deck Thinning, and Plus's in terms of destroying the opponents stuff. As for the topic. It is NOT a +4. Its a +3, because Theosophy is still going to the graveyard (+1 for opponent MST, +1 for summoning Moral, +1 for nuking with moral, +1 for nuking with Theosophy, -1 because Theosophy is no longer on the field, for a total of +3) Learn to do math. oh s***, i need to go back to school to do 4-1=3 Link to comment Share on other sites More sharing options...
Slinky Posted March 6, 2014 Report Share Posted March 6, 2014 I'm finding that 2 Theosophy and 3 Moralltach is a better option. That extra deck slot can be uber crucial. Link to comment Share on other sites More sharing options...
Dog King Posted March 6, 2014 Author Report Share Posted March 6, 2014 I'm finding that 2 Theosophy and 3 Moralltach is a better option. That extra deck slot can be uber crucial. wut why? if anything i think that 3 theosophy and 2 moralltach would be considered but idk why cut down on the theosophy Link to comment Share on other sites More sharing options...
Slinky Posted March 6, 2014 Report Share Posted March 6, 2014 I think its preference. Those are my results from testing. Link to comment Share on other sites More sharing options...
Dog King Posted March 6, 2014 Author Report Share Posted March 6, 2014 I think its preference. Those are my results from testing. but why would you want to draw moralltach more than theosophy? Link to comment Share on other sites More sharing options...
Slinky Posted March 6, 2014 Report Share Posted March 6, 2014 because its a monster? lol Drawing Moralltach > Drawing Theosophy with no target Link to comment Share on other sites More sharing options...
Toffee. Posted March 6, 2014 Report Share Posted March 6, 2014 Guys, lets be pro and run this engine with the Traptrix one; Tio and the Myrmemlrelrmererm(w/e) Link to comment Share on other sites More sharing options...
Canadian Posted March 6, 2014 Report Share Posted March 6, 2014 because its a monster? lol Drawing Moralltach > Drawing Theosophy with no target I bet you would opt to play 2 Geargiegear and more targets for that too.... Link to comment Share on other sites More sharing options...
Ultravires Posted March 7, 2014 Report Share Posted March 7, 2014 I like 3 Morall, 1 Beagall, 3 Theo and 1 Movement as my splashed engine. Gives a little more flexibility with getting the most out of your pops and setting up plays if you're unlucky enough to draw into a Moralltach. Link to comment Share on other sites More sharing options...
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